Player Matchup

Skadi
Skadi
Andhersons
Skadi
Level 29
God Stats
6W - 2L
1,468 SR
Queue Stats
73W - 104L
1,320 Elo+
Party 2
Hades
Hades
Nyoh_AR
Hades
Level 118
God Stats
9W - 1L
1,844 SR
Queue Stats
71W - 80L
1,408 Elo+
Solo
Arachne
Arachne
Raidenzx1831
Arachne
Level 27
God Stats
4W - 1L
1,532 SR
Queue Stats
77W - 99L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
SIMPLOOD
Cthulhu
Level 46
God Stats
6W - 4L
1,769 SR
Queue Stats
142W - 168L
1,409 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
elcheba
Morgan Le Fay
Level 60
God Stats
18W - 10L
1,578 SR
Queue Stats
146W - 166L
1,466 Elo+
Party 2
Team Averages
Level 56
1,638 SR
1,399 Elo+

VS

Team Averages
Level 65
1,521 SR
1,405 Elo+
Charon
Charon
BizarreofSho
Charon
Level 84
God Stats
0W - 3L
1,340 SR
Queue Stats
15W - 22L
1,455 Elo+
Party 1
Medusa
Medusa
HexedReality
Medusa
Level 62
God Stats
3W - 4L
1,549 SR
Queue Stats
119W - 127L
1,436 Elo+
Solo
Guan Yu
Guan Yu
IamHotTrashnEZ
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,358 Elo+
Party 1
Yemoja
Yemoja
King Slaver 664
Yemoja
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,359 Elo+
Party 1
Hera
Hera
dynamitekhi
Hera
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
30W - 36L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
8 / 2 / 3
10,377
649
10,163
8,414
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
Nyoh_AR
Hades
15
4 / 0 / 4
10,015
626
7,178
8,549
4,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Raidenzx1831
Arachne
15
9 / 3 / 1
9,565
598
9,357
15,392
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
SIMPLOOD
Cthulhu
15
2 / 3 / 6
9,147
572
6,189
11,261
5,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
elcheba
Morgan Le Fay
15
1 / 2 / 3
9,270
579
3,071
7,961
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
3 / 2 / 2
8,057
504
5,318
10,226
6,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
7
1 / 3 / 1
5,870
367
2,756
4,372
1,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 8 / 1
6,478
405
3,668
13,273
7,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
3 / 6 / 2
7,429
464
4,003
13,868
6,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 6 / 3
7,549
472
7,227
9,152
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
24
Kills
8
10
Deaths
25
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
8
2
3
4.75
L
Charon
3
2
2
2
L
Medusa
1
3
1
0.5
L
0
8
1
0.06
L
3
6
2
0.67
W
Hades
Nyoh_AR
Hades
4
0
4
6
W
Arachne
Raidenzx1831
Arachne
9
3
1
3.17
W
Cthulhu
SIMPLOOD
Cthulhu
2
3
6
1.67
L
1
6
3
0.42
W
Morgan Le Fay
elcheba
Morgan Le Fay
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,958
Damage
22,972
51,577
Taken
50,891
20,826
Mitigated
24,730
17,198
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
10,163
4,955
0
1,527
8,414
2,468
3,442
4,574
3,840
0
59,586
L
Charon
5,318
587
0
1,254
10,226
6,877
0
3,419
6,523
23,820
1,855
L
Medusa
2,756
579
0
477
4,372
1,103
0
1,086
3,160
0
17,274
L
3,668
547
122
844
13,273
7,590
0
3,030
10,243
0
32,853
L
4,003
1,058
2,449
777
13,868
6,200
0
4,388
9,435
34,107
0
W
Hades
Nyoh_AR
Hades
7,178
611
0
7,740
8,549
4,878
258
2,143
6,406
49,771
4,580
W
Arachne
Raidenzx1831
Arachne
9,357
6,732
0
4,513
15,392
5,480
2,809
2,814
12,578
0
76,872
W
Cthulhu
SIMPLOOD
Cthulhu
6,189
1,227
66
1,685
11,261
5,218
441
5,091
6,170
48,883
932
L
7,227
1,847
0
1,172
9,152
2,960
0
3,142
5,928
54,237
242
W
Morgan Le Fay
elcheba
Morgan Le Fay
3,071
44
0
1,667
7,961
2,782
816
3,647
4,314
65,893
1,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,374
Gold Earned
35,383
473
Minions Killed
280
0
Camps Cleared
0
1,496,579
Distance Traveled
1,305,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,377
649
90
6
0
295,372
0
L
Charon
8,057
504
33
2
0
290,103
0
L
Medusa
5,870
367
34
2
0
141,731
0
L
Guan Yu
6,478
405
44
3
0
316,689
0
L
Yemoja
7,429
464
65
4
0
286,231
0
W
Hades
10,015
626
111
7
0
251,335
0
W
Arachne
9,565
598
90
6
0
344,368
0
W
Cthulhu
9,147
572
73
5
0
313,034
0
L
Hera
7,549
472
104
7
0
270,898
0
W
Morgan Le Fay
9,270
579
109
7
0
292,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role