Player Matchup

Arachne
Arachne
 
Arachne
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AntiqueRanger
Jormungandr
Level 30
God Stats
12W - 9L
1,500 SR
Queue Stats
58W - 76L
1,730 Elo+
Solo
Cthulhu
Cthulhu
MmmTater
Cthulhu
Level 126
God Stats
1W - 1L
1,752 SR
Queue Stats
136W - 120L
1,537 Elo+
Solo
Scylla
Scylla
Nirvanist69
Scylla
Level 155
God Stats
1W - 6L
1,163 SR
Queue Stats
340W - 339L
1,452 Elo+
Solo
Ishtar
Ishtar
Vainyfire17x
Ishtar
Level 85
God Stats
1W - 3L
1,415 SR
Queue Stats
337W - 332L
1,487 Elo+
Solo
Team Averages
Level 112
1,466 SR
1,541 Elo+

VS

Team Averages
Level 140
1,572 SR
1,500 Elo+
Sol
Sol
Bampton
Sol
Level 108
God Stats
4W - 2L
1,832 SR
Queue Stats
22W - 22L
1,483 Elo+
Solo
Kumbhakarna
Kumbhakarna
Cidegus
Kumbhakarna
Level 76
God Stats
7W - 5L
1,239 SR
Queue Stats
72W - 53L
1,473 Elo+
Solo
Ne Zha
Ne Zha
Epicfacman
Ne Zha
Level 156
God Stats
8W - 6L
1,562 SR
Queue Stats
104W - 97L
1,480 Elo+
Solo
Ullr
Ullr
ISLAND THE
Ullr
Level 202
God Stats
24W - 13L
1,621 SR
Queue Stats
341W - 324L
1,546 Elo+
Solo
Pele
Pele
skullActiv
Pele
Level 158
God Stats
7W - 6L
1,604 SR
Queue Stats
167W - 175L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
3
0 / 0 / 0
2,812
562
0
296
71
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
AntiqueRanger
Jormungandr
6
0 / 0 / 0
3,402
680
1,810
2,982
1,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
MmmTater
Cthulhu
6
0 / 1 / 0
3,461
692
2,014
5,841
1,723
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Scylla
8
1 / 1 / 0
3,856
771
1,996
2,664
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ishtar
2
0 / 1 / 0
2,761
552
682
933
207
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
7
1 / 1 / 0
3,990
798
1,873
2,562
560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kumbhakarna
Cidegus
Kumbhakarna
6
0 / 0 / 1
3,671
734
534
3,460
1,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Epicfacman
Ne Zha
8
1 / 0 / 0
4,503
901
4,204
4,447
2,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

6
1 / 0 / 0
3,739
748
977
1,514
377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 1
3,957
791
663
3,378
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
L
Jormungandr
AntiqueRanger
Jormungandr
0
0
0
0
W
Sol
1
1
0
1
W
Kumbhakarna
Cidegus
Kumbhakarna
0
0
1
0.5
W
Ne Zha
Epicfacman
Ne Zha
1
0
0
1
W
1
0
0
1
L
Cthulhu
MmmTater
Cthulhu
0
1
0
0
L
Scylla
1
1
0
1
L
Ishtar
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,502
Damage
8,251
12,716
Taken
15,361
4,165
Mitigated
5,613
5,364
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
0
0
0
96
296
71
0
0
296
0
3,036
L
Jormungandr
AntiqueRanger
Jormungandr
1,810
761
0
1,602
2,982
1,428
0
380
2,602
14,558
1,167
W
Sol
1,873
316
0
1,498
2,562
560
0
1,457
883
17,471
1,282
W
Kumbhakarna
Cidegus
Kumbhakarna
534
77
0
1,524
3,460
1,409
0
1,330
2,130
9,142
0
W
Ne Zha
Epicfacman
Ne Zha
4,204
2,125
0
3,122
4,447
2,218
0
2,014
2,433
0
26,912
W
977
126
0
447
1,514
377
0
371
1,143
0
20,448
L
Cthulhu
MmmTater
Cthulhu
2,014
622
0
2,531
5,841
1,723
0
0
5,414
14,593
0
L
Scylla
1,996
658
0
980
2,664
736
0
1,873
791
17,291
406
L
Ishtar
682
408
0
155
933
207
0
154
779
0
4,175
W
663
242
0
695
3,378
1,049
0
202
3,136
0
25,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,292
Gold Earned
19,860
121
Minions Killed
200
0
Camps Cleared
0
407,987
Distance Traveled
572,452
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
2,812
562
7
1
0
39,374
0
L
Jormungandr
3,402
680
27
5
0
105,284
2
W
Sol
3,990
798
39
8
0
99,395
0
W
Kumbhakarna
3,671
734
13
3
0
124,406
4
W
Ne Zha
4,503
901
50
10
0
102,727
1
W
Ullr
3,739
748
39
8
0
99,481
0
L
Cthulhu
3,461
692
30
6
0
116,228
1
L
Scylla
3,856
771
48
10
0
112,654
0
L
Ishtar
2,761
552
9
2
0
34,447
0
W
Pele
3,957
791
59
12
0
146,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role