Player Matchup

Bakasura
Bakasura
Masters
DeepThrowt
Bakasura
Masters
Level 155
God Stats
1W - 0L
1,473 SR
Queue Stats
189W - 124L
2,449 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
ImDirtyDan103
Cthulhu
Diamond IV
Level 126
God Stats
25W - 11L
1,735 SR
Queue Stats
229W - 224L
2,102 MMR
Party 1
Cu Chulainn
Cu Chulainn
Masters
Kardygg
Cu Chulainn
Masters
Level 157
God Stats
30W - 10L
1,750 SR
Queue Stats
204W - 117L
2,350 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,653 SR
2,301 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,609 SR
1,657 MMR
Artemis
Artemis
Gold I
PepePempFrog
Artemis
Gold I
Level 151
God Stats
4W - 1L
1,889 SR
Queue Stats
402W - 402L
1,742 MMR
Solo
Fafnir
Fafnir
Gold III
Z0NX9556
Fafnir
Gold III
Level 79
God Stats
0W - 1L
1,340 SR
Queue Stats
48W - 71L
1,422 MMR
Solo
Janus
Janus
Platinum II
lilheadpoppa
Janus
Platinum II
Level 128
God Stats
128W - 120L
1,599 SR
Queue Stats
426W - 492L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DeepThrowt
Bakasura
19
7 / 2 / 3
13,249
883
13,907
12,752
8,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
18
3 / 4 / 8
12,557
837
11,946
17,903
10,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cu Chulainn
Kardygg
Cu Chulainn
19
3 / 3 / 5
12,597
840
13,105
21,039
17,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
KuzenboSerqetCerberusBastetKumbhakarna

VS

Bans
AchillesAresXbalanqueGebMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PepePempFrog
Artemis
19
5 / 4 / 3
12,312
821
13,455
14,439
6,673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
Z0NX9556
Fafnir
18
2 / 4 / 5
12,310
821
4,874
17,913
21,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
2 / 5 / 3
11,264
751
9,063
10,079
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
13
Kills
9
9
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DeepThrowt
Bakasura
7
2
3
4.25
W
Cthulhu
3
4
8
1.75
W
Cu Chulainn
Kardygg
Cu Chulainn
3
3
5
1.83
L
Artemis
PepePempFrog
Artemis
5
4
3
1.63
L
Fafnir
Z0NX9556
Fafnir
2
4
5
1.13
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,958
Damage
27,392
51,694
Taken
42,431
36,909
Mitigated
32,427
10,766
Healing
3,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DeepThrowt
Bakasura
13,907
7,383
0
4,745
12,752
8,622
1,147
2,628
8,276
0
38,112
W
Cthulhu
11,946
305
383
2,251
17,903
10,961
313
3,294
12,097
34,007
974
W
Cu Chulainn
Kardygg
Cu Chulainn
13,105
627
0
3,387
21,039
17,326
1,540
7,969
10,914
2,340
53,399
L
Artemis
PepePempFrog
Artemis
13,455
4,361
0
758
14,439
6,673
1,250
4,301
9,030
0
47,292
L
Fafnir
Z0NX9556
Fafnir
4,874
1,278
0
3,132
17,913
21,552
520
4,693
9,844
18,034
988
L
9,063
241
0
0
10,079
4,202
0
2,625
6,289
44,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,403
Gold Earned
35,886
212
Minions Killed
156
0
Camps Cleared
0
835,232
Distance Traveled
760,221
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,249
883
74
5
0
287,422
0
W
Cthulhu
12,557
837
66
4
0
273,342
0
W
Cu Chulainn
12,597
840
72
5
0
274,468
0
L
Artemis
12,312
821
59
4
0
254,985
0
L
Fafnir
12,310
821
18
1
0
255,828
2
L
Janus
11,264
751
79
5
0
249,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role