Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EddieN1794
Janus
Level 100
God Stats
3W - 6L
1,445 SR
Queue Stats
345W - 343L
1,473 Elo+
Party 2
Jing Wei
Jing Wei
Latrikititraca
Jing Wei
Level 47
God Stats
2W - 2L
1,235 SR
Queue Stats
132W - 151L
1,446 Elo+
Party 2
Khepri
Khepri
ShirakiinChan
Khepri
Level 147
God Stats
6W - 5L
1,443 SR
Queue Stats
486W - 463L
1,444 Elo+
Solo
Sobek
Sobek
StretchV
Sobek
Level 68
God Stats
4W - 2L
1,509 SR
Queue Stats
135W - 170L
1,472 Elo+
Solo
Team Averages
Level 117
1,426 SR
1,467 Elo+

VS

Team Averages
Level 80
1,571 SR
1,442 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
NoHayPaNadie69
Janus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,319 Elo+
Solo
The Morrigan
The Morrigan
Tylaxe
The Morrigan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,399 Elo+
Party 1
King Arthur
King Arthur
Valcorre29
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,558 Elo+
Party 1
Anhur
Anhur
adminDEADPOOL
Anhur
Level 131
God Stats
3W - 1L
1,855 SR
Queue Stats
331W - 343L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
10 / 3 / 15
10,922
840
13,004
12,976
7,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
20
18 / 2 / 13
12,996
1,000
22,664
7,410
3,872
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
16
2 / 2 / 18
9,963
766
6,339
8,404
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 27
10,712
824
6,379
11,704
13,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sobek
StretchV
Sobek
16
3 / 2 / 25
10,580
814
4,607
15,587
19,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
3 / 4 / 5
8,688
668
11,770
9,906
3,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 9 / 2
7,690
592
7,145
11,620
3,305
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Tylaxe
The Morrigan
16
3 / 6 / 3
8,957
689
8,874
10,845
3,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Valcorre29
King Arthur
16
3 / 8 / 5
8,795
677
6,255
15,897
16,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 7 / 3
8,848
681
6,204
9,603
2,686
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
30
34
Kills
12
12
Deaths
34
98
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
3
15
5.83
L
Yu Huang
 
Yu Huang
3
4
5
1.38
W
Janus
18
2
13
12.25
W
Jing Wei
2
2
18
5.5
L
0
9
2
0.11
W
1
3
27
4.83
W
Sobek
StretchV
Sobek
3
2
25
7.75
L
The Morrigan
Tylaxe
The Morrigan
3
6
3
0.75
L
King Arthur
Valcorre29
King Arthur
3
8
5
0.69
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,993
Damage
40,248
56,081
Taken
57,871
47,545
Mitigated
28,796
19,879
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
13,004
1,277
1,187
2,760
12,976
7,507
1,840
6,535
6,285
0
26,932
L
Yu Huang
 
Yu Huang
11,770
32
956
2,303
9,906
3,098
0
6,826
3,012
21,397
0
W
Janus
22,664
673
970
669
7,410
3,872
1,946
3,916
3,294
64,395
0
W
Jing Wei
6,339
3,433
1,805
1,840
8,404
3,620
1,416
4,488
3,730
0
26,932
L
7,145
367
309
607
11,620
3,305
0
7,484
4,014
20,978
0
W
6,379
239
1,069
1,041
11,704
13,271
1,187
5,385
6,157
12,798
213
W
Sobek
StretchV
Sobek
4,607
138
2,934
5,604
15,587
19,275
258
6,571
8,826
8,590
0
L
The Morrigan
Tylaxe
The Morrigan
8,874
1,625
223
2,355
10,845
3,562
0
6,681
4,068
18,607
0
L
King Arthur
Valcorre29
King Arthur
6,255
593
0
640
15,897
16,145
0
6,492
9,365
0
17,185
L
6,204
2,077
293
701
9,603
2,686
0
5,562
3,975
0
9,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,173
Gold Earned
42,978
167
Minions Killed
101
0
Camps Cleared
0
1,246,943
Distance Traveled
925,350
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,922
840
30
2
0
253,429
0
L
Yu Huang
8,688
668
18
1
0
221,693
0
W
Janus
12,996
1,000
77
6
0
246,243
0
W
Jing Wei
9,963
766
39
3
0
241,655
0
L
Janus
7,690
592
29
2
0
186,376
0
W
Khepri
10,712
824
16
1
0
240,930
0
W
Sobek
10,580
814
5
0
0
264,686
0
L
The Morrigan
8,957
689
25
2
0
191,673
0
L
King Arthur
8,795
677
21
2
0
199,811
0
L
Anhur
8,848
681
8
1
0
125,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role