Player Matchup

Olorun
Olorun
FridayGolfer
Olorun
Level 23
God Stats
1W - 3L
1,531 SR
Queue Stats
44W - 56L
1,381 Elo+
Party 1
Arachne
Arachne
SaucyFriez69
Arachne
Level 114
God Stats
1W - 1L
1,688 SR
Queue Stats
77W - 86L
1,424 Elo+
Party 1
Sun Wukong
Sun Wukong
TRAPWFA
Sun Wukong
Level 105
God Stats
13W - 9L
1,641 SR
Queue Stats
66W - 77L
1,406 Elo+
Party 1
Team Averages
Level 81
1,620 SR
1,404 Elo+

VS

Team Averages
Level 73
1,591 SR
1,423 Elo+
Artemis
Artemis
Akyuut
Artemis
Level 50
God Stats
6W - 5L
1,468 SR
Queue Stats
154W - 172L
1,394 Elo+
Solo
Maui
Maui
The1TruWavvy
Maui
Level 48
God Stats
23W - 13L
1,671 SR
Queue Stats
110W - 121L
1,400 Elo+
Solo
Hades
Hades
lil_shtt323
Hades
Level 121
God Stats
10W - 5L
1,634 SR
Queue Stats
134W - 144L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
3 / 5 / 0
9,613
739
4,016
12,367
4,697
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
SaucyFriez69
Arachne
14
0 / 6 / 1
8,573
659
6,701
14,896
8,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
TRAPWFA
Sun Wukong
15
0 / 3 / 1
8,433
649
5,065
16,237
16,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Akyuut
Artemis
16
4 / 1 / 2
10,279
791
10,521
4,415
2,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 1 / 8
10,260
789
6,910
9,349
10,615
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
8 / 1 / 5
12,010
924
18,192
10,116
6,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
14
14
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
Akyuut
Artemis
4
1
2
5
L
Olorun
3
5
0
0.6
L
Arachne
SaucyFriez69
Arachne
0
6
1
0.08
L
Sun Wukong
TRAPWFA
Sun Wukong
0
3
1
0.17
W
2
1
8
6
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,782
Damage
35,623
43,500
Taken
23,880
28,734
Mitigated
19,993
8,606
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Akyuut
Artemis
10,521
3,687
0
386
4,415
2,387
1,326
790
3,625
0
31,979
L
Olorun
4,016
1,124
1,196
1,602
12,367
4,697
0
6,656
5,389
24,933
0
L
Arachne
SaucyFriez69
Arachne
6,701
4,147
451
2,746
14,896
8,034
0
7,003
7,374
0
24,683
L
Sun Wukong
TRAPWFA
Sun Wukong
5,065
742
0
2,611
16,237
16,003
0
9,231
6,282
0
25,412
W
6,910
1,219
0
903
9,349
10,615
348
2,360
6,989
19,792
1,707
W
18,192
1,895
1,253
5,614
10,116
6,991
1,583
895
9,221
62,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,619
Gold Earned
32,549
113
Minions Killed
189
0
Camps Cleared
0
609,998
Distance Traveled
605,978
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,279
791
51
4
0
202,121
0
L
Olorun
9,613
739
48
4
0
187,308
1
L
Arachne
8,573
659
39
3
0
213,394
0
L
Sun Wukong
8,433
649
26
2
0
209,296
0
W
Maui
10,260
789
35
3
0
204,833
0
W
Hades
12,010
924
103
8
0
199,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role