Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
ElCumentio
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,447 Elo+
Solo
Rama
Rama
Papudepapusgrove
Rama
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,665 Elo+
Solo
Fafnir
Fafnir
RawtashkShawan
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 82L
1,463 Elo+
Solo
Anubis
Anubis
rexarmy
Anubis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,529 Elo+
Party 1
Team Averages
Level 74
1,500 SR
1,521 Elo+

VS

Team Averages
Level 113
1,464 SR
1,479 Elo+
Danzaburou
Danzaburou
DominaDiaboli
Danzaburou
Level 125
God Stats
20W - 20L
1,544 SR
Queue Stats
605W - 630L
1,458 Elo+
Solo
Sol
Sol
MinnieYongsun
Sol
Level 128
God Stats
2W - 2L
1,467 SR
Queue Stats
94W - 81L
1,523 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MotorBoattin
Ah Muzen Cab
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 33L
1,431 Elo+
Solo
Nut
Nut
ihateanime
Nut
Level 104
God Stats
2W - 1L
1,693 SR
Queue Stats
82W - 55L
1,512 Elo+
Solo
Maui
Maui
keruli
Maui
Level 103
God Stats
1W - 2L
1,117 SR
Queue Stats
106W - 99L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
2 / 3 / 4
6,418
1,284
4,072
9,288
6,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
ElCumentio
Chernobog
11
1 / 3 / 3
5,580
1,116
4,147
6,920
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 1 / 4
6,398
1,280
5,433
5,421
2,112
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
2 / 3 / 4
6,532
1,306
3,508
8,716
8,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
rexarmy
Anubis
5
0 / 0 / 0
4,524
905
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DominaDiaboli
Danzaburou
11
1 / 1 / 5
6,101
1,220
2,952
4,627
1,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 2 / 6
6,628
1,326
8,729
4,356
1,541
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
MotorBoattin
Ah Muzen Cab
11
3 / 1 / 5
6,486
1,297
6,588
3,312
1,362
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 4
6,374
1,275
5,820
3,512
1,294
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
keruli
Maui
11
2 / 1 / 7
6,645
1,329
3,489
6,771
6,649
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
7
Kills
10
10
Deaths
7
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
3
4
1.33
W
Danzaburou
DominaDiaboli
Danzaburou
1
1
5
3.5
L
Chernobog
ElCumentio
Chernobog
1
3
3
0.83
W
2
2
6
2.5
W
Ah Muzen Cab
MotorBoattin
Ah Muzen Cab
3
1
5
5.5
L
2
1
4
4
L
2
3
4
1.33
W
2
2
4
2
W
Maui
keruli
Maui
2
1
7
5.5
L
Anubis
rexarmy
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,160
Damage
27,578
30,345
Taken
22,578
19,481
Mitigated
12,791
9,047
Healing
6,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,072
197
987
903
9,288
6,344
0
3,519
5,769
6,661
0
W
Danzaburou
DominaDiaboli
Danzaburou
2,952
510
268
1,787
4,627
1,945
463
1,842
2,785
0
11,120
L
Chernobog
ElCumentio
Chernobog
4,147
2,562
329
1,421
6,920
2,526
0
3,983
2,937
0
13,487
W
8,729
3,893
956
1,645
4,356
1,541
1,051
749
3,607
19,783
953
W
Ah Muzen Cab
MotorBoattin
Ah Muzen Cab
6,588
1,653
330
347
3,312
1,362
676
937
2,375
0
11,581
L
5,433
4,695
358
1,629
5,421
2,112
0
1,920
3,501
0
17,198
L
3,508
432
1,475
1,945
8,716
8,499
0
2,710
6,006
5,216
522
W
5,820
4,127
0
79
3,512
1,294
668
994
2,518
0
8,790
W
Maui
keruli
Maui
3,489
735
210
1,259
6,771
6,649
276
2,644
4,127
6,435
0
L
Anubis
rexarmy
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,452
Gold Earned
32,234
64
Minions Killed
71
0
Camps Cleared
0
434,431
Distance Traveled
561,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,418
1,284
9
2
0
109,744
0
W
Danzaburou
6,101
1,220
11
2
0
117,415
0
L
Chernobog
5,580
1,116
16
3
0
130,234
0
W
Sol
6,628
1,326
27
5
0
107,131
0
W
Ah Muzen Cab
6,486
1,297
10
2
0
114,048
0
L
Rama
6,398
1,280
36
7
0
102,969
0
L
Fafnir
6,532
1,306
3
1
0
91,484
0
W
Nut
6,374
1,275
14
3
0
116,926
0
W
Maui
6,645
1,329
9
2
0
106,261
0
L
Anubis
4,524
905
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role