Player Matchup

Surtr
Surtr
Gold I
 
Surtr
Gold I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold I
 
Khepri
Gold I
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
HeaIer RoIe
Rama
Gold II
Level 126
God Stats
32W - 24L
1,589 SR
Queue Stats
657W - 676L
1,673 MMR
Solo
Janus
Janus
Platinum IV
Sleepingforesth
Janus
Platinum IV
Level 158
God Stats
21W - 31L
1,528 SR
Queue Stats
203W - 189L
1,672 MMR
Solo
Cliodhna
Cliodhna
Platinum IV
UllrEverything
Cliodhna
Platinum IV
Level 81
God Stats
5W - 7L
1,490 SR
Queue Stats
191W - 190L
1,581 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,521 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,640 SR
1,626 MMR
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
Dylan1046
King Arthur
Gold III
Level 129
God Stats
4W - 4L
1,430 SR
Queue Stats
145W - 156L
1,523 MMR
Solo
Artemis
Artemis
Bronze III
SMURFFING96
Artemis
Bronze III
Level 31
God Stats
3W - 4L
1,767 SR
Queue Stats
19W - 15L
1,600 MMR
Solo
Arachne
Arachne
Platinum V
SuguruGéto
Arachne
Platinum V
Level 69
God Stats
7W - 3L
1,871 SR
Queue Stats
97W - 73L
1,713 MMR
Party 1
Hades
Hades
Platinum IV
defendedmehow8
Hades
Platinum IV
Level 249
God Stats
5W - 4L
1,630 SR
Queue Stats
116W - 101L
1,791 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
3 / 2 / 0
6,620
602
6,179
10,846
5,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
 
Khepri
10
2 / 1 / 2
6,327
575
4,152
7,469
5,045
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 4 / 0
5,876
534
3,127
8,632
2,236
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 3
6,099
554
2,566
6,366
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
10
2 / 6 / 2
5,857
532
6,597
10,492
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
CthulhuSusanoLancelotLoki

VS

Bans
Nu WaThorCharybdisBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
3 / 1 / 4
6,833
621
3,933
8,298
4,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Dylan1046
King Arthur
11
1 / 3 / 2
6,819
620
6,120
7,818
6,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
SMURFFING96
Artemis
13
2 / 1 / 3
6,726
611
6,587
5,449
1,731
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
SuguruGéto
Arachne
13
8 / 2 / 4
7,589
690
7,736
10,866
4,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
4 / 1 / 6
7,771
706
7,321
7,012
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
18
18
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
2
0
1.5
L
Khepri
 
Khepri
2
1
2
3
W
Ne Zha
 
Ne Zha
3
1
4
5
W
King Arthur
Dylan1046
King Arthur
1
3
2
0.67
L
1
4
0
0.25
W
Artemis
SMURFFING96
Artemis
2
1
3
3.5
L
0
5
3
0.3
W
Arachne
SuguruGéto
Arachne
8
2
4
5
L
Cliodhna
2
6
2
0.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,621
Damage
31,697
43,805
Taken
39,443
18,619
Mitigated
20,579
9,842
Healing
19,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,179
1,660
0
1,494
10,846
5,851
0
0
10,846
849
39,732
L
Khepri
 
Khepri
4,152
423
0
1,473
7,469
5,045
0
2,064
5,213
20,747
0
W
Ne Zha
 
Ne Zha
3,933
561
234
3,982
8,298
4,981
0
2,345
5,939
0
23,928
W
King Arthur
Dylan1046
King Arthur
6,120
406
0
2,111
7,818
6,442
87
249
7,569
0
50,524
L
3,127
2,812
0
3,475
8,632
2,236
0
258
8,356
0
40,330
W
Artemis
SMURFFING96
Artemis
6,587
3,241
0
2,598
5,449
1,731
0
1,155
4,294
0
52,859
L
2,566
329
0
717
6,366
1,767
0
1,995
4,123
43,117
0
W
Arachne
SuguruGéto
Arachne
7,736
5,571
0
4,789
10,866
4,164
284
1,638
9,102
0
40,420
L
Cliodhna
6,597
1,025
0
2,683
10,492
3,720
0
2,170
8,162
0
31,320
W
7,321
537
1,143
4,820
7,012
3,261
0
1,435
5,475
51,682
1,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,779
Gold Earned
35,738
347
Minions Killed
365
0
Camps Cleared
0
1,214,501
Distance Traveled
1,174,150
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,620
602
78
7
0
253,128
3
L
Khepri
6,327
575
12
1
0
250,461
7
W
Ne Zha
6,833
621
27
2
0
248,582
3
W
King Arthur
6,819
620
81
7
0
197,174
5
L
Rama
5,876
534
91
8
0
209,001
0
W
Artemis
6,726
611
89
8
0
216,827
3
L
Janus
6,099
554
106
10
0
253,460
1
W
Arachne
7,589
690
62
6
0
274,944
0
L
Cliodhna
5,857
532
60
5
0
248,451
0
W
Hades
7,771
706
106
10
0
236,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role