Player Matchup

Odin
Odin
 
Odin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Anticay
Chaac
Level 174
God Stats
7W - 4L
1,705 SR
Queue Stats
699W - 730L
1,514 Elo+
Solo
Anhur
Anhur
DHomme
Anhur
Level 159
God Stats
10W - 9L
1,646 SR
Queue Stats
1,234W - 642L
1,732 Elo+
Party 2
Jing Wei
Jing Wei
Ferseti
Jing Wei
Level 153
God Stats
1W - 4L
1,288 SR
Queue Stats
356W - 364L
1,509 Elo+
Solo
Sol
Sol
IamScythed
Sol
Level 165
God Stats
4W - 8L
1,326 SR
Queue Stats
575W - 449L
1,673 Elo+
Party 2
Team Averages
Level 158
1,493 SR
1,585 Elo+

VS

Team Averages
Level 171
1,636 SR
1,640 Elo+
Ne Zha
Ne Zha
MycroTy_BR96
Ne Zha
Level 206
God Stats
3W - 0L
1,760 SR
Queue Stats
169W - 152L
1,580 Elo+
Party 1
Thoth
Thoth
SSEMPITERNALL
Thoth
Level 107
God Stats
7W - 5L
1,583 SR
Queue Stats
215W - 171L
1,574 Elo+
Party 1
Tyr
Tyr
SelvesteGud
Tyr
Level 219
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 129L
1,672 Elo+
Solo
Hera
Hera
UnicornTeаrs
Hera
Level 218
God Stats
3W - 0L
1,927 SR
Queue Stats
23W - 23L
1,788 Elo+
Solo
Nut
Nut
ayearis
Nut
Level 107
God Stats
3W - 3L
1,408 SR
Queue Stats
205W - 185L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
1
0 / 0 / 0
1,276
255
0
0
0
Chaac
Anticay
Chaac
12
0 / 1 / 3
5,524
1,105
5,034
5,786
5,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Anhur
DHomme
Anhur
11
3 / 2 / 0
5,943
1,189
3,929
3,963
1,476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
Ferseti
Jing Wei
9
0 / 2 / 3
5,037
1,007
1,797
3,797
1,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 2 / 2
5,077
1,015
3,797
4,227
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
0 / 0 / 6
6,153
1,231
3,613
5,233
3,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 0 / 3
6,064
1,213
4,741
2,057
698
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
2 / 1 / 3
6,172
1,234
2,328
5,585
4,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 1 / 2
6,346
1,269
2,853
3,169
1,196
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nut
9
0 / 1 / 1
5,493
1,099
3,098
3,138
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
3
Kills
7
7
Deaths
3
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
L
Chaac
Anticay
Chaac
0
1
3
1.5
L
Anhur
DHomme
Anhur
3
2
0
1.5
L
Jing Wei
Ferseti
Jing Wei
0
2
3
0.75
L
0
2
2
0.5
W
Ne Zha
0
0
6
3
W
2
0
3
3.5
W
2
1
3
3.5
W
3
1
2
4
W
Nut
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,557
Damage
16,633
17,773
Taken
19,182
9,386
Mitigated
11,475
6,654
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
Anticay
Chaac
5,034
328
401
2,926
5,786
5,185
0
1,440
4,273
0
12,802
L
Anhur
DHomme
Anhur
3,929
1,609
0
890
3,963
1,476
0
1,769
2,127
0
7,117
L
Jing Wei
Ferseti
Jing Wei
1,797
904
385
784
3,797
1,444
0
1,869
1,852
0
6,073
L
3,797
42
0
1,268
4,227
1,281
0
2,251
1,927
8,366
285
W
Ne Zha
3,613
80
0
822
5,233
3,533
54
1,356
3,501
0
13,151
W
4,741
52
894
926
2,057
698
666
634
1,303
13,248
0
W
2,328
33
940
1,391
5,585
4,966
36
307
5,054
0
4,266
W
2,853
336
1,255
779
3,169
1,196
496
410
2,567
6,578
0
W
Nut
3,098
1,584
0
539
3,138
1,082
446
369
2,692
0
9,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,857
Gold Earned
30,228
54
Minions Killed
65
0
Camps Cleared
0
406,496
Distance Traveled
498,318
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
1,276
255
0
0
0
0
0
L
Chaac
5,524
1,105
16
3
0
106,316
0
L
Anhur
5,943
1,189
14
3
0
96,255
0
L
Jing Wei
5,037
1,007
11
2
0
112,366
0
L
Sol
5,077
1,015
13
3
0
91,559
1
W
Ne Zha
6,153
1,231
14
3
0
91,171
0
W
Thoth
6,064
1,213
11
2
0
101,417
0
W
Tyr
6,172
1,234
5
1
0
99,707
0
W
Hera
6,346
1,269
14
3
0
101,669
0
W
Nut
5,493
1,099
21
4
0
104,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role