Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KillAllMagikarp
Gilgamesh
Level 275
God Stats
4W - 3L
1,677 SR
Queue Stats
186W - 106L
1,617 Elo+
Solo
Ix Chel
Ix Chel
MsStrawberryKiwi
Ix Chel
Level 111
God Stats
1W - 1L
1,249 SR
Queue Stats
41W - 23L
1,618 Elo+
Party 2
Atlas
Atlas
UncleKumquat
Atlas
Level 88
God Stats
5W - 1L
1,749 SR
Queue Stats
177W - 135L
1,518 Elo+
Party 2
Team Averages
Level 160
1,535 SR
1,551 Elo+

VS

Team Averages
Level 128
1,531 SR
1,582 Elo+
Hou Yi
Hou Yi
DReturns
Hou Yi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,570 Elo+
Party 1
Da Ji
Da Ji
Kracenn
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 79L
1,664 Elo+
Party 1
Horus
Horus
MistakenYair
Horus
Level 178
God Stats
6W - 6L
1,661 SR
Queue Stats
637W - 651L
1,573 Elo+
Solo
Khepri
Khepri
PAINQ_O
Khepri
Level 157
God Stats
3W - 6L
1,493 SR
Queue Stats
470W - 480L
1,530 Elo+
Solo
Ravana
Ravana
whey2stronk
Ravana
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 59L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
7 / 0 / 15
9,697
1,077
13,670
6,005
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nike
 
Nike
14
4 / 2 / 20
8,606
956
8,875
12,793
12,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gilgamesh
KillAllMagikarp
Gilgamesh
13
4 / 3 / 13
8,616
957
9,922
13,690
16,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
7 / 0 / 15
9,161
1,018
7,883
4,816
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
5 / 1 / 15
9,558
1,062
10,367
12,733
13,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DReturns
Hou Yi
13
2 / 5 / 2
6,856
762
5,324
8,986
4,193
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Da Ji
Kracenn
Da Ji
12
0 / 8 / 1
6,467
719
6,421
11,754
8,054
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 3
6,684
743
3,154
13,107
10,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Khepri
PAINQ_O
Khepri
11
1 / 6 / 3
6,946
772
4,250
11,160
10,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
11
1 / 5 / 1
6,269
697
3,282
10,118
10,348
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
14
27
Kills
4
6
Deaths
27
78
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
0
15
14.5
W
Nike
 
Nike
4
2
20
7
L
Hou Yi
DReturns
Hou Yi
2
5
2
0.6
W
Gilgamesh
KillAllMagikarp
Gilgamesh
4
3
13
3.5
L
Da Ji
Kracenn
Da Ji
0
8
1
0.06
L
0
3
3
0.5
W
7
0
15
14.5
L
Khepri
PAINQ_O
Khepri
1
6
3
0.42
W
5
1
15
12.5
L
Ravana
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,717
Damage
22,431
50,037
Taken
55,125
47,211
Mitigated
44,042
19,844
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
13,670
5,910
0
2,488
6,005
2,812
3,479
828
5,177
0
29,403
W
Nike
 
Nike
8,875
912
318
2,162
12,793
12,205
1,258
1,101
11,532
2,758
10,611
L
Hou Yi
DReturns
Hou Yi
5,324
2,135
231
440
8,986
4,193
0
1,904
6,975
0
11,440
W
Gilgamesh
KillAllMagikarp
Gilgamesh
9,922
1,072
740
2,495
13,690
16,496
464
1,317
12,373
0
25,367
L
Da Ji
Kracenn
Da Ji
6,421
557
454
470
11,754
8,054
0
4,506
7,086
0
12,141
L
3,154
874
3,722
4,892
13,107
10,983
0
3,842
8,990
1,667
7,441
W
7,883
1,290
7,089
1,844
4,816
2,173
1,405
836
3,980
19,030
0
L
Khepri
PAINQ_O
Khepri
4,250
72
208
757
11,160
10,464
0
4,215
6,872
12,660
0
W
10,367
3,191
809
1,899
12,733
13,525
33
1,523
10,703
14,958
1,904
L
Ravana
3,282
834
311
617
10,118
10,348
0
4,019
5,971
0
6,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,638
Gold Earned
33,222
101
Minions Killed
60
0
Camps Cleared
0
882,296
Distance Traveled
690,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,697
1,077
43
5
0
172,526
0
W
Nike
8,606
956
4
0
0
162,659
0
L
Hou Yi
6,856
762
22
2
0
137,031
0
W
Gilgamesh
8,616
957
23
3
0
188,848
0
L
Da Ji
6,467
719
19
2
0
133,484
0
L
Horus
6,684
743
6
1
0
136,907
0
W
Ix Chel
9,161
1,018
18
2
0
172,921
0
L
Khepri
6,946
772
9
1
0
146,224
0
W
Atlas
9,558
1,062
13
1
0
185,342
0
L
Ravana
6,269
697
4
0
0
136,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role