Player Matchup

Sun Wukong
Sun Wukong
IDANNNY
Sun Wukong
Level 167
God Stats
43W - 33L
1,603 SR
Queue Stats
271W - 262L
1,503 Elo+
Party 1
Sylvanus
Sylvanus
JumpInCircles
Sylvanus
Level 27
God Stats
2W - 0L
1,748 SR
Queue Stats
5W - 8L
1,420 Elo+
Party 2
Heimdallr
Heimdallr
TxISenpai
Heimdallr
Level 42
God Stats
10W - 11L
1,322 SR
Queue Stats
69W - 83L
1,412 Elo+
Party 2
Achilles
Achilles
iAngelStrxnge--x
Achilles
Level 144
God Stats
7W - 10L
1,539 SR
Queue Stats
263W - 214L
1,550 Elo+
Solo
Raijin
Raijin
ligthyerzero
Raijin
Level 156
God Stats
9W - 5L
1,705 SR
Queue Stats
338W - 338L
1,524 Elo+
Party 1
Team Averages
Level 107
1,583 SR
1,482 Elo+

VS

Team Averages
Level 123
1,587 SR
1,501 Elo+
Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
DoobieCooch
Aphrodite
Level 84
God Stats
1W - 1L
1,666 SR
Queue Stats
149W - 137L
1,527 Elo+
Solo
Sol
Sol
SinonNH
Sol
Level 108
God Stats
3W - 4L
1,555 SR
Queue Stats
14W - 14L
1,537 Elo+
Solo
Sun Wukong
Sun Wukong
TheKeeG187
Sun Wukong
Level 171
God Stats
15W - 9L
1,639 SR
Queue Stats
352W - 329L
1,483 Elo+
Solo
Thanatos
Thanatos
friskyYoursenpai
Thanatos
Level 148
God Stats
17W - 15L
1,577 SR
Queue Stats
301W - 306L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IDANNNY
Sun Wukong
13
2 / 2 / 7
8,621
575
11,236
18,924
10,011
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
JumpInCircles
Sylvanus
12
2 / 1 / 4
7,941
529
3,975
13,661
11,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Heimdallr
TxISenpai
Heimdallr
13
3 / 0 / 4
7,975
532
6,349
8,071
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
5 / 4 / 5
8,732
582
12,247
16,414
6,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
14
3 / 1 / 6
8,384
559
6,881
7,704
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
1
0 / 0 / 0
4,311
287
0
0
0
Aphrodite
DoobieCooch
Aphrodite
12
1 / 4 / 4
6,996
466
7,146
14,633
5,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
13
2 / 3 / 3
7,737
516
9,479
11,178
3,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sun Wukong
TheKeeG187
Sun Wukong
12
3 / 4 / 3
7,853
524
11,030
17,694
12,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 4 / 3
6,796
453
7,287
14,455
4,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
15
Kills
8
8
Deaths
15
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
L
Aphrodite
DoobieCooch
Aphrodite
1
4
4
0.75
W
Sun Wukong
IDANNNY
Sun Wukong
2
2
7
2.75
W
Sylvanus
JumpInCircles
Sylvanus
2
1
4
4
L
Sol
2
3
3
1.17
L
Sun Wukong
TheKeeG187
Sun Wukong
3
4
3
1.13
W
Heimdallr
TxISenpai
Heimdallr
3
0
4
5
L
2
4
3
0.88
W
5
4
5
1.88
W
Raijin
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,688
Damage
34,942
64,774
Taken
57,960
33,286
Mitigated
25,850
23,221
Healing
26,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Aphrodite
DoobieCooch
Aphrodite
7,146
570
1,176
4,543
14,633
5,456
0
3,340
11,293
38,234
597
W
Sun Wukong
IDANNNY
Sun Wukong
11,236
1,545
0
5,344
18,924
10,011
399
7,221
11,703
0
49,418
W
Sylvanus
JumpInCircles
Sylvanus
3,975
1,266
4,177
5,331
13,661
11,706
370
4,257
9,404
21,196
2,418
L
Sol
9,479
4,153
0
4,058
11,178
3,213
0
1,384
9,794
51,367
628
L
Sun Wukong
TheKeeG187
Sun Wukong
11,030
2,404
0
5,582
17,694
12,366
104
4,864
12,830
0
52,128
W
Heimdallr
TxISenpai
Heimdallr
6,349
3,030
0
2,057
8,071
3,036
2,312
2,351
5,720
0
54,358
L
7,287
1,532
0
11,423
14,455
4,815
0
1,091
13,364
0
49,288
W
12,247
4,290
0
3,692
16,414
6,359
950
3,234
13,180
0
53,074
W
Raijin
6,881
1,032
0
2,620
7,704
2,174
1,292
1,145
6,559
49,405
859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,653
Gold Earned
33,693
349
Minions Killed
338
0
Camps Cleared
0
1,404,929
Distance Traveled
1,138,666
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,311
287
0
0
0
0
0
L
Aphrodite
6,996
466
61
4
0
280,277
0
W
Sun Wukong
8,621
575
85
6
0
310,551
4
W
Sylvanus
7,941
529
33
2
0
229,815
0
L
Sol
7,737
516
92
6
0
304,879
0
L
Sun Wukong
7,853
524
99
7
0
244,611
1
W
Heimdallr
7,975
532
69
5
0
266,528
1
L
Thanatos
6,796
453
86
6
0
308,899
3
W
Achilles
8,732
582
79
5
0
310,192
0
W
Raijin
8,384
559
83
6
0
287,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role