Player Matchup

Bacchus
Bacchus
Prim on XBOX
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,133 Elo+
Party 2
Danzaburou
Danzaburou
Shadow9wd
Danzaburou
Level 67
God Stats
2W - 2L
1,571 SR
Queue Stats
63W - 82L
1,430 Elo+
Party 2
Lancelot
Lancelot
baldhokage
Lancelot
Level 126
God Stats
2W - 2L
1,674 SR
Queue Stats
110W - 103L
1,533 Elo+
Party 1
Anubis
Anubis
kenmashajin466
Anubis
Level 88
God Stats
26W - 21L
1,542 SR
Queue Stats
47W - 43L
1,446 Elo+
Solo
Nike
Nike
xxkingjonesxx
Nike
Level 80
God Stats
0W - 3L
1,665 SR
Queue Stats
18W - 12L
1,559 Elo+
Party 1
Team Averages
Level 77
1,591 SR
1,420 Elo+

VS

Team Averages
Level 89
1,434 SR
1,427 Elo+
Hera
Hera
DaddyNwcstle
Hera
Level 32
God Stats
9W - 18L
1,254 SR
Queue Stats
11W - 26L
1,364 Elo+
Party 3
Ao Kuang
Ao Kuang
Death Gun9824
Ao Kuang
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,455 Elo+
Solo
Vamana
Vamana
Thanatos1583
Vamana
Level 26
God Stats
4W - 10L
1,390 SR
Queue Stats
5W - 12L
1,364 Elo+
Party 3
Artemis
Artemis
Xcauich44
Artemis
Level 83
God Stats
5W - 5L
1,469 SR
Queue Stats
154W - 163L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
neophoenix5150
Baron Samedi
Level 155
God Stats
38W - 31L
1,559 SR
Queue Stats
38W - 32L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Prim on XBOX
Bacchus
10
2 / 2 / 1
6,489
499
1,439
8,875
7,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Shadow9wd
Danzaburou
10
1 / 3 / 2
5,988
461
4,643
8,461
2,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
baldhokage
Lancelot
13
3 / 1 / 0
6,859
528
3,258
8,023
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 1
6,375
490
3,572
8,937
3,971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 2 / 2
6,313
486
6,072
11,264
6,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,579
506
3,784
4,458
1,296
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
Death Gun9824
Ao Kuang
14
5 / 3 / 1
7,955
612
4,967
11,742
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
13
1 / 0 / 2
7,535
580
5,777
9,691
9,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Xcauich44
Artemis
12
3 / 2 / 2
7,056
543
9,610
6,468
2,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
neophoenix5150
Baron Samedi
12
2 / 0 / 2
6,991
538
4,851
3,483
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
12
12
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
Ao Kuang
Death Gun9824
Ao Kuang
5
3
1
1.83
L
Bacchus
Prim on XBOX
Bacchus
2
2
1
1.25
L
Danzaburou
Shadow9wd
Danzaburou
1
3
2
0.67
W
Vamana
1
0
2
2
W
Artemis
Xcauich44
Artemis
3
2
2
2
L
Lancelot
baldhokage
Lancelot
3
1
0
3
L
1
4
1
0.38
W
Baron Samedi
neophoenix5150
Baron Samedi
2
0
2
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,984
Damage
28,989
45,560
Taken
35,842
23,411
Mitigated
18,539
10,502
Healing
6,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,784
993
0
0
4,458
1,296
196
724
3,734
39,953
0
W
Ao Kuang
Death Gun9824
Ao Kuang
4,967
1,387
0
3,075
11,742
3,997
0
2,612
9,130
46,991
3,414
L
Bacchus
Prim on XBOX
Bacchus
1,439
142
0
1,527
8,875
7,529
0
2,244
6,631
10,292
0
L
Danzaburou
Shadow9wd
Danzaburou
4,643
1,070
0
3,543
8,461
2,409
148
2,385
6,076
0
47,299
W
Vamana
5,777
2,548
0
834
9,691
9,778
52
196
9,495
0
43,872
W
Artemis
Xcauich44
Artemis
9,610
2,737
0
959
6,468
2,194
837
765
5,703
0
42,089
L
Lancelot
baldhokage
Lancelot
3,258
725
0
1,477
8,023
3,301
0
1,926
5,975
0
49,141
L
3,572
21
0
2,470
8,937
3,971
0
5,415
3,488
51,167
427
W
Baron Samedi
neophoenix5150
Baron Samedi
4,851
337
150
1,364
3,483
1,274
120
503
2,980
36,537
0
L
6,072
689
0
1,485
11,264
6,201
0
2,020
8,658
0
34,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,024
Gold Earned
36,116
312
Minions Killed
354
0
Camps Cleared
0
1,263,365
Distance Traveled
1,264,825
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,579
506
61
5
0
256,529
0
W
Ao Kuang
7,955
612
90
7
0
284,785
0
L
Bacchus
6,489
499
11
1
0
257,215
0
L
Danzaburou
5,988
461
89
7
0
245,679
2
W
Vamana
7,535
580
72
6
0
236,604
0
W
Artemis
7,056
543
63
5
0
239,311
0
L
Lancelot
6,859
528
79
6
0
309,181
4
L
Anubis
6,375
490
80
6
0
210,058
0
W
Baron Samedi
6,991
538
68
5
0
247,596
4
L
Nike
6,313
486
53
4
0
241,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role