Player Matchup

Serqet
Serqet
Frumunder
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 47L
1,561 Elo+
Solo
Terra
Terra
Jeαn
Terra
Level 179
God Stats
0W - 1L
1,716 SR
Queue Stats
127W - 122L
1,593 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mayhammy
Ah Muzen Cab
Level 174
God Stats
13W - 8L
1,705 SR
Queue Stats
520W - 482L
1,620 Elo+
Solo
Yu Huang
Yu Huang
MysticalWarlock
Yu Huang
Level 152
God Stats
11W - 9L
1,575 SR
Queue Stats
871W - 879L
1,541 Elo+
Solo
Nemesis
Nemesis
psiconap
Nemesis
Level 159
God Stats
15W - 26L
1,443 SR
Queue Stats
459W - 461L
1,617 Elo+
Solo
Team Averages
Level 158
1,588 SR
1,587 Elo+

VS

Team Averages
Level 159
1,551 SR
1,519 Elo+
Danzaburou
Danzaburou
GebsGenocide
Danzaburou
Level 168
God Stats
2W - 3L
1,482 SR
Queue Stats
81W - 97L
1,492 Elo+
Party 1
Kuzenbo
Kuzenbo
HanBae
Kuzenbo
Level 183
God Stats
2W - 1L
1,647 SR
Queue Stats
181W - 185L
1,458 Elo+
Party 1
Janus
Janus
Momosa95
Janus
Level 159
God Stats
13W - 13L
1,473 SR
Queue Stats
433W - 404L
1,566 Elo+
Party 1
Horus
Horus
bugcrim
Horus
Level 142
God Stats
7W - 4L
1,581 SR
Queue Stats
391W - 440L
1,528 Elo+
Solo
King Arthur
King Arthur
cewabul1
King Arthur
Level 141
God Stats
4W - 4L
1,570 SR
Queue Stats
136W - 118L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Frumunder
Serqet
13
1 / 8 / 7
7,938
662
6,291
12,309
5,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Jeαn
Terra
13
2 / 9 / 7
8,207
684
12,518
18,529
14,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
Mayhammy
Ah Muzen Cab
14
2 / 5 / 8
8,437
703
18,546
9,938
4,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
18
6 / 4 / 6
11,006
917
18,012
9,491
4,014
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
psiconap
Nemesis
14
2 / 6 / 6
8,267
689
6,841
13,420
6,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GebsGenocide
Danzaburou
19
13 / 3 / 11
12,381
1,032
13,692
14,710
6,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kuzenbo
HanBae
Kuzenbo
15
3 / 4 / 17
10,055
838
7,654
15,977
20,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Momosa95
Janus
18
10 / 2 / 11
11,363
947
13,596
8,136
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
bugcrim
Horus
15
3 / 3 / 20
9,257
771
6,364
15,350
14,009
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
cewabul1
King Arthur
17
3 / 2 / 25
10,569
881
18,108
24,281
19,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
116
13
Kills
32
32
Deaths
14
34
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Serqet
Frumunder
Serqet
1
8
7
0.56
W
Danzaburou
GebsGenocide
Danzaburou
13
3
11
6.17
W
Kuzenbo
HanBae
Kuzenbo
3
4
17
2.88
L
Terra
Jeαn
Terra
2
9
7
0.61
L
Ah Muzen Cab
Mayhammy
Ah Muzen Cab
2
5
8
1.2
W
Janus
Momosa95
Janus
10
2
11
7.75
L
Yu Huang
6
4
6
2.25
W
Horus
bugcrim
Horus
3
3
20
4.33
W
King Arthur
cewabul1
King Arthur
3
2
25
7.75
L
Nemesis
psiconap
Nemesis
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,208
Damage
59,414
63,687
Taken
78,454
34,988
Mitigated
63,490
10,733
Healing
35,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Frumunder
Serqet
6,291
725
123
767
12,309
5,181
0
4,486
7,423
0
9,115
W
Danzaburou
GebsGenocide
Danzaburou
13,692
2,384
1,209
4,312
14,710
6,160
2,176
3,885
8,069
0
38,348
W
Kuzenbo
HanBae
Kuzenbo
7,654
1,576
1,277
1,426
15,977
20,547
484
4,493
10,604
10,126
1,857
L
Terra
Jeαn
Terra
12,518
662
1,220
3,366
18,529
14,166
0
7,620
10,167
19,710
0
L
Ah Muzen Cab
Mayhammy
Ah Muzen Cab
18,546
4,390
126
1,368
9,938
4,702
0
3,456
6,482
0
37,324
W
Janus
Momosa95
Janus
13,596
715
0
1,392
8,136
2,944
1,426
4,381
3,189
29,123
0
L
Yu Huang
18,012
1,465
122
1,071
9,491
4,014
0
2,865
6,487
37,130
0
W
Horus
bugcrim
Horus
6,364
1,460
7,649
6,021
15,350
14,009
586
6,091
8,609
2,912
5,714
W
King Arthur
cewabul1
King Arthur
18,108
2,667
1,356
10,545
24,281
19,830
215
8,791
14,418
1,477
30,057
L
Nemesis
psiconap
Nemesis
6,841
1,270
111
2,459
13,420
6,925
0
5,222
8,198
0
10,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,855
Gold Earned
53,625
125
Minions Killed
162
0
Camps Cleared
0
986,380
Distance Traveled
1,148,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,938
662
11
1
0
205,679
0
W
Danzaburou
12,381
1,032
65
5
0
240,837
0
W
Kuzenbo
10,055
838
20
2
0
223,384
0
L
Terra
8,207
684
17
1
0
199,884
0
L
Ah Muzen Cab
8,437
703
34
3
0
200,637
0
W
Janus
11,363
947
42
4
0
242,984
0
L
Yu Huang
11,006
917
47
4
0
172,801
0
W
Horus
9,257
771
6
1
0
200,788
0
W
King Arthur
10,569
881
29
2
0
240,866
0
L
Nemesis
8,267
689
16
1
0
207,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role