Player Matchup

Cthulhu
Cthulhu
Alpha H0bo
Cthulhu
Level 87
God Stats
56W - 37L
1,562 SR
Queue Stats
448W - 437L
1,482 Elo+
Party 1
Baron Samedi
Baron Samedi
Jason141722
Baron Samedi
Level 156
God Stats
3W - 2L
1,669 SR
Queue Stats
236W - 262L
1,507 Elo+
Party 3
Jormungandr
Jormungandr
derek_74
Jormungandr
Level 107
God Stats
58W - 57L
1,475 SR
Queue Stats
66W - 88L
1,404 Elo+
Party 3
Gilgamesh
Gilgamesh
monkey1330
Gilgamesh
Level 144
God Stats
2W - 1L
1,328 SR
Queue Stats
159W - 181L
1,437 Elo+
Party 3
Neith
Neith
zxBLADEMASTERzx
Neith
Level 89
God Stats
15W - 15L
1,611 SR
Queue Stats
424W - 405L
1,504 Elo+
Party 1
Team Averages
Level 117
1,529 SR
1,467 Elo+

VS

Team Averages
Level 137
1,511 SR
1,499 Elo+
Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AIRASSASIN75
Medusa
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,495 Elo+
Party 2
Thanatos
Thanatos
ElitE5partan65
Thanatos
Level 154
God Stats
23W - 29L
1,489 SR
Queue Stats
106W - 121L
1,450 Elo+
Party 2
Ares
Ares
Super_Retro_Max
Ares
Level 145
God Stats
0W - 1L
1,563 SR
Queue Stats
41W - 26L
1,581 Elo+
Solo
Xing Tian
Xing Tian
TeMPErrRAGER
Xing Tian
Level 106
God Stats
53W - 62L
1,502 SR
Queue Stats
75W - 82L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alpha H0bo
Cthulhu
12
3 / 1 / 2
6,150
559
6,822
7,242
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Jason141722
Baron Samedi
13
6 / 1 / 4
7,435
676
7,671
5,050
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
derek_74
Jormungandr
13
1 / 1 / 3
7,505
682
6,044
7,913
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
monkey1330
Gilgamesh
12
4 / 2 / 3
6,850
623
5,198
10,326
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 1 / 4
6,137
558
6,143
5,328
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 6 / 2
5,743
522
4,292
8,402
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
1 / 2 / 1
5,272
479
4,157
8,288
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
3 / 2 / 1
6,248
568
3,340
8,329
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 1
5,643
513
3,821
10,280
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xing Tian
TeMPErrRAGER
Xing Tian
12
1 / 2 / 1
6,271
570
4,420
10,570
4,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
6
6
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
6
2
0.17
L
Medusa
1
2
1
0.75
W
Cthulhu
Alpha H0bo
Cthulhu
3
1
2
4
L
Thanatos
3
2
1
1.75
W
Baron Samedi
Jason141722
Baron Samedi
6
1
4
8
L
1
3
1
0.5
L
Xing Tian
TeMPErrRAGER
Xing Tian
1
2
1
0.75
W
Jormungandr
derek_74
Jormungandr
1
1
3
2.5
W
Gilgamesh
monkey1330
Gilgamesh
4
2
3
2.75
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,878
Damage
20,030
35,859
Taken
45,869
13,257
Mitigated
19,835
12,072
Healing
14,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,292
138
0
1,823
8,402
3,092
261
4,059
3,863
28,606
0
L
Medusa
4,157
1,652
0
3,600
8,288
2,547
0
1,990
6,012
0
41,409
W
Cthulhu
Alpha H0bo
Cthulhu
6,822
367
117
1,570
7,242
3,483
125
2,140
5,102
22,610
1,480
L
Thanatos
3,340
646
0
5,269
8,329
3,047
0
2,333
5,775
0
45,889
W
Baron Samedi
Jason141722
Baron Samedi
7,671
691
305
1,565
5,050
1,878
280
2,615
2,102
38,799
0
L
3,821
0
0
1,530
10,280
6,200
0
3,700
5,870
12,953
0
L
Xing Tian
TeMPErrRAGER
Xing Tian
4,420
125
0
2,490
10,570
4,949
0
6,527
4,031
34,548
0
W
Jormungandr
derek_74
Jormungandr
6,044
1,369
0
2,010
7,913
2,899
0
3,639
3,832
50,967
3,174
W
Gilgamesh
monkey1330
Gilgamesh
5,198
1,583
0
4,613
10,326
3,263
0
1,943
8,129
0
47,544
W
6,143
2,035
0
1,892
5,328
1,734
328
1,167
4,161
0
41,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,077
Gold Earned
29,177
373
Minions Killed
295
0
Camps Cleared
0
1,147,926
Distance Traveled
1,078,605
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,743
522
60
5
0
188,712
0
L
Medusa
5,272
479
75
7
0
217,405
1
W
Cthulhu
6,150
559
41
4
0
240,600
0
L
Thanatos
6,248
568
76
7
0
235,950
0
W
Baron Samedi
7,435
676
72
7
0
226,321
2
L
Ares
5,643
513
15
1
0
227,693
2
L
Xing Tian
6,271
570
69
6
0
208,845
5
W
Jormungandr
7,505
682
106
10
0
204,032
0
W
Gilgamesh
6,850
623
80
7
0
264,623
0
W
Neith
6,137
558
74
7
0
212,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role