Player Matchup

Bacchus
Bacchus
Gold V
Gridline47
Bacchus
Gold V
Level 72
God Stats
48W - 37L
1,590 SR
Queue Stats
89W - 94L
1,509 MMR
Party 1
Bakasura
Bakasura
Gold I
Masutaorenji
Bakasura
Gold I
Level 48
God Stats
41W - 28L
1,618 SR
Queue Stats
140W - 135L
1,803 MMR
Party 1
Cerberus
Cerberus
Gold III
basedanwar
Cerberus
Gold III
Level 77
God Stats
230W - 185L
1,676 SR
Queue Stats
364W - 423L
1,665 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 66
1,628 SR
1,659 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 176
1,495 SR
1,489 MMR
Danzaburou
Danzaburou
Diamond V
 
Danzaburou
Diamond V
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
SmiteBanned2
Ganesha
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,419 MMR
Solo
Scylla
Scylla
Gold V
commander455
Scylla
Gold V
Level 158
God Stats
4W - 5L
1,486 SR
Queue Stats
24W - 30L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gridline47
Bacchus
14
1 / 0 / 4
8,028
803
3,377
4,893
4,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
Masutaorenji
Bakasura
15
4 / 0 / 1
8,944
894
3,737
7,102
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
basedanwar
Cerberus
14
0 / 0 / 5
7,950
795
3,512
8,427
5,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CthulhuKuzenboNe ZhaAtlasKumbhakarna

VS

Bans
Xing TianAresMedusaMulanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 2 / 0
7,364
736
5,397
5,183
1,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
SmiteBanned2
Ganesha
13
0 / 1 / 0
7,075
708
2,847
4,835
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
0 / 2 / 0
7,144
714
5,148
2,648
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Bacchus
Gridline47
Bacchus
1
0
4
3
W
Bakasura
Masutaorenji
Bakasura
4
0
1
4.5
L
Ganesha
SmiteBanned2
Ganesha
0
1
0
0
W
Cerberus
basedanwar
Cerberus
0
0
5
2.5
L
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,626
Damage
13,392
20,422
Taken
12,666
13,812
Mitigated
5,923
10,081
Healing
1,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,397
1,069
0
884
5,183
1,462
0
2,499
1,965
0
28,429
W
Bacchus
Gridline47
Bacchus
3,377
141
0
1,245
4,893
4,426
378
1,967
2,861
9,435
517
W
Bakasura
Masutaorenji
Bakasura
3,737
2,604
0
4,493
7,102
3,454
1,046
1,716
5,319
0
40,503
L
Ganesha
SmiteBanned2
Ganesha
2,847
99
0
809
4,835
3,680
0
1,884
2,307
15,049
1,240
W
Cerberus
basedanwar
Cerberus
3,512
0
0
4,343
8,427
5,932
67
3,654
4,510
10,673
1,026
L
Scylla
5,148
315
0
0
2,648
781
0
1,250
1,096
21,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,922
Gold Earned
21,583
138
Minions Killed
121
0
Camps Cleared
0
611,483
Distance Traveled
554,671
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,364
736
59
6
0
191,505
1
W
Bacchus
8,028
803
12
1
0
198,112
0
W
Bakasura
8,944
894
106
11
0
202,222
0
L
Ganesha
7,075
708
4
0
0
174,264
2
W
Cerberus
7,950
795
20
2
0
211,149
4
L
Scylla
7,144
714
58
6
0
188,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role