Player Matchup

Set
Set
Gold II
ALEXANDER311239
Set
Gold II
Level 104
God Stats
1W - 2L
1,511 SR
Queue Stats
420W - 413L
1,659 MMR
Party 1
Agni
Agni
Platinum IV
Hummelss
Agni
Platinum IV
Level 173
God Stats
1W - 4L
1,402 SR
Queue Stats
157W - 151L
1,737 MMR
Solo
Xbalanque
Xbalanque
Platinum V
LokiMainsAreBunz
Xbalanque
Platinum V
Level 135
God Stats
3W - 5L
1,898 SR
Queue Stats
62W - 60L
1,806 MMR
Party 2
Xing Tian
Xing Tian
Gold I
OnceMoreIFight
Xing Tian
Gold I
Level 153
God Stats
5W - 6L
1,797 SR
Queue Stats
25W - 25L
1,954 MMR
Party 1
Ymir
Ymir
Platinum III
Ymir2Brazy
Ymir
Platinum III
Level 154
God Stats
5W - 3L
1,568 SR
Queue Stats
164W - 158L
1,816 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,635 SR
1,794 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,718 SR
1,787 MMR
Heimdallr
Heimdallr
Platinum II
Glacierez
Heimdallr
Platinum II
Level 149
God Stats
40W - 21L
1,798 SR
Queue Stats
71W - 42L
1,812 MMR
Party 3
Loki
Loki
Platinum IV
Sỳnk
Loki
Platinum IV
Level 116
God Stats
3W - 3L
1,591 SR
Queue Stats
182W - 149L
1,638 MMR
Party 3
Geb
Geb
Platinum II
WardeArr
Geb
Platinum II
Level 117
God Stats
14W - 11L
1,660 SR
Queue Stats
789W - 822L
1,827 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Whakhays
Cthulhu
Platinum III
Level 88
God Stats
99W - 90L
1,617 SR
Queue Stats
642W - 627L
1,865 MMR
Solo
Odin
Odin
Platinum II
masterofdisguse
Odin
Platinum II
Level 119
God Stats
8W - 1L
1,923 SR
Queue Stats
146W - 130L
1,796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,194
476
3,955
11,896
5,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
10
1 / 3 / 2
6,025
463
5,272
5,612
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xbalanque
13
0 / 3 / 1
6,760
520
3,838
7,927
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
OnceMoreIFight
Xing Tian
13
0 / 0 / 0
6,543
503
3,823
11,530
7,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 4 / 0
6,234
480
2,491
10,095
7,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Nu WaYemojaThanatos

VS

Bans
Chang'eSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Glacierez
Heimdallr
15
3 / 0 / 2
8,706
670
6,065
5,224
2,262
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Loki
Sỳnk
Loki
15
5 / 1 / 4
8,269
636
8,057
10,977
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 0
7,436
572
5,108
7,234
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Whakhays
Cthulhu
13
3 / 2 / 3
8,293
638
4,382
8,273
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
3 / 0 / 6
7,767
597
3,748
8,455
6,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
14
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Heimdallr
Glacierez
Heimdallr
3
0
2
4
L
Agni
1
3
2
0.67
L
Xbalanque
0
3
1
0.17
L
Xing Tian
OnceMoreIFight
Xing Tian
0
0
0
0
W
Loki
Sỳnk
Loki
5
1
4
7
W
0
0
0
0
W
Cthulhu
Whakhays
Cthulhu
3
2
3
2.25
L
1
4
0
0.25
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,379
Damage
27,360
47,060
Taken
40,163
24,425
Mitigated
20,110
11,314
Healing
15,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,955
1,298
0
3,237
11,896
5,354
0
1,978
9,671
0
53,371
W
Heimdallr
Glacierez
Heimdallr
6,065
3,420
0
3,209
5,224
2,262
869
786
4,438
0
76,498
L
Agni
5,272
709
0
1,632
5,612
1,560
0
877
4,570
37,238
0
L
Xbalanque
3,838
1,737
0
2,615
7,927
2,515
502
138
7,769
0
62,134
L
Xing Tian
OnceMoreIFight
Xing Tian
3,823
254
0
2,710
11,530
7,892
0
4,139
6,471
38,196
27
W
Loki
Sỳnk
Loki
8,057
2,625
0
5,994
10,977
3,764
0
2,355
8,602
0
67,129
W
5,108
377
0
2,167
7,234
3,886
0
3,072
3,661
40,277
2,057
W
Cthulhu
Whakhays
Cthulhu
4,382
80
294
1,352
8,273
4,123
0
3,496
4,651
49,481
1,610
L
2,491
643
0
1,120
10,095
7,104
0
772
9,209
20,636
0
W
3,748
777
0
2,749
8,455
6,075
0
1,467
6,930
0
22,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
40,471
393
Minions Killed
468
0
Camps Cleared
0
1,239,230
Distance Traveled
1,410,407
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,194
476
87
7
0
274,043
3
W
Heimdallr
8,706
670
130
10
0
259,253
1
L
Agni
6,025
463
73
6
0
183,183
0
L
Xbalanque
6,760
520
125
10
0
267,085
1
L
Xing Tian
6,543
503
69
5
0
256,899
0
W
Loki
8,269
636
98
8
0
325,439
1
W
Geb
7,436
572
88
7
0
263,834
6
W
Cthulhu
8,293
638
121
9
0
279,673
1
L
Ymir
6,234
480
39
3
0
258,020
4
W
Odin
7,767
597
31
2
0
282,208
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role