Player Matchup

Odin
Odin
Raku5874611
Odin
Level 122
God Stats
3W - 3L
1,535 SR
Queue Stats
203W - 196L
1,476 Elo+
Party 4
Fenrir
Fenrir
SUPERTOPHAT69
Fenrir
Level 144
God Stats
1W - 2L
1,142 SR
Queue Stats
62W - 62L
1,513 Elo+
Party 2
Artemis
Artemis
Sirgoober4458
Artemis
Level 125
God Stats
16W - 12L
1,641 SR
Queue Stats
215W - 229L
1,478 Elo+
Party 4
Merlin
Merlin
TP2Oden
Merlin
Level 142
God Stats
4W - 4L
1,577 SR
Queue Stats
191W - 171L
1,563 Elo+
Party 2
Jormungandr
Jormungandr
camsua13
Jormungandr
Level 101
God Stats
2W - 3L
1,364 SR
Queue Stats
121W - 104L
1,532 Elo+
Solo
Team Averages
Level 127
1,452 SR
1,512 Elo+

VS

Team Averages
Level 79
1,439 SR
1,511 Elo+
Fenrir
Fenrir
JiuJitsusGay
Fenrir
Level 126
God Stats
1W - 8L
1,423 SR
Queue Stats
230W - 228L
1,635 Elo+
Party 3
Loki
Loki
Rektaphobia
Loki
Level 161
God Stats
2W - 3L
1,589 SR
Queue Stats
185W - 152L
1,640 Elo+
Party 3
Chaac
Chaac
Saintrose_proj
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
SpartanARMY2000
Artemis
Level 38
God Stats
2W - 10L
1,253 SR
Queue Stats
10W - 23L
1,291 Elo+
Party 1
Scylla
Scylla
TheSoloLeveler
Scylla
Level 69
God Stats
2W - 1L
1,431 SR
Queue Stats
139W - 126L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 5 / 2
5,653
565
4,379
7,348
2,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 1
6,047
605
4,128
6,869
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
12
4 / 1 / 3
7,302
730
6,240
4,349
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
TP2Oden
Merlin
11
2 / 3 / 0
6,794
679
3,530
4,931
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
camsua13
Jormungandr
11
3 / 0 / 0
6,852
685
2,500
2,434
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
6 / 3 / 1
6,417
642
2,999
9,253
5,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 2
5,329
533
3,751
7,043
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 3 / 0
3,743
374
308
2,830
1,036
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 5 / 4
5,216
522
3,132
7,292
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 3 / 2
5,805
581
2,448
5,616
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
14
Kills
9
10
Deaths
14
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
3
1
2.17
W
3
5
2
0.8
L
1
0
2
2
W
2
1
1
2.5
L
0
3
0
0
W
Artemis
4
1
3
5.5
L
0
5
4
0.4
W
Merlin
TP2Oden
Merlin
2
3
0
0.67
L
2
3
2
1
W
Jormungandr
camsua13
Jormungandr
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,777
Damage
12,638
25,931
Taken
32,034
9,551
Mitigated
11,826
6,814
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,999
281
0
1,659
9,253
5,469
0
1,010
8,085
0
13,556
W
4,379
808
0
582
7,348
2,748
0
123
7,225
0
13,174
L
3,751
1,219
0
4,267
7,043
1,891
0
1,238
5,772
0
41,034
W
4,128
1,818
0
2,825
6,869
2,239
0
923
5,946
0
33,133
L
308
43
0
96
2,830
1,036
0
1,878
952
0
2,602
W
Artemis
6,240
2,975
0
2,105
4,349
1,443
368
0
4,349
0
43,447
L
3,132
1,755
0
1,198
7,292
2,027
0
0
7,145
0
28,344
W
Merlin
TP2Oden
Merlin
3,530
254
0
877
4,931
1,477
941
1,402
3,529
39,908
1,591
L
2,448
441
0
625
5,616
1,403
0
1,710
3,836
36,053
0
W
Jormungandr
camsua13
Jormungandr
2,500
901
0
425
2,434
1,644
0
0
2,434
40,013
3,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,648
Gold Earned
26,510
320
Minions Killed
218
0
Camps Cleared
0
996,511
Distance Traveled
934,370
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,417
642
16
2
0
205,301
2
W
Odin
5,653
565
16
2
0
218,918
2
L
Loki
5,329
533
69
7
0
252,161
0
W
Fenrir
6,047
605
63
6
0
226,941
0
L
Chaac
3,743
374
0
0
0
122,294
0
W
Artemis
7,302
730
79
8
0
175,984
2
L
Artemis
5,216
522
47
5
0
160,699
0
W
Merlin
6,794
679
97
10
0
202,846
2
L
Scylla
5,805
581
86
9
0
193,915
0
W
Jormungandr
6,852
685
65
7
0
171,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role