Player Matchup

Cerberus
Cerberus
Selmo2323
Cerberus
Level 45
God Stats
5W - 3L
1,407 SR
Queue Stats
29W - 34L
1,393 Elo+
Party 1
Janus
Janus
UnrulyXBlackout
Janus
Level 67
God Stats
0W - 1L
1,279 SR
Queue Stats
9W - 13L
1,348 Elo+
Solo
Medusa
Medusa
weiler04
Medusa
Level 28
God Stats
1W - 1L
1,717 SR
Queue Stats
31W - 35L
1,385 Elo+
Party 1
Team Averages
Level 47
1,468 SR
1,376 Elo+

VS

Team Averages
Level 70
1,566 SR
1,369 Elo+
Danzaburou
Danzaburou
BigTrunk_
Danzaburou
Level 43
God Stats
7W - 10L
1,503 SR
Queue Stats
24W - 37L
1,333 Elo+
Solo
Anubis
Anubis
Harrysaab
Anubis
Level 81
God Stats
64W - 60L
1,529 SR
Queue Stats
641W - 667L
1,368 Elo+
Solo
Sylvanus
Sylvanus
xBone51Crushx
Sylvanus
Level 85
God Stats
10W - 6L
1,667 SR
Queue Stats
136W - 151L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Selmo2323
Cerberus
14
0 / 7 / 1
8,634
664
10,176
21,479
14,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
1 / 6 / 0
9,515
732
8,711
9,980
2,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
weiler04
Medusa
13
0 / 7 / 1
8,555
658
6,362
10,408
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigTrunk_
Danzaburou
18
10 / 0 / 6
12,369
951
15,556
9,137
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
Harrysaab
Anubis
19
7 / 0 / 9
12,298
946
14,931
11,707
6,057
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
xBone51Crushx
Sylvanus
17
3 / 1 / 13
10,729
825
6,204
12,922
14,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
20
20
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigTrunk_
Danzaburou
10
0
6
13
W
Anubis
Harrysaab
Anubis
7
0
9
11.5
L
Cerberus
Selmo2323
Cerberus
0
7
1
0.07
L
1
6
0
0.17
L
Medusa
weiler04
Medusa
0
7
1
0.07
W
Sylvanus
xBone51Crushx
Sylvanus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,249
Damage
36,691
41,867
Taken
33,766
18,239
Mitigated
23,430
6,503
Healing
14,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigTrunk_
Danzaburou
15,556
9,090
0
4,138
9,137
3,119
1,801
5,593
3,169
0
45,342
W
Anubis
Harrysaab
Anubis
14,931
794
0
4,156
11,707
6,057
850
6,306
4,868
67,249
511
L
Cerberus
Selmo2323
Cerberus
10,176
379
200
5,575
21,479
14,066
0
9,078
12,383
26,964
950
L
8,711
445
0
728
9,980
2,091
37
5,514
4,448
42,373
0
L
Medusa
weiler04
Medusa
6,362
2,336
0
0
10,408
2,082
0
6,249
4,152
0
20,874
W
Sylvanus
xBone51Crushx
Sylvanus
6,204
1,392
2,745
3,793
12,922
14,254
721
5,154
7,324
11,731
885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,704
Gold Earned
35,396
178
Minions Killed
158
0
Camps Cleared
0
639,226
Distance Traveled
640,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,369
951
51
4
0
233,446
0
W
Anubis
12,298
946
101
8
0
209,190
0
L
Cerberus
8,634
664
63
5
0
214,014
0
L
Janus
9,515
732
83
6
0
209,842
0
L
Medusa
8,555
658
32
2
0
215,370
0
W
Sylvanus
10,729
825
6
0
0
197,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role