Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AtariS Better91
Sun Wukong
Level 153
God Stats
6W - 4L
1,644 SR
Queue Stats
102W - 122L
1,496 Elo+
Solo
Chronos
Chronos
Elkasoraus
Chronos
Level 142
God Stats
7W - 6L
1,520 SR
Queue Stats
264W - 250L
1,532 Elo+
Party 1
Fenrir
Fenrir
sexycortana
Fenrir
Level 118
God Stats
14W - 14L
1,512 SR
Queue Stats
99W - 93L
1,418 Elo+
Solo
Rama
Rama
yahboigeo
Rama
Level 148
God Stats
45W - 35L
1,620 SR
Queue Stats
218W - 201L
1,576 Elo+
Party 1
Team Averages
Level 137
1,559 SR
1,504 Elo+

VS

Team Averages
Level 93
1,489 SR
1,500 Elo+
Bacchus
Bacchus
Havier_Phoenix
Bacchus
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
116W - 109L
1,536 Elo+
Party 2
Bellona
Bellona
Scappino_1
Bellona
Level 149
God Stats
3W - 7L
1,453 SR
Queue Stats
258W - 341L
1,509 Elo+
Party 2
Cernunnos
Cernunnos
nunjamin953
Cernunnos
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 133L
1,484 Elo+
Solo
Anubis
Anubis
sgrghrdg
Anubis
Level 38
God Stats
53W - 63L
1,490 SR
Queue Stats
136W - 188L
1,487 Elo+
Party 2
Fenrir
Fenrir
soulstar404
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 221L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 0 / 3
7,452
438
1,859
3,889
1,991
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sun Wukong
AtariS Better91
Sun Wukong
17
3 / 1 / 4
11,121
654
13,885
16,151
13,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chronos
Elkasoraus
Chronos
18
7 / 0 / 4
11,637
685
12,266
8,032
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
9 / 0 / 11
10,459
615
9,088
12,596
5,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Rama
18
9 / 0 / 4
10,903
641
16,056
9,255
3,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
7,828
460
3,304
19,556
17,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Scappino_1
Bellona
13
1 / 5 / 0
8,268
486
6,647
17,632
16,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
nunjamin953
Cernunnos
13
0 / 7 / 0
7,394
435
6,482
12,050
3,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
sgrghrdg
Anubis
16
0 / 5 / 0
8,982
528
5,477
10,208
4,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
13
0 / 4 / 1
7,572
445
3,065
12,320
5,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
2
28
Kills
1
1
Deaths
28
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
3
1.5
W
Sun Wukong
AtariS Better91
Sun Wukong
3
1
4
5
W
Chronos
Elkasoraus
Chronos
7
0
4
9
L
0
7
0
0
L
Bellona
Scappino_1
Bellona
1
5
0
0.2
L
Cernunnos
nunjamin953
Cernunnos
0
7
0
0
W
Fenrir
9
0
11
14.5
L
Anubis
sgrghrdg
Anubis
0
5
0
0
L
Fenrir
0
4
1
0.13
W
Rama
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,154
Damage
24,975
49,923
Taken
71,766
26,521
Mitigated
46,607
19,741
Healing
17,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,859
502
1,289
3,068
3,889
1,991
0
709
3,180
13,136
2,117
W
Sun Wukong
AtariS Better91
Sun Wukong
13,885
2,836
0
4,583
16,151
13,397
0
0
16,151
0
93,676
W
Chronos
Elkasoraus
Chronos
12,266
1,870
0
3,120
8,032
2,313
1,662
3,656
4,376
91,111
0
L
3,304
660
339
3,832
19,556
17,241
0
2,891
16,557
25,776
615
L
Bellona
Scappino_1
Bellona
6,647
2,915
0
6,139
17,632
16,018
0
951
16,618
0
54,456
L
Cernunnos
nunjamin953
Cernunnos
6,482
3,918
0
2,782
12,050
3,939
0
2,022
9,966
0
61,656
W
Fenrir
9,088
1,793
0
3,302
12,596
5,431
734
2,220
10,376
0
59,253
L
Anubis
sgrghrdg
Anubis
5,477
178
0
3,950
10,208
4,166
0
5,689
4,041
82,972
2,123
L
Fenrir
3,065
868
0
696
12,320
5,243
0
1,617
10,545
0
59,657
W
Rama
16,056
13,856
0
4,379
9,255
3,389
2,270
2,341
6,914
0
104,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,572
Gold Earned
40,044
579
Minions Killed
527
0
Camps Cleared
0
1,473,541
Distance Traveled
1,548,326
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,452
438
28
2
0
122,441
0
W
Sun Wukong
11,121
654
137
8
0
309,436
4
W
Chronos
11,637
685
180
11
0
351,294
3
L
Bacchus
7,828
460
38
2
0
337,905
4
L
Bellona
8,268
486
113
7
0
295,723
0
L
Cernunnos
7,394
435
106
6
0
305,118
0
W
Fenrir
10,459
615
80
5
0
383,242
5
L
Anubis
8,982
528
151
9
0
295,857
0
L
Fenrir
7,572
445
119
7
0
313,723
0
W
Rama
10,903
641
154
9
0
307,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role