Player Matchup

Charon
Charon
DrCesarTheGreat
Charon
Level 120
God Stats
7W - 8L
1,480 SR
Queue Stats
42W - 46L
1,463 Elo+
Party 2
Discordia
Discordia
adamar710iapadil
Discordia
Level 27
God Stats
23W - 32L
1,452 SR
Queue Stats
46W - 68L
1,380 Elo+
Party 2
Cupid
Cupid
gmaggia
Cupid
Level 127
God Stats
12W - 25L
1,540 SR
Queue Stats
382W - 579L
1,303 Elo+
Solo
Team Averages
Level 91
1,491 SR
1,382 Elo+

VS

Team Averages
Level 75
1,518 SR
1,373 Elo+
Tyr
Tyr
Gametime Bois
Tyr
Level 123
God Stats
2W - 3L
1,280 SR
Queue Stats
70W - 85L
1,377 Elo+
Party 1
Nu Wa
Nu Wa
LobotomyTimeYay
Nu Wa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 50L
1,414 Elo+
Solo
Izanami
Izanami
vDowner
Izanami
Level 17
God Stats
2W - 2L
1,775 SR
Queue Stats
25W - 38L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
9,804
754
9,191
17,269
11,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
15
2 / 5 / 1
9,301
715
8,182
9,091
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
gmaggia
Cupid
12
1 / 7 / 2
8,419
648
4,968
9,638
3,133
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 4
12,248
942
11,120
16,495
15,204
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 2 / 12
10,403
800
11,562
8,627
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
vDowner
Izanami
16
0 / 3 / 11
10,073
775
6,889
8,814
3,004
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
16
17
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
13
1
4
15
W
3
2
12
4.5
L
Discordia
2
5
1
0.5
L
Cupid
gmaggia
Cupid
1
7
2
0.29
W
Izanami
vDowner
Izanami
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,341
Damage
29,571
35,998
Taken
33,936
18,209
Mitigated
20,789
2,756
Healing
4,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,191
534
143
1,392
17,269
11,703
0
5,928
11,341
35,884
2,973
W
11,120
1,251
0
3,167
16,495
15,204
293
4,392
11,343
0
21,998
W
11,562
3,628
100
1,345
8,627
2,581
1,858
5,206
3,059
28,730
0
L
Discordia
8,182
310
0
225
9,091
3,373
0
3,467
5,624
26,448
1,258
L
Cupid
gmaggia
Cupid
4,968
2,680
92
904
9,638
3,133
179
2,183
7,455
0
19,189
W
Izanami
vDowner
Izanami
6,889
4,639
0
0
8,814
3,004
1,402
5,045
3,423
0
36,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,524
Gold Earned
32,724
132
Minions Killed
121
0
Camps Cleared
0
539,956
Distance Traveled
646,159
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,804
754
47
4
0
212,557
3
W
Tyr
12,248
942
19
1
0
251,880
4
W
Nu Wa
10,403
800
25
2
0
212,040
0
L
Discordia
9,301
715
58
4
0
200,695
4
L
Cupid
8,419
648
27
2
0
126,704
0
W
Izanami
10,073
775
77
6
0
182,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role