Player Matchup

King Arthur
King Arthur
Crazyboy Aztek
King Arthur
Level 314
God Stats
117W - 135L
1,512 SR
Queue Stats
668W - 620L
1,457 Elo+
Solo
Hun Batz
Hun Batz
KentuckyChicken4
Hun Batz
Level 41
God Stats
0W - 2L
1,319 SR
Queue Stats
27W - 41L
1,375 Elo+
Solo
Ra
Ra
Shwant1189
Ra
Level 125
God Stats
1W - 3L
1,207 SR
Queue Stats
165W - 163L
1,499 Elo+
Solo
Medusa
Medusa
bouliscool
Medusa
Level 127
God Stats
64W - 47L
1,545 SR
Queue Stats
125W - 117L
1,528 Elo+
Solo
Neith
Neith
thecosmodreamers
Neith
Level 154
God Stats
29W - 28L
1,542 SR
Queue Stats
29W - 28L
1,484 Elo+
Solo
Team Averages
Level 152
1,425 SR
1,469 Elo+

VS

Team Averages
Level 97
1,653 SR
1,490 Elo+
Poseidon
Poseidon
 
Poseidon
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Beau is me1429
Hercules
Level 42
God Stats
5W - 2L
1,747 SR
Queue Stats
179W - 193L
1,464 Elo+
Solo
Thanatos
Thanatos
RovaOmar
Thanatos
Level 110
God Stats
16W - 7L
1,650 SR
Queue Stats
152W - 122L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
S NARTO2757
Cthulhu
Level 62
God Stats
18W - 10L
1,663 SR
Queue Stats
254W - 269L
1,456 Elo+
Party 1
Ishtar
Ishtar
jostyv009
Ishtar
Level 127
God Stats
10W - 4L
1,706 SR
Queue Stats
203W - 200L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crazyboy Aztek
King Arthur
13
1 / 3 / 1
7,980
532
7,291
14,020
7,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 2
5,839
389
4,077
9,636
2,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
1 / 4 / 0
6,293
420
2,546
5,789
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
bouliscool
Medusa
13
3 / 1 / 1
7,728
515
5,670
8,173
2,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

15
3 / 0 / 1
8,217
548
4,277
5,392
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
2 / 3 / 3
8,100
540
6,748
7,372
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
11
1 / 1 / 3
7,019
468
4,420
10,208
8,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
RovaOmar
Thanatos
14
6 / 1 / 2
8,297
553
4,685
12,470
5,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
S NARTO2757
Cthulhu
14
2 / 1 / 1
8,478
565
10,577
9,367
8,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ishtar
jostyv009
Ishtar
13
2 / 3 / 0
7,563
504
4,536
9,287
3,037
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
8
Kills
13
13
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
2
3
3
1.17
W
Hercules
1
1
3
2.5
L
King Arthur
Crazyboy Aztek
King Arthur
1
3
1
0.5
L
0
5
2
0.2
W
Thanatos
RovaOmar
Thanatos
6
1
2
7
W
Cthulhu
S NARTO2757
Cthulhu
2
1
1
2.5
L
1
4
0
0.25
L
Medusa
bouliscool
Medusa
3
1
1
3.5
W
Ishtar
jostyv009
Ishtar
2
3
0
0.67
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,861
Damage
30,966
43,010
Taken
48,704
16,443
Mitigated
27,559
8,300
Healing
19,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,748
1,965
0
1,013
7,372
2,097
1,507
1,591
5,581
57,572
385
W
Hercules
4,420
1,175
0
2,710
10,208
8,321
0
14
10,194
0
24,509
L
King Arthur
Crazyboy Aztek
King Arthur
7,291
319
0
1,562
14,020
7,448
0
9,315
3,776
4,166
53,020
L
4,077
1,356
249
565
9,636
2,930
0
3,485
5,957
0
26,780
W
Thanatos
RovaOmar
Thanatos
4,685
855
0
9,810
12,470
5,477
0
1,061
11,311
0
64,023
W
Cthulhu
S NARTO2757
Cthulhu
10,577
346
153
2,570
9,367
8,627
35
1,350
8,017
54,798
0
L
2,546
146
10
1,412
5,789
1,617
84
2,225
3,564
27,200
1,395
L
Medusa
bouliscool
Medusa
5,670
1,722
0
1,702
8,173
2,701
755
0
8,173
0
46,661
W
Ishtar
jostyv009
Ishtar
4,536
2,254
0
3,635
9,287
3,037
859
0
9,287
0
49,521
L
4,277
967
0
2,800
5,392
1,747
0
1,177
4,215
0
56,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,057
Gold Earned
39,457
368
Minions Killed
423
0
Camps Cleared
0
1,309,146
Distance Traveled
1,523,984
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,100
540
93
6
0
299,052
6
W
Hercules
7,019
468
34
2
0
298,688
4
L
King Arthur
7,980
532
98
7
0
288,036
0
L
Hun Batz
5,839
389
42
3
0
273,237
0
W
Thanatos
8,297
553
116
8
0
339,627
0
W
Cthulhu
8,478
565
93
6
0
303,795
0
L
Ra
6,293
420
52
3
0
196,155
0
L
Medusa
7,728
515
69
5
0
278,004
0
W
Ishtar
7,563
504
87
6
0
282,822
0
L
Neith
8,217
548
107
7
0
273,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role