Player Matchup

Odin
Odin
 
Odin
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
AqueousTunic677
He Bo
Level 31
God Stats
6W - 5L
1,750 SR
Queue Stats
38W - 58L
1,370 Elo+
Party 1
Medusa
Medusa
UchihaXxQueen
Medusa
Level 104
God Stats
102W - 106L
1,504 SR
Queue Stats
621W - 618L
1,526 Elo+
Party 3
Neith
Neith
ZombieSlayer6997
Neith
Level 82
God Stats
4W - 4L
1,656 SR
Queue Stats
265W - 250L
1,483 Elo+
Party 3
Kumbhakarna
Kumbhakarna
whitespay
Kumbhakarna
Level 68
God Stats
0W - 2L
1,203 SR
Queue Stats
82W - 68L
1,562 Elo+
Solo
Team Averages
Level 65
1,523 SR
1,488 Elo+

VS

Team Averages
Level 69
1,614 SR
1,463 Elo+
Terra
Terra
Apophiss1220
Terra
Level 68
God Stats
35W - 16L
1,559 SR
Queue Stats
199W - 170L
1,483 Elo+
Party 2
Loki
Loki
DanyRann
Loki
Level 115
God Stats
3W - 0L
1,868 SR
Queue Stats
105W - 104L
1,482 Elo+
Solo
Tiamat
Tiamat
Starzilla117
Tiamat
Level 46
God Stats
19W - 21L
1,488 SR
Queue Stats
83W - 70L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
YaBoiLettuce
Danzaburou
Level 48
God Stats
25W - 17L
1,541 SR
Queue Stats
236W - 228L
1,405 Elo+
Solo
Amaterasu
Amaterasu
kuetlachtli117
Amaterasu
Level 69
God Stats
19W - 13L
1,616 SR
Queue Stats
230W - 195L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 5 / 0
4,312
431
2,914
7,625
4,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
0 / 2 / 0
5,214
521
1,784
4,223
1,109
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
3 / 3 / 1
5,645
565
7,698
6,510
1,872
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 3 / 0
4,444
444
1,215
4,938
1,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kumbhakarna
whitespay
Kumbhakarna
9
1 / 4 / 3
5,136
514
3,507
9,422
4,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
6,574
657
4,210
8,902
4,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
10
4 / 0 / 1
5,751
575
3,026
5,973
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tiamat
9
2 / 0 / 0
5,612
561
2,885
3,314
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
YaBoiLettuce
Danzaburou
10
4 / 3 / 3
6,434
643
8,119
7,558
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
kuetlachtli117
Amaterasu
11
4 / 0 / 2
6,566
657
4,259
7,078
5,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
17
17
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
5
0
0
W
3
1
4
5
L
0
2
0
0
W
Loki
4
0
1
4.5
W
Tiamat
2
0
0
2
L
3
3
1
1.17
W
Danzaburou
YaBoiLettuce
Danzaburou
4
3
3
1.83
L
0
3
0
0
W
Amaterasu
kuetlachtli117
Amaterasu
4
0
2
5
L
Kumbhakarna
whitespay
Kumbhakarna
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,118
Damage
22,499
32,718
Taken
32,825
12,884
Mitigated
15,734
4,501
Healing
14,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,914
715
0
820
7,625
4,492
0
0
7,625
0
13,822
W
4,210
31
1,480
3,819
8,902
4,769
0
1,796
6,939
17,686
2,903
L
1,784
40
0
750
4,223
1,109
792
2,037
2,186
17,842
4,083
W
Loki
3,026
743
0
3,819
5,973
1,640
0
275
5,617
0
32,785
W
Tiamat
2,885
245
0
949
3,314
1,215
0
1,042
2,010
24,350
0
L
7,698
3,143
0
1,130
6,510
1,872
0
1,763
4,747
0
30,602
W
Danzaburou
YaBoiLettuce
Danzaburou
8,119
2,438
0
1,568
7,558
2,562
0
1,226
6,135
0
36,528
L
1,215
385
0
1,441
4,938
1,343
0
629
4,309
0
19,455
W
Amaterasu
kuetlachtli117
Amaterasu
4,259
1,677
0
3,176
7,078
5,548
1,110
0
7,078
0
37,163
L
Kumbhakarna
whitespay
Kumbhakarna
3,507
327
0
360
9,422
4,068
0
2,239
7,183
11,486
377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,751
Gold Earned
30,937
186
Minions Killed
260
0
Camps Cleared
0
934,025
Distance Traveled
1,020,390
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,312
431
19
2
0
191,444
0
W
Terra
6,574
657
27
3
0
218,576
0
L
He Bo
5,214
521
46
5
0
176,895
0
W
Loki
5,751
575
56
6
0
242,400
0
W
Tiamat
5,612
561
54
5
0
202,929
0
L
Medusa
5,645
565
53
5
0
181,788
0
W
Danzaburou
6,434
643
63
6
0
171,252
0
L
Neith
4,444
444
41
4
0
183,702
2
W
Amaterasu
6,566
657
60
6
0
185,233
0
L
Kumbhakarna
5,136
514
27
3
0
200,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role