Player Matchup

Fenrir
Fenrir
BuZz La Tatane
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
Esteburne RS 95
Ra
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Vamana
Vamana
NicoCalis
Vamana
Level 61
God Stats
6W - 8L
1,571 SR
Queue Stats
57W - 62L
1,475 Elo+
Solo
Danzaburou
Danzaburou
aurorka_3
Danzaburou
Level 107
God Stats
96W - 93L
1,473 SR
Queue Stats
290W - 354L
1,387 Elo+
Solo
Maui
Maui
mathestudent
Maui
Level 162
God Stats
3W - 3L
1,671 SR
Queue Stats
23W - 41L
1,353 Elo+
Solo
Team Averages
Level 99
1,543 SR
1,443 Elo+

VS

Team Averages
Level 92
1,418 SR
1,443 Elo+
Odin
Odin
 
Odin
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DragonYeti
Ares
Level 119
God Stats
4W - 4L
1,399 SR
Queue Stats
28W - 26L
1,454 Elo+
Solo
Discordia
Discordia
TheBadBlade
Discordia
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 80L
1,475 Elo+
Party 1
Surtr
Surtr
caosflo44636
Surtr
Level 47
God Stats
1W - 1L
1,189 SR
Queue Stats
12W - 15L
1,340 Elo+
Solo
Olorun
Olorun
wrestling-kid
Olorun
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 64L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
5,399
415
2,721
8,714
2,674
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 7 / 0
6,390
492
2,901
8,199
1,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
NicoCalis
Vamana
10
3 / 2 / 0
5,981
460
4,749
6,216
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
aurorka_3
Danzaburou
11
4 / 6 / 0
6,737
518
5,722
11,165
3,148
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 3
5,284
406
2,874
7,022
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
4 / 1 / 3
7,644
588
2,970
6,046
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 6
6,279
483
3,830
6,029
4,581
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
TheBadBlade
Discordia
15
9 / 2 / 2
8,933
687
11,255
7,234
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 1 / 2
7,570
582
5,625
8,861
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
3 / 2 / 3
7,606
585
5,908
6,682
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
19
21
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
1
3
5.5
L
0
5
3
0.3
W
0
2
6
1.5
L
1
7
0
0.14
L
Vamana
NicoCalis
Vamana
3
2
0
1.5
W
Discordia
TheBadBlade
Discordia
9
2
2
5
L
Danzaburou
aurorka_3
Danzaburou
4
6
0
0.67
W
3
1
2
4
L
0
1
3
1.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,967
Damage
29,588
41,316
Taken
34,852
13,920
Mitigated
15,211
6,162
Healing
5,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,970
807
0
417
6,046
2,764
0
449
5,558
0
45,553
L
2,721
442
0
402
8,714
2,674
11
2,897
5,817
0
26,266
W
3,830
50
0
125
6,029
4,581
290
509
5,403
22,143
0
L
2,901
347
0
1,252
8,199
1,862
23
6,771
1,428
34,907
0
L
Vamana
NicoCalis
Vamana
4,749
2,674
0
2,562
6,216
2,744
0
559
5,657
0
28,391
W
Discordia
TheBadBlade
Discordia
11,255
1,139
0
1,233
7,234
2,155
26
1,962
5,213
69,095
2,556
L
Danzaburou
aurorka_3
Danzaburou
5,722
1,888
0
1,158
11,165
3,148
0
7,985
3,180
0
33,337
W
5,625
2,315
0
2,048
8,861
3,341
345
941
7,847
339
37,125
L
2,874
285
0
788
7,022
3,492
0
2,627
4,395
13,435
0
W
5,908
2,995
0
1,535
6,682
2,370
3,283
1,434
5,056
44,303
2,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,791
Gold Earned
38,032
245
Minions Killed
357
0
Camps Cleared
0
1,195,016
Distance Traveled
1,322,974
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,644
588
76
6
0
283,035
0
L
Fenrir
5,399
415
52
4
0
282,575
0
W
Ares
6,279
483
30
2
0
255,753
6
L
Ra
6,390
492
76
6
0
227,478
0
L
Vamana
5,981
460
37
3
0
202,081
0
W
Discordia
8,933
687
117
9
0
269,515
0
L
Danzaburou
6,737
518
55
4
0
216,564
0
W
Surtr
7,570
582
58
4
0
268,875
0
L
Maui
5,284
406
25
2
0
266,318
4
W
Olorun
7,606
585
76
6
0
245,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role