Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Infernox383
Medusa
Level 118
God Stats
11W - 6L
1,644 SR
Queue Stats
378W - 348L
1,427 Elo+
Party 1
Anhur
Anhur
LIFT DZ NTZ
Anhur
Level 217
God Stats
2W - 3L
1,433 SR
Queue Stats
863W - 808L
1,485 Elo+
Solo
Fenrir
Fenrir
Miguellionare
Fenrir
Level 120
God Stats
13W - 11L
1,597 SR
Queue Stats
255W - 224L
1,559 Elo+
Solo
Ao Kuang
Ao Kuang
Unlucky1239
Ao Kuang
Level 105
God Stats
13W - 9L
1,567 SR
Queue Stats
251W - 226L
1,461 Elo+
Party 1
Team Averages
Level 144
1,548 SR
1,486 Elo+

VS

Team Averages
Level 125
1,530 SR
1,455 Elo+
Shiva
Shiva
AnimeBunny
Shiva
Level 135
God Stats
1W - 3L
1,382 SR
Queue Stats
79W - 88L
1,495 Elo+
Solo
Ratatoskr
Ratatoskr
GargantuanGonads
Ratatoskr
Level 144
God Stats
10W - 6L
1,606 SR
Queue Stats
276W - 239L
1,535 Elo+
Solo
Cthulhu
Cthulhu
JulioCardin
Cthulhu
Level 154
God Stats
6W - 5L
1,746 SR
Queue Stats
307W - 309L
1,454 Elo+
Solo
Charybdis
Charybdis
MortesUmbra
Charybdis
Level 46
God Stats
0W - 2L
1,336 SR
Queue Stats
47W - 69L
1,321 Elo+
Solo
Hades
Hades
treebranch1
Hades
Level 144
God Stats
82W - 68L
1,579 SR
Queue Stats
774W - 715L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 0 / 2
4,526
566
2,165
4,113
2,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
2 / 0 / 0
5,945
743
3,048
4,716
1,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
2 / 0 / 0
4,606
576
2,035
4,267
1,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 1
4,596
575
2,115
8,027
3,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ao Kuang
Unlucky1239
Ao Kuang
10
3 / 0 / 1
5,501
688
2,460
7,271
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
0 / 0 / 0
4,890
611
1,603
4,812
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ratatoskr
10
5 / 3 / 0
6,196
775
7,001
6,873
4,388
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
JulioCardin
Cthulhu
8
0 / 1 / 0
4,881
610
2,704
5,930
2,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
MortesUmbra
Charybdis
8
0 / 1 / 0
4,448
556
1,599
4,301
1,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 2 / 0
3,706
463
865
2,641
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
5
5
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
2
1
L
Shiva
0
0
0
0
L
Ratatoskr
5
3
0
1.67
W
Medusa
2
0
0
2
L
Cthulhu
JulioCardin
Cthulhu
0
1
0
0
W
2
0
0
2
W
0
5
1
0.1
L
Charybdis
MortesUmbra
Charybdis
0
1
0
0
W
Ao Kuang
Unlucky1239
Ao Kuang
3
0
1
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,823
Damage
13,772
28,394
Taken
24,557
10,407
Mitigated
11,061
11,020
Healing
7,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,165
344
0
1,494
4,113
2,569
0
1,002
3,111
17,251
0
L
Shiva
1,603
215
0
418
4,812
2,047
0
467
4,345
0
33,696
L
Ratatoskr
7,001
2,194
0
2,031
6,873
4,388
0
1,918
4,955
0
38,237
W
Medusa
3,048
1,461
0
1,455
4,716
1,404
0
437
4,181
0
50,733
L
Cthulhu
JulioCardin
Cthulhu
2,704
668
1,073
1,686
5,930
2,906
29
1,099
4,831
22,592
1,421
W
2,035
755
0
1,380
4,267
1,126
0
1,549
2,718
0
26,094
W
2,115
519
0
1,650
8,027
3,382
0
0
8,027
0
16,400
L
Charybdis
MortesUmbra
Charybdis
1,599
949
0
1,424
4,301
1,045
266
805
3,496
0
24,646
W
Ao Kuang
Unlucky1239
Ao Kuang
2,460
838
0
5,041
7,271
1,926
0
276
6,941
30,032
0
L
865
41
270
931
2,641
675
0
336
2,305
8,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,174
Gold Earned
24,121
257
Minions Killed
224
0
Camps Cleared
0
835,465
Distance Traveled
790,412
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,526
566
34
4
0
173,061
0
L
Shiva
4,890
611
62
8
0
226,106
1
L
Ratatoskr
6,196
775
57
7
0
161,982
0
W
Medusa
5,945
743
88
11
0
171,790
0
L
Cthulhu
4,881
610
38
5
0
174,359
0
W
Anhur
4,606
576
41
5
0
140,158
1
W
Fenrir
4,596
575
35
4
0
150,289
0
L
Charybdis
4,448
556
48
6
0
154,089
0
W
Ao Kuang
5,501
688
59
7
0
200,167
0
L
Hades
3,706
463
19
2
0
73,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role