Player Matchup

Neith
Neith
CandyStripper02
Neith
Level 60
God Stats
1W - 9L
1,025 SR
Queue Stats
4W - 13L
1,146 Elo+
Party 1
Cerberus
Cerberus
GauntCracker21
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,115 Elo+
Party 1
Ah Puch
Ah Puch
Qpiumm
Ah Puch
Level 10
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 7L
980 Elo+
Party 1
Team Averages
Level 60
1,260 SR
1,080 Elo+

VS

Team Averages
Level 45
1,445 SR
1,397 Elo+
Set
Set
Brsk1
Set
Level 37
God Stats
5W - 3L
1,390 SR
Queue Stats
6W - 3L
1,453 Elo+
Solo
Izanami
Izanami
BuRn0uT BuD
Izanami
Level 55
God Stats
1W - 1L
1,316 SR
Queue Stats
4W - 8L
1,214 Elo+
Solo
Ymir
Ymir
SuperWaterBear7
Ymir
Level 43
God Stats
73W - 48L
1,629 SR
Queue Stats
121W - 108L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 1
10,614
816
6,362
10,041
3,747
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
16
4 / 5 / 3
10,325
794
11,850
18,355
15,532
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Puch
Qpiumm
Ah Puch
9
0 / 2 / 0
7,614
586
1,016
2,233
602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Brsk1
Set
16
3 / 3 / 5
10,528
810
6,488
10,786
3,974
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
BuRn0uT BuD
Izanami
16
4 / 4 / 3
10,945
842
6,781
7,730
2,501
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 0 / 6
11,318
871
9,340
13,984
15,557
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
10
10
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Set
Brsk1
Set
3
3
5
1.83
W
Izanami
BuRn0uT BuD
Izanami
4
4
3
1.38
L
3
3
1
1.17
L
Cerberus
4
5
3
1.1
L
Ah Puch
Qpiumm
Ah Puch
0
2
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,228
Damage
22,609
30,629
Taken
32,500
19,881
Mitigated
22,032
4,352
Healing
3,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Brsk1
Set
6,488
2,647
0
1,690
10,786
3,974
73
5,012
5,774
0
18,968
W
Izanami
BuRn0uT BuD
Izanami
6,781
3,690
0
316
7,730
2,501
2,845
2,873
4,857
0
35,210
L
6,362
1,711
0
868
10,041
3,747
0
3,605
6,402
0
31,593
L
Cerberus
11,850
690
0
3,435
18,355
15,532
0
4,028
14,284
45,596
810
L
Ah Puch
Qpiumm
Ah Puch
1,016
32
0
49
2,233
602
0
509
1,724
4,107
0
W
9,340
1,210
151
1,768
13,984
15,557
378
4,490
9,494
24,044
7,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,553
Gold Earned
32,791
156
Minions Killed
124
0
Camps Cleared
0
465,241
Distance Traveled
687,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,528
810
20
2
0
244,374
0
W
Izanami
10,945
842
62
5
0
240,026
0
L
Neith
10,614
816
53
4
0
193,858
0
L
Cerberus
10,325
794
100
8
0
205,082
0
L
Ah Puch
7,614
586
3
0
0
66,301
0
W
Ymir
11,318
871
42
3
0
202,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role