Player Matchup

Lancelot
Lancelot
Murrycooper
Lancelot
Level 129
God Stats
5W - 4L
1,661 SR
Queue Stats
161W - 168L
1,458 Elo+
Party 1
Fenrir
Fenrir
OGSlyCooper
Fenrir
Level 141
God Stats
0W - 3L
1,194 SR
Queue Stats
234W - 232L
1,464 Elo+
Party 1
Hun Batz
Hun Batz
Sa5quatch95
Hun Batz
Level 127
God Stats
1W - 1L
1,683 SR
Queue Stats
168W - 171L
1,477 Elo+
Party 1
Team Averages
Level 132
1,513 SR
1,466 Elo+

VS

Team Averages
Level 103
1,531 SR
1,475 Elo+
Sol
Sol
Apoztle
Sol
Level 143
God Stats
8W - 9L
1,465 SR
Queue Stats
98W - 111L
1,446 Elo+
Party 2
Chiron
Chiron
El_Gordo2306
Chiron
Level 106
God Stats
1W - 1L
1,301 SR
Queue Stats
39W - 40L
1,501 Elo+
Party 2
Kuzenbo
Kuzenbo
erar_25
Kuzenbo
Level 61
God Stats
4W - 3L
1,829 SR
Queue Stats
142W - 123L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Murrycooper
Lancelot
15
2 / 7 / 1
10,102
722
7,700
18,890
11,122
Fenrir
16
2 / 6 / 1
10,832
774
8,939
23,089
20,116
Hun Batz
Sa5quatch95
Hun Batz
16
1 / 5 / 2
10,605
758
11,285
14,002
5,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
7 / 3 / 7
12,715
908
13,666
13,259
4,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
20
10 / 0 / 8
13,801
986
23,266
11,133
5,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kuzenbo
erar_25
Kuzenbo
18
1 / 2 / 15
11,245
803
8,535
14,444
22,191
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
5
Kills
18
18
Deaths
5
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
7
3
7
3.5
W
Chiron
10
0
8
14
L
Lancelot
Murrycooper
Lancelot
2
7
1
0.36
L
Fenrir
2
6
1
0.42
L
Hun Batz
Sa5quatch95
Hun Batz
1
5
2
0.4
W
Kuzenbo
erar_25
Kuzenbo
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
45,467
55,981
Taken
38,836
37,155
Mitigated
32,424
4,795
Healing
13,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
13,666
5,570
0
4,956
13,259
4,857
1,310
32
13,223
55,293
1,800
W
Chiron
23,266
7,288
1,057
6,182
11,133
5,376
1,935
90
11,034
0
77,951
L
Lancelot
Murrycooper
Lancelot
7,700
1,251
0
955
18,890
11,122
0
8,145
10,597
218
29,547
L
Fenrir
8,939
819
0
1,144
23,089
20,116
0
7,100
15,740
0
33,562
L
Hun Batz
Sa5quatch95
Hun Batz
11,285
2,397
0
2,696
14,002
5,917
69
5,676
8,258
0
41,938
W
Kuzenbo
erar_25
Kuzenbo
8,535
2,396
0
1,704
14,444
22,191
474
133
14,309
16,385
3,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,539
Gold Earned
37,761
146
Minions Killed
196
0
Camps Cleared
0
756,830
Distance Traveled
816,620
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,715
908
76
5
0
232,103
2
W
Chiron
13,801
986
103
7
0
290,099
0
L
Lancelot
10,102
722
46
3
0
272,967
5
L
Fenrir
10,832
774
43
3
0
245,519
0
L
Hun Batz
10,605
758
57
4
0
238,344
3
W
Kuzenbo
11,245
803
17
1
0
294,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role