Player Matchup

Athena
Athena
Gold V
 
Athena
Gold V
Level 270
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold IV
NAtive818Thuug
Chang'e
Gold IV
Level 66
God Stats
52W - 59L
1,495 SR
Queue Stats
212W - 224L
1,357 MMR
Solo
Sylvanus
Sylvanus
Gold V
XHerculesSenpaiX
Sylvanus
Gold V
Level 244
God Stats
22W - 29L
1,493 SR
Queue Stats
456W - 469L
1,379 MMR
Solo
Anhur
Anhur
Gold IV
gothart87
Anhur
Gold IV
Level 135
God Stats
1W - 2L
1,314 SR
Queue Stats
227W - 223L
1,335 MMR
Solo
Ra
Ra
Bronze III
radicalista
Ra
Bronze III
Level 43
God Stats
1W - 0L
1,609 SR
Queue Stats
21W - 18L
1,391 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,482 SR
1,392 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 143
1,483 SR
1,393 MMR
Jormungandr
Jormungandr
Gold III
 
Jormungandr
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Silver I
BoompiStrangr
Hercules
Silver I
Level 156
God Stats
7W - 8L
1,558 SR
Queue Stats
294W - 305L
1,330 MMR
Party 2
Eset
Eset
Gold V
BrzT_BLADE
Eset
Gold V
Level 192
God Stats
0W - 1L
1,378 SR
Queue Stats
192W - 214L
1,364 MMR
Solo
Danzaburou
Danzaburou
Bronze III
closet me
Danzaburou
Bronze III
Level 123
God Stats
1W - 3L
1,712 SR
Queue Stats
2W - 6L
1,371 MMR
Party 3
Thanatos
Thanatos
Bronze III
psychobane5848
Thanatos
Bronze III
Level 87
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 3L
1,400 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 2 / 11
8,146
509
4,826
17,899
12,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 5
9,086
568
9,337
10,416
6,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
2 / 3 / 6
7,552
472
4,655
11,925
5,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
gothart87
Anhur
16
4 / 2 / 2
9,478
592
6,403
13,574
4,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
13 / 0 / 1
11,324
708
12,829
7,822
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SusanoCthulhuRatatoskrAh Muzen Cab

VS

Bans
AnubisAchillesThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 4 / 5
7,664
479
10,842
14,709
7,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
BoompiStrangr
Hercules
14
2 / 1 / 0
8,357
522
6,563
12,216
7,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 8 / 1
7,009
438
5,758
9,965
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
closet me
Danzaburou
15
2 / 3 / 3
8,415
526
11,065
11,405
2,962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
12
2 / 6 / 3
6,887
430
7,254
12,510
4,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
22
Kills
8
8
Deaths
22
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
2
11
3.25
L
Jormungandr
 
Jormungandr
0
4
5
0.63
L
Hercules
BoompiStrangr
Hercules
2
1
0
2
L
2
8
1
0.31
W
2
1
5
4.5
W
2
3
6
1.67
L
Danzaburou
closet me
Danzaburou
2
3
3
1.17
W
Anhur
gothart87
Anhur
4
2
2
2.5
L
Thanatos
2
6
3
0.58
W
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,050
Damage
41,482
61,636
Taken
60,805
31,678
Mitigated
24,712
34,139
Healing
18,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,826
905
2,699
4,561
17,899
12,336
242
5,715
11,640
17,225
0
L
Jormungandr
 
Jormungandr
10,842
2,294
192
3,225
14,709
7,546
772
8,467
5,896
47,551
4,386
L
Hercules
BoompiStrangr
Hercules
6,563
1,082
0
3,610
12,216
7,860
0
6,732
5,299
0
61,470
L
5,758
285
190
777
9,965
2,316
11
7,274
2,327
34,478
773
W
9,337
498
3,277
6,799
10,416
6,410
462
1,523
8,306
68,825
0
W
4,655
903
1,472
4,539
11,925
5,339
251
4,015
7,784
28,221
10,177
L
Danzaburou
closet me
Danzaburou
11,065
5,342
0
5,637
11,405
2,962
508
2,717
8,672
0
70,130
W
Anhur
gothart87
Anhur
6,403
4,122
0
7,620
13,574
4,417
266
1,100
12,338
0
86,037
L
Thanatos
7,254
1,911
0
4,954
12,510
4,028
0
5,118
7,105
0
39,305
W
12,829
858
1,044
2,128
7,822
3,176
102
2,758
4,945
88,896
1,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,586
Gold Earned
38,332
492
Minions Killed
425
0
Camps Cleared
0
1,556,696
Distance Traveled
1,540,070
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,146
509
26
2
0
332,174
2
L
Jormungandr
7,664
479
77
5
0
298,906
2
L
Hercules
8,357
522
115
7
0
314,945
4
L
Eset
7,009
438
56
4
0
265,958
2
W
Chang'e
9,086
568
109
7
0
325,788
3
W
Sylvanus
7,552
472
56
4
0
284,605
5
L
Danzaburou
8,415
526
114
7
0
301,723
2
W
Anhur
9,478
592
139
9
0
280,020
1
L
Thanatos
6,887
430
63
4
0
358,538
0
W
Ra
11,324
708
162
10
0
334,109
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role