Player Matchup

Xbalanque
Xbalanque
Platinum II
Daniel364
Xbalanque
Platinum II
Level 145
God Stats
1W - 7L
1,246 SR
Queue Stats
147W - 144L
1,862 MMR
Solo
Set
Set
Platinum V
PeaEm
Set
Platinum V
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 316L
1,822 MMR
Solo
Hel
Hel
Platinum IV
TheP0r3nstar
Hel
Platinum IV
Level 188
God Stats
4W - 6L
1,481 SR
Queue Stats
500W - 514L
1,840 MMR
Solo
Sylvanus
Sylvanus
Platinum II
WardeArr
Sylvanus
Platinum II
Level 117
God Stats
2W - 5L
1,395 SR
Queue Stats
722W - 741L
1,826 MMR
Solo
Fenrir
Fenrir
Gold I
xxxxThanatosxxxx
Fenrir
Gold I
Level 156
God Stats
35W - 19L
1,658 SR
Queue Stats
52W - 31L
1,888 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,456 SR
1,848 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,612 SR
1,698 MMR
Poseidon
Poseidon
Diamond V
 
Poseidon
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond IV
 
Thor
Diamond IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Platinum III
ChaoticPhenomena
Izanami
Platinum III
Level 156
God Stats
114W - 123L
1,584 SR
Queue Stats
270W - 269L
1,853 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum I
Rageicz
Tsukuyomi
Platinum I
Level 131
God Stats
12W - 8L
1,711 SR
Queue Stats
237W - 222L
1,831 MMR
Solo
Terra
Terra
Platinum III
shabangshabloom
Terra
Platinum III
Level 174
God Stats
23W - 10L
1,767 SR
Queue Stats
201W - 201L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Daniel364
Xbalanque
13
0 / 2 / 1
7,151
511
9,606
9,174
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Set
PeaEm
Set
13
2 / 4 / 0
7,000
500
2,623
11,475
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 7 / 2
6,652
475
4,356
12,409
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
WardeArr
Sylvanus
10
0 / 2 / 1
6,252
447
4,323
8,708
5,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
7 / 2 / 0
9,099
650
12,437
14,876
10,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
LancelotMedusaArachneSurtr

VS

Bans
ShivaAchillesHorusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
9 / 1 / 4
9,598
686
12,742
8,090
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thor
 
Thor
14
2 / 3 / 9
8,144
582
6,580
10,876
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
2 / 0 / 0
8,614
615
4,887
9,013
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Rageicz
Tsukuyomi
14
2 / 5 / 3
8,479
606
8,733
14,071
9,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 0 / 8
8,533
610
6,614
14,032
10,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
9
Kills
17
17
Deaths
9
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
9
1
4
11
W
Thor
 
Thor
2
3
9
2.17
W
2
0
0
2
L
Xbalanque
Daniel364
Xbalanque
0
2
1
0.25
L
Set
PeaEm
Set
2
4
0
0.5
W
Tsukuyomi
Rageicz
Tsukuyomi
2
5
3
0.7
L
0
7
2
0.14
L
Sylvanus
WardeArr
Sylvanus
0
2
1
0.25
W
2
0
8
6
L
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,345
Damage
39,556
56,642
Taken
56,082
27,160
Mitigated
30,915
22,712
Healing
23,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
12,742
2,766
0
731
8,090
3,221
117
2,452
5,321
71,731
0
W
Thor
 
Thor
6,580
1,664
0
3,751
10,876
4,615
0
1,628
8,994
0
59,925
W
4,887
3,079
0
3,519
9,013
3,335
92
1,914
7,099
0
77,510
L
Xbalanque
Daniel364
Xbalanque
9,606
3,778
0
2,948
9,174
2,983
1,096
2,760
6,414
0
69,449
L
Set
PeaEm
Set
2,623
1,291
0
3,579
11,475
4,064
0
3,963
7,512
0
43,270
W
Tsukuyomi
Rageicz
Tsukuyomi
8,733
1,890
0
3,064
14,071
9,479
0
203
13,365
975
53,790
L
4,356
420
918
4,291
12,409
3,996
0
8,234
4,175
38,464
982
L
Sylvanus
WardeArr
Sylvanus
4,323
1,292
1,176
4,352
8,708
5,226
0
2,481
6,227
16,894
0
W
6,614
1,099
5,510
6,556
14,032
10,265
111
2,032
11,896
26,746
2,133
L
12,437
2,921
0
5,448
14,876
10,891
555
2,134
12,742
0
56,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,154
Gold Earned
43,368
397
Minions Killed
499
0
Camps Cleared
0
1,343,589
Distance Traveled
1,419,217
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,598
686
121
9
0
300,745
5
W
Thor
8,144
582
95
7
0
306,128
4
W
Izanami
8,614
615
171
12
0
264,078
2
L
Xbalanque
7,151
511
119
9
0
252,176
1
L
Set
7,000
500
91
7
0
337,174
5
W
Tsukuyomi
8,479
606
84
6
0
264,303
0
L
Hel
6,652
475
72
5
0
268,919
0
L
Sylvanus
6,252
447
19
1
0
216,237
7
W
Terra
8,533
610
28
2
0
283,963
2
L
Fenrir
9,099
650
96
7
0
269,083
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role