Player Matchup

Yemoja
Yemoja
Abbadon7964
Yemoja
Level 62
God Stats
1W - 2L
1,446 SR
Queue Stats
285W - 293L
1,434 Elo+
Solo
Thor
Thor
blanc0sentya
Thor
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 99L
1,174 Elo+
Party 1
Arachne
Arachne
bonesLTK
Arachne
Level 26
God Stats
1W - 6L
1,219 SR
Queue Stats
78W - 127L
1,174 Elo+
Party 1
Team Averages
Level 56
1,388 SR
1,261 Elo+

VS

Team Averages
Level 55
1,520 SR
1,302 Elo+
Cthulhu
Cthulhu
Iron_Arsenal
Cthulhu
Level 98
God Stats
18W - 10L
1,721 SR
Queue Stats
253W - 262L
1,425 Elo+
Solo
Jing Wei
Jing Wei
chronicpot69
Jing Wei
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 186L
1,234 Elo+
Solo
Discordia
Discordia
papipablo16
Discordia
Level 30
God Stats
11W - 18L
1,339 SR
Queue Stats
112W - 178L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
4 / 4 / 1
9,832
819
6,619
14,516
13,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
1 / 8 / 5
8,989
749
3,673
13,850
5,455
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
bonesLTK
Arachne
13
2 / 4 / 2
8,176
681
3,119
9,438
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Iron_Arsenal
Cthulhu
17
9 / 3 / 5
11,437
953
12,786
9,061
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
chronicpot69
Jing Wei
14
1 / 3 / 12
9,488
791
5,368
8,824
2,919
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
papipablo16
Discordia
15
6 / 2 / 8
10,109
842
11,709
5,143
1,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
7
Kills
16
16
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
4
4
1
1.13
W
Cthulhu
Iron_Arsenal
Cthulhu
9
3
5
3.83
L
1
8
5
0.44
L
Arachne
bonesLTK
Arachne
2
4
2
0.75
W
Jing Wei
chronicpot69
Jing Wei
1
3
12
2.33
W
Discordia
papipablo16
Discordia
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,411
Damage
29,863
37,804
Taken
23,028
22,124
Mitigated
9,315
5,448
Healing
2,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
6,619
1,617
1,390
130
14,516
13,689
104
7,237
7,044
15,103
0
W
Cthulhu
Iron_Arsenal
Cthulhu
12,786
335
29
0
9,061
4,755
184
2,746
6,315
36,425
2,288
L
3,673
758
79
2,790
13,850
5,455
368
8,838
4,810
0
18,154
L
Arachne
bonesLTK
Arachne
3,119
1,908
0
1,059
9,438
2,980
0
6,944
2,362
0
10,598
W
Jing Wei
chronicpot69
Jing Wei
5,368
3,815
103
1,648
8,824
2,919
2,417
2,847
5,977
0
24,863
W
Discordia
papipablo16
Discordia
11,709
899
0
330
5,143
1,641
481
1,094
4,049
24,786
797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,997
Gold Earned
31,034
51
Minions Killed
147
0
Camps Cleared
0
591,333
Distance Traveled
617,681
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,832
819
12
1
0
199,248
0
W
Cthulhu
11,437
953
69
6
0
205,997
0
L
Thor
8,989
749
27
2
0
177,332
1
L
Arachne
8,176
681
12
1
0
214,753
0
W
Jing Wei
9,488
791
49
4
0
208,330
0
W
Discordia
10,109
842
29
2
0
203,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role