Player Matchup

Cthulhu
Cthulhu
B0NExHEAD
Cthulhu
Level 109
God Stats
1W - 5L
1,499 SR
Queue Stats
25W - 46L
1,370 Elo+
Party 1
Bakasura
Bakasura
Gankmynuts
Bakasura
Level 45
God Stats
6W - 5L
1,515 SR
Queue Stats
20W - 35L
1,415 Elo+
Party 1
Achilles
Achilles
JayB818
Achilles
Level 29
God Stats
4W - 11L
1,432 SR
Queue Stats
14W - 28L
1,358 Elo+
Party 1
Freya
Freya
TheNastyness11
Freya
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,436 Elo+
Solo
Neith
Neith
Timmy818
Neith
Level 62
God Stats
1W - 7L
1,441 SR
Queue Stats
27W - 44L
1,352 Elo+
Party 1
Team Averages
Level 73
1,477 SR
1,386 Elo+

VS

Team Averages
Level 68
1,467 SR
1,442 Elo+
Chaac
Chaac
Cayman YoungGun
Chaac
Level 46
God Stats
4W - 6L
1,500 SR
Queue Stats
7W - 10L
1,393 Elo+
Solo
Ymir
Ymir
Jricor23
Ymir
Level 51
God Stats
7W - 4L
1,785 SR
Queue Stats
134W - 161L
1,448 Elo+
Solo
Izanami
Izanami
bouliscool
Izanami
Level 127
God Stats
12W - 14L
1,487 SR
Queue Stats
125W - 118L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
cezaremilio
Ao Kuang
Level 50
God Stats
0W - 2L
1,180 SR
Queue Stats
72W - 100L
1,393 Elo+
Solo
Mercury
Mercury
squintero203
Mercury
Level 67
God Stats
10W - 16L
1,382 SR
Queue Stats
100W - 101L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B0NExHEAD
Cthulhu
8
0 / 1 / 0
4,370
728
1,134
3,627
2,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Gankmynuts
Bakasura
6
1 / 1 / 2
3,824
637
1,416
4,712
1,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles
JayB818
Achilles
6
1 / 1 / 0
3,575
596
1,725
4,259
1,715
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

7
2 / 0 / 0
4,725
788
1,239
2,339
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Timmy818
Neith
7
0 / 0 / 0
3,704
617
1,798
2,903
628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,074
679
1,411
3,116
1,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
5
0 / 1 / 0
3,501
584
749
4,991
1,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
bouliscool
Izanami
6
2 / 1 / 0
3,573
596
2,852
2,893
658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
cezaremilio
Ao Kuang
3
0 / 2 / 0
2,951
492
1,069
2,201
488
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
squintero203
Mercury
7
0 / 0 / 1
3,693
616
942
3,386
981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
3
3
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
B0NExHEAD
Cthulhu
0
1
0
0
L
1
0
0
1
W
Bakasura
Gankmynuts
Bakasura
1
1
2
2
W
Achilles
JayB818
Achilles
1
1
0
1
L
Ymir
0
1
0
0
W
2
0
0
2
W
Neith
Timmy818
Neith
0
0
0
0
L
Izanami
bouliscool
Izanami
2
1
0
2
L
Ao Kuang
cezaremilio
Ao Kuang
0
2
0
0
L
Mercury
squintero203
Mercury
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,312
Damage
7,023
17,840
Taken
16,587
6,764
Mitigated
5,493
5,074
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
B0NExHEAD
Cthulhu
1,134
316
0
934
3,627
2,279
0
0
3,627
23,909
124
L
1,411
601
0
1,854
3,116
1,490
0
745
2,187
0
18,886
W
Bakasura
Gankmynuts
Bakasura
1,416
1,038
0
1,236
4,712
1,514
60
784
3,928
0
14,898
W
Achilles
JayB818
Achilles
1,725
150
0
792
4,259
1,715
0
330
3,929
0
8,965
L
Ymir
749
74
0
1,511
4,991
1,876
0
0
4,980
6,157
515
W
1,239
498
0
1,172
2,339
628
0
380
1,959
15,987
1,447
W
Neith
Timmy818
Neith
1,798
517
0
940
2,903
628
0
259
2,644
0
21,389
L
Izanami
bouliscool
Izanami
2,852
2,327
0
1,017
2,893
658
0
0
2,893
0
16,754
L
Ao Kuang
cezaremilio
Ao Kuang
1,069
383
0
361
2,201
488
0
723
1,404
3,406
157
L
Mercury
squintero203
Mercury
942
333
0
500
3,386
981
0
448
2,840
0
17,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,198
Gold Earned
17,792
172
Minions Killed
114
0
Camps Cleared
0
612,911
Distance Traveled
568,180
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,370
728
47
8
0
102,690
0
L
Chaac
4,074
679
41
7
0
133,734
0
W
Bakasura
3,824
637
32
5
0
147,636
2
W
Achilles
3,575
596
11
2
0
131,041
2
L
Ymir
3,501
584
14
2
0
102,544
0
W
Freya
4,725
788
41
7
0
113,993
0
W
Neith
3,704
617
41
7
0
117,551
1
L
Izanami
3,573
596
16
3
0
99,985
0
L
Ao Kuang
2,951
492
8
1
0
79,997
0
L
Mercury
3,693
616
35
6
0
151,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role