Player Matchup

Anubis
Anubis
Arbolzd
Anubis
Level 137
God Stats
32W - 24L
1,651 SR
Queue Stats
485W - 467L
1,510 Elo+
Party 4
Cernunnos
Cernunnos
Beatozd
Cernunnos
Level 117
God Stats
38W - 26L
1,676 SR
Queue Stats
326W - 305L
1,528 Elo+
Party 4
Bacchus
Bacchus
Bornsamoan
Bacchus
Level 67
God Stats
5W - 6L
1,452 SR
Queue Stats
141W - 136L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
CougmanJr
Sylvanus
Level 127
God Stats
7W - 3L
1,664 SR
Queue Stats
160W - 157L
1,480 Elo+
Party 3
Fenrir
Fenrir
Kibbles02
Fenrir
Level 31
God Stats
6W - 6L
1,328 SR
Queue Stats
132W - 128L
1,502 Elo+
Solo
Team Averages
Level 96
1,554 SR
1,504 Elo+

VS

Team Averages
Level 48
1,654 SR
1,603 Elo+
Amaterasu
Amaterasu
ErrorDoggo
Amaterasu
Level 5
God Stats
11W - 3L
1,747 SR
Queue Stats
72W - 40L
1,710 Elo+
Party 1
Ymir
Ymir
Loxwell
Ymir
Level 12
God Stats
9W - 6L
1,597 SR
Queue Stats
13W - 8L
1,710 Elo+
Party 1
Anhur
Anhur
StandOnBidness
Anhur
Level 65
God Stats
19W - 16L
1,617 SR
Queue Stats
185W - 147L
1,546 Elo+
Party 1
Ao Kuang
Ao Kuang
diddyboy
Ao Kuang
Level 12
God Stats
6W - 4L
1,859 SR
Queue Stats
121W - 116L
1,555 Elo+
Party 2
Fenrir
Fenrir
wayofzay
Fenrir
Level 148
God Stats
3W - 6L
1,450 SR
Queue Stats
316W - 280L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arbolzd
Anubis
15
3 / 6 / 9
9,408
588
10,620
12,764
5,154
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
Beatozd
Cernunnos
17
8 / 1 / 5
10,167
635
11,675
10,218
4,223
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Bornsamoan
Bacchus
15
3 / 0 / 12
8,420
526
6,172
7,637
8,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sylvanus
CougmanJr
Sylvanus
16
5 / 1 / 3
10,383
649
8,078
8,753
8,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Kibbles02
Fenrir
15
8 / 0 / 6
9,781
611
9,328
9,238
4,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ErrorDoggo
Amaterasu
13
1 / 5 / 0
8,047
503
4,897
16,535
7,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ymir
Loxwell
Ymir
10
0 / 6 / 2
7,007
438
5,959
14,550
8,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 5 / 1
8,463
529
5,135
10,566
2,619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
diddyboy
Ao Kuang
15
3 / 6 / 1
8,496
531
5,732
12,841
3,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
wayofzay
Fenrir
13
3 / 5 / 3
7,519
470
5,715
14,350
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
27
Kills
8
8
Deaths
27
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arbolzd
Anubis
3
6
9
1.25
W
Cernunnos
Beatozd
Cernunnos
8
1
5
10.5
W
Bacchus
Bornsamoan
Bacchus
3
0
12
9
W
Sylvanus
CougmanJr
Sylvanus
5
1
3
6.5
L
Amaterasu
ErrorDoggo
Amaterasu
1
5
0
0.2
W
Fenrir
Kibbles02
Fenrir
8
0
6
11
L
Ymir
Loxwell
Ymir
0
6
2
0.17
L
1
5
1
0.3
L
Ao Kuang
diddyboy
Ao Kuang
3
6
1
0.58
L
Fenrir
wayofzay
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,873
Damage
27,438
48,610
Taken
68,842
29,948
Mitigated
26,535
20,285
Healing
20,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arbolzd
Anubis
10,620
53
0
3,751
12,764
5,154
624
5,713
6,631
61,792
135
W
Cernunnos
Beatozd
Cernunnos
11,675
6,507
0
5,679
10,218
4,223
664
2,334
7,884
0
88,135
W
Bacchus
Bornsamoan
Bacchus
6,172
287
0
2,337
7,637
8,339
269
1,759
5,856
18,833
2,534
W
Sylvanus
CougmanJr
Sylvanus
8,078
2,277
990
4,351
8,753
8,031
0
106
8,647
50,409
14,629
L
Amaterasu
ErrorDoggo
Amaterasu
4,897
2,856
0
6,862
16,535
7,917
1,187
7,349
9,186
0
47,308
W
Fenrir
Kibbles02
Fenrir
9,328
2,302
0
3,177
9,238
4,201
0
1,605
7,578
0
60,145
L
Ymir
Loxwell
Ymir
5,959
305
0
1,882
14,550
8,765
0
4,004
10,546
18,765
0
L
5,135
2,613
0
3,352
10,566
2,619
300
3,061
7,505
0
73,775
L
Ao Kuang
diddyboy
Ao Kuang
5,732
999
0
3,425
12,841
3,688
0
4,997
7,844
55,645
1,011
L
Fenrir
wayofzay
Fenrir
5,715
379
0
5,190
14,350
3,546
0
4,687
9,663
0
43,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,159
Gold Earned
39,532
476
Minions Killed
447
0
Camps Cleared
0
1,552,813
Distance Traveled
1,559,070
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,408
588
99
6
0
304,518
5
W
Cernunnos
10,167
635
151
9
0
298,043
0
W
Bacchus
8,420
526
25
2
0
352,387
6
W
Sylvanus
10,383
649
116
7
0
245,743
0
L
Amaterasu
8,047
503
108
7
0
289,332
0
W
Fenrir
9,781
611
85
5
0
352,122
4
L
Ymir
7,007
438
23
1
0
330,119
2
L
Anhur
8,463
529
136
9
0
284,278
0
L
Ao Kuang
8,496
531
104
7
0
339,571
3
L
Fenrir
7,519
470
76
5
0
315,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role