Player Matchup

Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BlueSheDare
Eset
Level 84
God Stats
3W - 1L
1,806 SR
Queue Stats
255W - 281L
1,515 Elo+
Solo
Tiamat
Tiamat
Perse79
Tiamat
Level 101
God Stats
79W - 82L
1,474 SR
Queue Stats
317W - 369L
1,460 Elo+
Solo
Mulan
Mulan
Skyflyer3377
Mulan
Level 45
God Stats
3W - 4L
1,501 SR
Queue Stats
46W - 84L
1,293 Elo+
Solo
Kali
Kali
aguilar_real2313
Kali
Level 47
God Stats
62W - 68L
1,347 SR
Queue Stats
160W - 178L
1,354 Elo+
Solo
Team Averages
Level 80
1,526 SR
1,424 Elo+

VS

Team Averages
Level 72
1,396 SR
1,401 Elo+
Chaac
Chaac
FuneralDruid022
Chaac
Level 57
God Stats
3W - 2L
1,638 SR
Queue Stats
131W - 170L
1,362 Elo+
Party 1
Bacchus
Bacchus
JoHeep
Bacchus
Level 47
God Stats
6W - 8L
1,350 SR
Queue Stats
146W - 185L
1,398 Elo+
Party 1
Cernunnos
Cernunnos
JodirtBrlyID
Cernunnos
Level 114
God Stats
478W - 523L
1,432 SR
Queue Stats
1,291W - 1,378L
1,403 Elo+
Solo
Zhong Kui
Zhong Kui
KakaLoshark
Zhong Kui
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 137L
1,488 Elo+
Solo
Hera
Hera
camelDmatsuge
Hera
Level 80
God Stats
4W - 7L
1,059 SR
Queue Stats
59W - 79L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
2 / 3 / 3
9,673
1,075
11,513
13,017
4,225
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 1 / 4
10,176
1,131
9,933
7,378
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Perse79
Tiamat
13
0 / 0 / 0
7,946
883
0
0
0
14
2 / 6 / 3
9,574
1,064
8,806
12,062
5,498
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 4
8,953
995
2,424
8,512
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

218

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 8
9,963
1,107
8,228
8,716
8,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
JoHeep
Bacchus
16
4 / 2 / 9
10,224
1,136
7,556
10,082
9,680
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
JodirtBrlyID
Cernunnos
15
2 / 0 / 6
9,479
1,053
5,812
6,245
2,056
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
KakaLoshark
Zhong Kui
16
3 / 1 / 5
10,399
1,155
6,056
6,007
3,969
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 7
10,155
1,128
9,565
6,080
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
5
Kills
13
13
Deaths
5
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
3
3
1.17
L
1
1
4
3
W
2
1
8
6
W
Bacchus
JoHeep
Bacchus
4
2
9
4.25
W
Cernunnos
JodirtBrlyID
Cernunnos
2
0
6
5
W
Zhong Kui
KakaLoshark
Zhong Kui
3
1
5
5.5
L
Tiamat
Perse79
Tiamat
0
0
0
0
L
2
6
3
0.58
L
0
3
4
0.67
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,676
Damage
37,217
40,969
Taken
37,130
14,720
Mitigated
25,697
5,254
Healing
5,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,513
4,025
0
1,489
13,017
4,225
0
7,995
4,778
0
28,299
L
9,933
438
264
641
7,378
2,369
0
3,993
3,343
52,447
253
W
8,228
367
0
1,548
8,716
8,187
0
1,236
7,480
0
16,406
W
Bacchus
JoHeep
Bacchus
7,556
117
0
983
10,082
9,680
0
3,714
6,368
11,160
0
W
Cernunnos
JodirtBrlyID
Cernunnos
5,812
1,593
0
593
6,245
2,056
0
2,206
4,039
0
20,406
W
Zhong Kui
KakaLoshark
Zhong Kui
6,056
1,755
0
2,308
6,007
3,969
0
1,182
4,825
31,844
1,972
L
Tiamat
Perse79
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
8,806
690
0
1,962
12,062
5,498
0
6,089
5,857
0
22,446
L
2,424
771
0
898
8,512
2,628
0
4,651
3,655
0
9,989
W
9,565
2,538
0
0
6,080
1,805
0
1,595
4,485
38,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,322
Gold Earned
50,220
180
Minions Killed
210
5
Camps Cleared
10
620,196
Distance Traveled
874,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,673
1,075
33
4
2
147,818
0
L
Eset
10,176
1,131
93
10
0
190,499
0
W
Chaac
9,963
1,107
23
3
0
165,590
0
W
Bacchus
10,224
1,136
2
0
0
180,936
0
W
Cernunnos
9,479
1,053
42
5
0
182,722
0
W
Zhong Kui
10,399
1,155
72
8
9
165,167
0
L
Tiamat
7,946
883
0
0
0
0
0
L
Mulan
9,574
1,064
29
3
3
128,374
0
L
Kali
8,953
995
25
3
0
153,505
0
W
Hera
10,155
1,128
71
8
1
179,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role