Player Matchup

Horus
Horus
Silver II
 
Horus
Silver II
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
BLACKHEART2418
Sylvanus
Gold V
Level 157
God Stats
18W - 17L
1,555 SR
Queue Stats
111W - 115L
1,356 MMR
Solo
Fenrir
Fenrir
Bronze IV
CC Miagy
Fenrir
Bronze IV
Level 148
God Stats
1W - 0L
1,451 SR
Queue Stats
9W - 11L
1,293 MMR
Party 2
Charybdis
Charybdis
Gold IV
Cryzat
Charybdis
Gold IV
Level 157
God Stats
21W - 10L
1,564 SR
Queue Stats
195W - 197L
1,359 MMR
Solo
Ra
Ra
Silver III
Duetrochet
Ra
Silver III
Level 171
God Stats
2W - 1L
1,562 SR
Queue Stats
9W - 9L
1,389 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 170
1,526 SR
1,379 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,528 SR
1,341 MMR
Hel
Hel
Gold IV
ASAF_tuxx
Hel
Gold IV
Level 146
God Stats
0W - 1L
1,423 SR
Queue Stats
112W - 128L
1,326 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Hawk Pride319
Kumbhakarna
Gold V
Level 207
God Stats
0W - 2L
1,267 SR
Queue Stats
623W - 644L
1,278 MMR
Solo
Danzaburou
Danzaburou
Bronze III
closet me
Danzaburou
Bronze III
Level 123
God Stats
1W - 3L
1,691 SR
Queue Stats
2W - 6L
1,371 MMR
Party 1
Chaac
Chaac
Bronze III
psychobane5848
Chaac
Bronze III
Level 87
God Stats
0W - 2L
1,758 SR
Queue Stats
1W - 3L
1,400 MMR
Party 1
Chiron
Chiron
Gold V
temp-507373388
Chiron
Gold V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 106L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 0 / 6
5,498
785
1,444
3,493
1,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
9
1 / 1 / 0
5,239
748
2,680
4,621
1,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
CC Miagy
Fenrir
8
2 / 1 / 1
4,531
647
1,286
4,264
1,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Cryzat
Charybdis
9
4 / 0 / 2
5,469
781
4,156
3,725
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 1
5,375
768
1,856
2,647
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AchillesChang'eThanatosPoseidon

VS

Bans
AresAnubisCthulhuAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,106
587
876
3,328
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kumbhakarna
Hawk Pride319
Kumbhakarna
7
0 / 3 / 0
4,184
598
980
7,450
2,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
closet me
Danzaburou
3
0 / 2 / 0
3,097
442
2,002
2,041
397
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 2 / 0
4,153
593
2,575
3,421
1,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 1 / 1
4,353
622
2,402
4,837
1,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
2
2
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
6
4
L
0
3
0
0
W
Sylvanus
1
1
0
1
W
Fenrir
CC Miagy
Fenrir
2
1
1
2.5
W
Charybdis
Cryzat
Charybdis
4
0
2
5
W
3
0
1
3.5
L
Kumbhakarna
Hawk Pride319
Kumbhakarna
0
3
0
0
L
Danzaburou
closet me
Danzaburou
0
2
0
0
L
2
2
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,422
Damage
8,835
18,750
Taken
21,077
6,813
Mitigated
6,867
10,357
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,444
737
874
2,319
3,493
1,567
69
498
2,995
0
10,183
L
876
0
106
697
3,328
851
0
1,034
2,188
23,530
135
W
Sylvanus
2,680
803
0
2,809
4,621
1,897
0
0
4,592
21,451
7,739
W
Fenrir
CC Miagy
Fenrir
1,286
216
0
224
4,264
1,552
0
298
3,932
0
21,874
W
Charybdis
Cryzat
Charybdis
4,156
2,399
0
2,468
3,725
961
417
603
3,094
0
32,635
W
1,856
140
306
1,357
2,647
836
0
470
2,113
36,555
650
L
Kumbhakarna
Hawk Pride319
Kumbhakarna
980
119
0
1,139
7,450
2,953
0
0
7,450
15,954
0
L
Danzaburou
closet me
Danzaburou
2,002
1,184
0
616
2,041
397
0
0
2,041
0
7,864
L
2,575
691
0
543
3,421
1,511
0
675
2,696
0
15,925
L
2,402
952
0
2,059
4,837
1,155
0
2,340
2,491
0
24,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,112
Gold Earned
19,893
252
Minions Killed
194
0
Camps Cleared
0
728,873
Distance Traveled
636,604
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,498
785
11
2
0
144,371
1
L
Hel
4,106
587
63
9
0
141,977
0
W
Sylvanus
5,239
748
62
9
0
132,048
2
W
Fenrir
4,531
647
36
5
0
157,076
0
W
Charybdis
5,469
781
69
10
0
125,532
0
W
Ra
5,375
768
74
11
0
169,846
0
L
Kumbhakarna
4,184
598
26
4
0
138,776
0
L
Danzaburou
3,097
442
14
2
0
54,330
0
L
Chaac
4,153
593
28
4
0
176,384
0
L
Chiron
4,353
622
63
9
0
125,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role