Player Matchup

Charon
Charon
ARMICH3_02
Charon
Level 127
God Stats
1W - 4L
1,364 SR
Queue Stats
226W - 243L
1,474 Elo+
Party 1
Hachiman
Hachiman
HxG_TRuKi
Hachiman
Level 135
God Stats
5W - 3L
1,744 SR
Queue Stats
98W - 118L
1,519 Elo+
Party 1
Discordia
Discordia
SatanicVictim
Discordia
Level 143
God Stats
5W - 3L
1,613 SR
Queue Stats
47W - 56L
1,504 Elo+
Solo
Arachne
Arachne
j-_-03mocc
Arachne
Level 98
God Stats
31W - 26L
1,615 SR
Queue Stats
72W - 76L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
ripe_stuff
Nu Wa
Level 64
God Stats
5W - 4L
1,575 SR
Queue Stats
142W - 133L
1,449 Elo+
Solo
Team Averages
Level 113
1,582 SR
1,494 Elo+

VS

Team Averages
Level 79
1,534 SR
1,469 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Capyboy99
Chaac
Level 45
God Stats
1W - 3L
1,506 SR
Queue Stats
21W - 47L
1,393 Elo+
Party 2
Ratatoskr
Ratatoskr
Kathi2001G
Ratatoskr
Level 47
God Stats
3W - 5L
1,578 SR
Queue Stats
18W - 38L
1,408 Elo+
Party 2
Tyr
Tyr
jojolepoil
Tyr
Level 55
God Stats
54W - 43L
1,585 SR
Queue Stats
72W - 61L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ARMICH3_02
Charon
12
3 / 2 / 3
6,974
498
5,788
13,903
9,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
HxG_TRuKi
Hachiman
9
0 / 3 / 4
5,900
421
4,256
9,775
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
SatanicVictim
Discordia
8
1 / 0 / 1
5,799
414
3,584
1,639
342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
j-_-03mocc
Arachne
10
4 / 5 / 2
6,278
448
5,924
10,033
3,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
8
0 / 4 / 3
5,996
428
2,255
4,835
1,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 1 / 0
8,743
625
8,094
6,958
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
 
Horus
11
0 / 2 / 5
7,565
540
5,171
12,716
8,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chaac
Capyboy99
Chaac
15
3 / 0 / 3
9,607
686
5,158
8,001
4,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ratatoskr
Kathi2001G
Ratatoskr
14
5 / 2 / 3
8,513
608
6,656
9,369
3,896
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 4 / 4
8,016
573
5,123
17,788
7,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
8
Kills
14
14
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
0
5
W
Horus
 
Horus
0
2
5
1.25
L
Charon
ARMICH3_02
Charon
3
2
3
2.25
W
Chaac
Capyboy99
Chaac
3
0
3
4.5
L
Hachiman
HxG_TRuKi
Hachiman
0
3
4
0.67
W
Ratatoskr
Kathi2001G
Ratatoskr
5
2
3
3.25
L
Discordia
SatanicVictim
Discordia
1
0
1
1.5
L
Arachne
j-_-03mocc
Arachne
4
5
2
1
W
1
4
4
0.75
L
Nu Wa
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,807
Damage
30,202
40,185
Taken
54,832
17,139
Mitigated
27,208
9,962
Healing
21,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,094
3,524
0
3,203
6,958
2,034
5,225
897
6,061
70,536
0
W
Horus
 
Horus
5,171
2,179
545
4,852
12,716
8,669
62
1,938
10,778
0
22,542
L
Charon
ARMICH3_02
Charon
5,788
1,116
1,393
2,729
13,903
9,373
0
4,036
9,738
22,957
388
W
Chaac
Capyboy99
Chaac
5,158
579
0
4,693
8,001
4,656
3,676
1,926
6,075
0
61,770
L
Hachiman
HxG_TRuKi
Hachiman
4,256
2,052
0
1,729
9,775
2,452
0
3,065
6,667
0
31,208
W
Ratatoskr
Kathi2001G
Ratatoskr
6,656
2,498
0
2,267
9,369
3,896
0
1,113
8,256
0
57,532
L
Discordia
SatanicVictim
Discordia
3,584
929
0
719
1,639
342
0
0
1,639
25,141
0
L
Arachne
j-_-03mocc
Arachne
5,924
4,360
0
2,132
10,033
3,938
0
1,082
8,909
0
28,672
W
5,123
452
0
6,305
17,788
7,953
79
5,909
11,879
89
49,732
L
Nu Wa
2,255
514
0
1,260
4,835
1,034
0
0
4,516
24,889
759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,947
Gold Earned
42,444
231
Minions Killed
428
0
Camps Cleared
0
884,447
Distance Traveled
1,571,364
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,743
625
108
8
0
265,657
0
W
Horus
7,565
540
24
2
0
302,709
10
L
Charon
6,974
498
20
1
0
261,301
1
W
Chaac
9,607
686
108
8
0
313,747
0
L
Hachiman
5,900
421
59
4
0
192,309
0
W
Ratatoskr
8,513
608
89
6
0
353,440
0
L
Discordia
5,799
414
53
4
0
108,646
2
L
Arachne
6,278
448
50
4
0
214,569
0
W
Tyr
8,016
573
99
7
0
335,811
13
L
Nu Wa
5,996
428
49
4
0
107,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role