Player Matchup

Anubis
Anubis
Luii16
Anubis
Level 108
God Stats
5W - 1L
1,717 SR
Queue Stats
51W - 53L
1,483 Elo+
Party 1
Mulan
Mulan
SinisterStrudels
Mulan
Level 157
God Stats
3W - 3L
1,645 SR
Queue Stats
7W - 6L
1,650 Elo+
Solo
Cthulhu
Cthulhu
Øppressive
Cthulhu
Level 135
God Stats
13W - 15L
1,581 SR
Queue Stats
340W - 336L
1,600 Elo+
Party 1
Team Averages
Level 133
1,648 SR
1,578 Elo+

VS

Team Averages
Level 144
1,546 SR
1,594 Elo+
Ymir
Ymir
ImEin
Ymir
Level 106
God Stats
15W - 20L
1,562 SR
Queue Stats
671W - 679L
1,569 Elo+
Solo
Thor
Thor
JamalYahir
Thor
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
50W - 49L
1,612 Elo+
Solo
Danzaburou
Danzaburou
StealthSentry
Danzaburou
Level 165
God Stats
21W - 11L
1,576 SR
Queue Stats
416W - 338L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Luii16
Anubis
16
0 / 2 / 7
9,688
807
7,925
7,116
3,879
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
6 / 0 / 4
11,503
959
14,312
11,454
12,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Øppressive
Cthulhu
18
4 / 0 / 5
10,881
907
12,856
11,363
10,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ImEin
Ymir
14
1 / 3 / 1
8,539
712
4,980
15,122
14,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

15
0 / 2 / 2
8,512
709
6,479
11,756
10,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
StealthSentry
Danzaburou
15
1 / 5 / 1
9,651
804
12,361
12,829
6,412
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
2
2
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
ImEin
Ymir
1
3
1
0.5
L
0
2
2
0.5
W
Anubis
Luii16
Anubis
0
2
7
1.75
W
6
0
4
8
L
Danzaburou
StealthSentry
Danzaburou
1
5
1
0.3
W
Cthulhu
Øppressive
Cthulhu
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,093
Damage
23,820
29,933
Taken
39,707
26,989
Mitigated
31,439
9,548
Healing
7,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ImEin
Ymir
4,980
412
0
2,425
15,122
14,797
0
7,675
6,546
15,608
420
L
6,479
750
0
1,433
11,756
10,230
0
5,450
5,477
0
23,275
W
Anubis
Luii16
Anubis
7,925
711
0
2,650
7,116
3,879
44
1,023
6,093
37,363
0
W
14,312
2,163
0
3,900
11,454
12,665
435
2,775
8,679
1,066
40,581
L
Danzaburou
StealthSentry
Danzaburou
12,361
6,015
0
3,706
12,829
6,412
0
6,909
5,096
0
49,007
W
Cthulhu
Øppressive
Cthulhu
12,856
692
645
2,353
11,363
10,445
370
971
10,392
45,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,072
Gold Earned
26,702
201
Minions Killed
143
0
Camps Cleared
0
718,182
Distance Traveled
632,133
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,539
712
26
2
0
178,949
0
L
Thor
8,512
709
32
3
0
237,934
7
W
Anubis
9,688
807
71
6
0
194,968
0
W
Mulan
11,503
959
58
5
0
244,317
0
L
Danzaburou
9,651
804
85
7
0
215,250
0
W
Cthulhu
10,881
907
72
6
0
278,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role