Player Matchup

Mulan
Mulan
CallMePalma
Mulan
Level 108
God Stats
42W - 50L
1,498 SR
Queue Stats
186W - 207L
1,445 Elo+
Party 2
Jing Wei
Jing Wei
In3ptt
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
McSunshine
Izanami
Level 7
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
MulattoMachete
Janus
Level 77
God Stats
2W - 3L
1,467 SR
Queue Stats
51W - 65L
1,450 Elo+
Party 2
Hercules
Hercules
MutePandas_
Hercules
Level 68
God Stats
12W - 25L
1,437 SR
Queue Stats
57W - 98L
1,370 Elo+
Party 2
Team Averages
Level 53
1,436 SR
1,453 Elo+

VS

Team Averages
Level 109
1,454 SR
1,435 Elo+
Surtr
Surtr
Envygov
Surtr
Level 66
God Stats
43W - 45L
1,480 SR
Queue Stats
369W - 338L
1,441 Elo+
Party 1
Ix Chel
Ix Chel
MrPickles13
Ix Chel
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,479 Elo+
Solo
Awilix
Awilix
NomadRecluseOG
Awilix
Level 85
God Stats
4W - 4L
1,234 SR
Queue Stats
258W - 232L
1,414 Elo+
Party 1
Shiva
Shiva
Pyrotechnicshock
Shiva
Level 100
God Stats
14W - 11L
1,462 SR
Queue Stats
140W - 141L
1,397 Elo+
Party 1
Zeus
Zeus
valni96
Zeus
Level 123
God Stats
15W - 9L
1,592 SR
Queue Stats
296W - 272L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
7,422
530
6,781
14,093
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
In3ptt
Jing Wei
8
0 / 7 / 1
5,584
399
2,720
7,656
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
McSunshine
Izanami
9
0 / 8 / 2
5,907
422
1,510
7,917
2,267
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 7 / 1
7,049
504
3,417
9,428
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
MutePandas_
Hercules
13
2 / 5 / 0
7,686
549
4,200
12,264
5,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Envygov
Surtr
12
11 / 1 / 7
8,656
618
9,454
10,797
8,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
MrPickles13
Ix Chel
13
6 / 0 / 10
8,996
643
8,446
8,343
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
7 / 2 / 7
8,830
631
6,827
9,050
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
5 / 2 / 3
10,049
718
10,072
10,680
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zeus
valni96
Zeus
14
3 / 2 / 7
8,977
641
3,609
4,142
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
7
Kills
32
33
Deaths
7
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
Surtr
Envygov
Surtr
11
1
7
14.5
L
Jing Wei
In3ptt
Jing Wei
0
7
1
0.07
L
Izanami
McSunshine
Izanami
0
8
2
0.13
W
Ix Chel
MrPickles13
Ix Chel
6
0
10
11
L
2
7
1
0.36
L
Hercules
MutePandas_
Hercules
2
5
0
0.4
W
7
2
7
5.25
W
5
2
3
3.25
W
Zeus
valni96
Zeus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,628
Damage
38,408
51,358
Taken
43,012
18,128
Mitigated
24,436
9,598
Healing
12,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,781
884
0
3,441
14,093
5,605
0
1,628
12,312
0
40,365
W
Surtr
Envygov
Surtr
9,454
4,344
0
1,998
10,797
8,109
1,018
1,460
9,257
1,772
33,371
L
Jing Wei
In3ptt
Jing Wei
2,720
1,752
0
286
7,656
1,920
0
3,620
3,723
0
17,582
L
Izanami
McSunshine
Izanami
1,510
953
0
36
7,917
2,267
0
2,585
5,211
0
19,217
W
Ix Chel
MrPickles13
Ix Chel
8,446
1,186
1,543
2,975
8,343
4,359
567
1,690
6,531
54,670
0
L
3,417
117
0
272
9,428
2,964
0
5,182
4,136
30,056
1,061
L
Hercules
MutePandas_
Hercules
4,200
1,780
150
5,413
12,264
5,372
0
0
11,709
0
40,735
W
6,827
2,706
0
3,028
9,050
3,369
619
659
8,333
0
62,797
W
10,072
939
0
2,724
10,680
7,320
0
0
10,680
0
65,860
W
Zeus
valni96
Zeus
3,609
0
0
375
4,142
1,279
1,293
915
3,163
56,746
414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,648
Gold Earned
45,508
287
Minions Killed
452
0
Camps Cleared
0
1,223,913
Distance Traveled
1,455,058
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,422
530
53
4
0
269,762
1
W
Surtr
8,656
618
53
4
0
287,111
2
L
Jing Wei
5,584
399
36
3
0
284,539
0
L
Izanami
5,907
422
34
2
0
196,794
0
W
Ix Chel
8,996
643
68
5
0
281,224
2
L
Janus
7,049
504
68
5
0
275,275
0
L
Hercules
7,686
549
96
7
0
197,543
0
W
Awilix
8,830
631
100
7
0
357,648
0
W
Shiva
10,049
718
112
8
0
274,579
0
W
Zeus
8,977
641
119
9
0
254,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role