Player Matchup

Cthulhu
Cthulhu
ApeX Cosmic
Cthulhu
Level 108
God Stats
10W - 6L
1,652 SR
Queue Stats
56W - 52L
1,518 Elo+
Party 1
Poseidon
Poseidon
PURPLESWEET120
Poseidon
Level 147
God Stats
2W - 3L
1,387 SR
Queue Stats
174W - 144L
1,539 Elo+
Solo
Medusa
Medusa
XxSCARFACEXLxX
Medusa
Level 145
God Stats
20W - 18L
1,550 SR
Queue Stats
114W - 108L
1,498 Elo+
Party 1
Fenrir
Fenrir
baked orka
Fenrir
Level 123
God Stats
22W - 11L
1,718 SR
Queue Stats
110W - 100L
1,499 Elo+
Party 1
Shiva
Shiva
mutual-atom24
Shiva
Level 63
God Stats
3W - 2L
1,563 SR
Queue Stats
169W - 160L
1,521 Elo+
Solo
Team Averages
Level 117
1,574 SR
1,515 Elo+

VS

Team Averages
Level 119
1,590 SR
1,495 Elo+
Ra
Ra
ClampGodGage2
Ra
Level 147
God Stats
2W - 5L
1,401 SR
Queue Stats
354W - 336L
1,536 Elo+
Party 2
Kuzenbo
Kuzenbo
DivingKuzembo
Kuzenbo
Level 60
God Stats
19W - 14L
1,621 SR
Queue Stats
125W - 129L
1,552 Elo+
Party 2
Hachiman
Hachiman
Indra Cipactli
Hachiman
Level 222
God Stats
19W - 27L
1,410 SR
Queue Stats
554W - 551L
1,495 Elo+
Solo
Ne Zha
Ne Zha
Jobin-SpeedKing-
Ne Zha
Level 59
God Stats
1W - 1L
1,836 SR
Queue Stats
24W - 38L
1,367 Elo+
Party 2
Cu Chulainn
Cu Chulainn
blue8heart
Cu Chulainn
Level 108
God Stats
6W - 6L
1,682 SR
Queue Stats
337W - 332L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApeX Cosmic
Cthulhu
10
3 / 2 / 1
6,255
521
3,727
8,497
3,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
12
1 / 1 / 3
6,683
557
3,143
6,464
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 2
6,552
546
3,056
5,275
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
baked orka
Fenrir
13
3 / 3 / 3
6,946
579
4,576
9,377
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 2
6,516
543
6,228
12,659
9,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
7,902
659
9,881
7,560
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
10
0 / 1 / 1
6,121
510
3,673
6,190
5,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
7
1 / 2 / 0
4,886
407
2,561
3,457
978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 2
5,379
448
2,946
6,975
2,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
blue8heart
Cu Chulainn
12
2 / 1 / 0
7,060
588
9,580
11,927
6,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
8
Kills
8
8
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ApeX Cosmic
Cthulhu
3
2
1
1.75
L
5
3
2
2
L
Kuzenbo
0
1
1
0.5
L
Hachiman
1
2
0
0.5
L
0
1
2
1
W
Poseidon
1
1
3
2.5
W
0
1
2
1
W
Fenrir
baked orka
Fenrir
3
3
3
1.5
L
Cu Chulainn
blue8heart
Cu Chulainn
2
1
0
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
28,641
42,272
Taken
36,109
19,576
Mitigated
17,593
11,453
Healing
8,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ApeX Cosmic
Cthulhu
3,727
497
225
2,096
8,497
3,713
140
3,431
4,881
29,152
0
L
9,881
456
288
2,212
7,560
2,663
0
1,598
5,962
63,651
1,101
L
Kuzenbo
3,673
1,707
0
1,382
6,190
5,230
158
1,740
4,280
23,334
1,117
L
Hachiman
2,561
1,129
0
1,054
3,457
978
0
876
2,397
0
19,087
L
2,946
616
0
1,479
6,975
2,619
0
1,982
4,881
0
36,071
W
Poseidon
3,143
222
0
965
6,464
1,641
0
2,876
3,316
51,288
0
W
3,056
1,024
0
2,569
5,275
1,619
553
1,134
4,141
0
54,567
W
Fenrir
baked orka
Fenrir
4,576
423
120
2,185
9,377
3,448
0
3,897
5,138
0
35,427
L
Cu Chulainn
blue8heart
Cu Chulainn
9,580
1,854
0
2,321
11,927
6,103
0
208
11,719
147
52,972
W
6,228
648
0
3,293
12,659
9,155
0
1,311
11,171
0
47,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,952
Gold Earned
31,348
376
Minions Killed
339
0
Camps Cleared
0
1,268,990
Distance Traveled
1,164,718
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,255
521
44
4
0
232,351
5
L
Ra
7,902
659
109
9
0
262,453
3
L
Kuzenbo
6,121
510
35
3
0
223,644
0
L
Hachiman
4,886
407
35
3
0
116,723
0
L
Ne Zha
5,379
448
61
5
0
297,580
0
W
Poseidon
6,683
557
94
8
0
284,980
1
W
Medusa
6,552
546
100
8
0
242,434
0
W
Fenrir
6,946
579
55
5
0
280,301
0
L
Cu Chulainn
7,060
588
99
8
0
264,318
3
W
Shiva
6,516
543
83
7
0
228,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role