Player Matchup

Cthulhu
Cthulhu
Araxea
Cthulhu
Level 185
God Stats
6W - 9L
1,450 SR
Queue Stats
320W - 317L
1,531 Elo+
Solo
Fenrir
Fenrir
BkLeone99
Fenrir
Level 129
God Stats
2W - 1L
1,326 SR
Queue Stats
33W - 33L
1,503 Elo+
Party 2
The Morrigan
The Morrigan
GhostHosst
The Morrigan
Level 276
God Stats
39W - 52L
1,504 SR
Queue Stats
735W - 704L
1,539 Elo+
Solo
Zeus
Zeus
JSwindle007
Zeus
Level 148
God Stats
2W - 0L
1,903 SR
Queue Stats
121W - 107L
1,564 Elo+
Party 2
Chernobog
Chernobog
RiseOfOutis
Chernobog
Level 109
God Stats
6W - 6L
1,487 SR
Queue Stats
68W - 56L
1,556 Elo+
Solo
Team Averages
Level 169
1,534 SR
1,539 Elo+

VS

Team Averages
Level 144
1,600 SR
1,523 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Baroncage6968
Janus
Level 111
God Stats
21W - 26L
1,544 SR
Queue Stats
216W - 206L
1,494 Elo+
Solo
Loki
Loki
SuguruGéto
Loki
Level 69
God Stats
5W - 3L
1,550 SR
Queue Stats
131W - 119L
1,569 Elo+
Party 1
Zhong Kui
Zhong Kui
TheVileDarkness
Zhong Kui
Level 129
God Stats
15W - 18L
1,575 SR
Queue Stats
169W - 203L
1,533 Elo+
Party 1
Nemesis
Nemesis
defendedmehow8
Nemesis
Level 249
God Stats
2W - 2L
1,833 SR
Queue Stats
192W - 192L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Araxea
Cthulhu
10
2 / 1 / 7
6,423
642
6,192
10,106
6,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
BkLeone99
Fenrir
11
5 / 2 / 2
6,192
619
4,650
8,041
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
GhostHosst
The Morrigan
10
1 / 3 / 6
5,873
587
5,791
4,197
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 3 / 3
6,212
621
5,068
5,915
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
RiseOfOutis
Chernobog
12
6 / 1 / 3
7,344
734
7,621
5,824
1,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 2 / 1
5,873
587
3,380
7,362
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 3 / 0
6,570
657
4,350
7,518
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 5 / 2
6,224
622
4,519
8,231
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
TheVileDarkness
Zhong Kui
11
1 / 5 / 3
6,560
656
4,039
10,818
6,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 3 / 4
5,218
522
3,396
9,247
3,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
18
Kills
10
10
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
1
0.25
W
Cthulhu
Araxea
Cthulhu
2
1
7
5.5
L
4
3
0
1.33
W
Fenrir
BkLeone99
Fenrir
5
2
2
3
W
The Morrigan
GhostHosst
The Morrigan
1
3
6
1.33
W
4
3
3
1.83
W
Chernobog
RiseOfOutis
Chernobog
6
1
3
7.5
L
5
5
2
1.2
L
Zhong Kui
TheVileDarkness
Zhong Kui
1
5
3
0.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,322
Damage
19,684
34,083
Taken
43,176
14,202
Mitigated
16,914
7,357
Healing
11,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,380
2,749
0
2,470
7,362
1,763
0
729
6,633
0
38,186
W
Cthulhu
Araxea
Cthulhu
6,192
1,013
64
1,643
10,106
6,928
0
1,743
8,286
27,439
1,503
L
4,350
176
0
1,446
7,518
2,220
0
3,952
3,566
45,900
0
W
Fenrir
BkLeone99
Fenrir
4,650
1,443
0
3,240
8,041
2,836
0
1,119
6,876
0
34,028
W
The Morrigan
GhostHosst
The Morrigan
5,791
1,158
0
604
4,197
1,448
0
1,568
2,570
31,133
1,094
W
5,068
782
0
830
5,915
1,174
0
2,825
2,860
32,985
0
W
Chernobog
RiseOfOutis
Chernobog
7,621
4,437
0
976
5,824
1,816
128
432
5,392
0
48,872
L
4,519
2,126
0
1,184
8,231
2,485
5
2,257
5,872
0
32,486
L
Zhong Kui
TheVileDarkness
Zhong Kui
4,039
829
0
3,691
10,818
6,526
0
5,261
4,959
40,705
8,214
L
3,396
787
0
3,153
9,247
3,920
0
3,457
5,790
0
13,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,044
Gold Earned
30,445
298
Minions Killed
316
0
Camps Cleared
0
1,104,874
Distance Traveled
1,037,096
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,873
587
77
8
0
193,004
0
W
Cthulhu
6,423
642
27
3
0
223,032
2
L
Janus
6,570
657
95
10
0
221,401
4
W
Fenrir
6,192
619
57
6
0
242,451
0
W
The Morrigan
5,873
587
66
7
0
198,368
2
W
Zeus
6,212
621
60
6
0
196,370
0
W
Chernobog
7,344
734
88
9
0
244,653
0
L
Loki
6,224
622
42
4
0
229,886
0
L
Zhong Kui
6,560
656
86
9
0
168,646
0
L
Nemesis
5,218
522
16
2
0
224,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role