Player Matchup

Khepri
Khepri
Chi3ken
Khepri
Level 142
God Stats
2W - 0L
1,727 SR
Queue Stats
275W - 271L
1,496 Elo+
Party 1
Eset
Eset
Faith3
Eset
Level 223
God Stats
77W - 48L
1,689 SR
Queue Stats
759W - 697L
1,507 Elo+
Solo
Shiva
Shiva
ItzMurderBaby
Shiva
Level 94
God Stats
2W - 2L
1,374 SR
Queue Stats
44W - 42L
1,458 Elo+
Solo
Izanami
Izanami
taegets_fried
Izanami
Level 86
God Stats
1W - 5L
1,145 SR
Queue Stats
80W - 70L
1,495 Elo+
Party 1
Mercury
Mercury
yerrrMike-
Mercury
Level 100
God Stats
1W - 1L
1,865 SR
Queue Stats
368W - 357L
1,485 Elo+
Party 1
Team Averages
Level 129
1,560 SR
1,488 Elo+

VS

Team Averages
Level 135
1,509 SR
1,519 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CoryCyclops
Bellona
Level 107
God Stats
5W - 10L
1,410 SR
Queue Stats
372W - 335L
1,520 Elo+
Solo
Loki
Loki
theus_lindo
Loki
Level 109
God Stats
8W - 5L
1,633 SR
Queue Stats
224W - 191L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chi3ken
Khepri
11
1 / 1 / 1
6,922
532
3,911
9,119
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eset
Faith3
Eset
14
4 / 1 / 4
8,716
670
9,331
5,585
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
2 / 7 / 2
6,713
516
4,659
13,253
6,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
12
0 / 1 / 2
7,137
549
4,834
6,233
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
yerrrMike-
Mercury
14
6 / 1 / 4
8,121
625
5,428
9,217
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 3 / 3
8,755
673
11,994
9,895
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
 
Nu Wa
13
1 / 2 / 1
7,063
543
4,156
5,270
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Artio
 
Artio
9
3 / 1 / 1
6,147
473
4,530
8,519
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bellona
CoryCyclops
Bellona
11
1 / 4 / 1
6,283
483
5,542
7,435
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 3 / 0
6,156
474
2,205
10,915
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
11
11
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
3
3
2.5
L
Nu Wa
 
Nu Wa
1
2
1
0.75
L
Artio
 
Artio
3
1
1
3.5
W
Khepri
Chi3ken
Khepri
1
1
1
1.5
L
Bellona
CoryCyclops
Bellona
1
4
1
0.38
W
Eset
Faith3
Eset
4
1
4
6
W
2
7
2
0.43
W
Izanami
0
1
2
1
L
0
3
0
0
W
Mercury
yerrrMike-
Mercury
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,163
Damage
28,427
43,407
Taken
42,034
19,055
Mitigated
14,403
10,869
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,994
4,087
0
2,900
9,895
3,202
240
1,256
8,097
0
53,637
L
Nu Wa
 
Nu Wa
4,156
825
0
619
5,270
1,043
0
3,412
1,584
48,682
0
L
Artio
 
Artio
4,530
737
252
3,221
8,519
4,084
0
1,779
6,740
18,785
0
W
Khepri
Chi3ken
Khepri
3,911
796
205
3,882
9,119
4,868
0
1,869
6,813
19,117
1,420
L
Bellona
CoryCyclops
Bellona
5,542
2,447
0
2,042
7,435
3,287
0
2,225
5,200
0
35,576
W
Eset
Faith3
Eset
9,331
862
552
1,900
5,585
2,246
0
2,453
3,132
69,183
322
W
4,659
360
258
1,627
13,253
6,715
0
479
12,734
105
29,295
W
Izanami
4,834
3,506
0
2,130
6,233
1,952
476
1,899
3,939
0
58,163
L
2,205
405
0
6,030
10,915
2,787
0
3,731
6,797
0
53,021
W
Mercury
yerrrMike-
Mercury
5,428
2,127
0
315
9,217
3,274
0
1,251
7,878
0
54,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,609
Gold Earned
34,404
408
Minions Killed
374
0
Camps Cleared
0
1,377,921
Distance Traveled
1,328,269
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,755
673
87
7
0
259,880
2
L
Nu Wa
7,063
543
105
8
0
271,228
2
L
Artio
6,147
473
35
3
0
222,250
2
W
Khepri
6,922
532
26
2
0
253,866
2
L
Bellona
6,283
483
63
5
0
257,639
0
W
Eset
8,716
670
144
11
0
290,805
8
W
Shiva
6,713
516
42
3
0
236,526
2
W
Izanami
7,137
549
114
9
0
255,237
0
L
Loki
6,156
474
84
6
0
317,272
0
W
Mercury
8,121
625
82
6
0
341,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role