Player Matchup

Anhur
Anhur
Jaori
Anhur
Level 181
God Stats
112W - 19L
1,968 SR
Queue Stats
997W - 187L
2,131 Elo+
Party 2
He Bo
He Bo
Lunosityz
He Bo
Level 197
God Stats
9W - 1L
1,686 SR
Queue Stats
594W - 175L
2,042 Elo+
Party 2
Horus
Horus
Robthepro
Horus
Level 158
God Stats
5W - 2L
1,759 SR
Queue Stats
46W - 43L
1,643 Elo+
Solo
Team Averages
Level 179
1,804 SR
1,939 Elo+

VS

Team Averages
Level 49
1,622 SR
1,591 Elo+
Kuzenbo
Kuzenbo
ChildTouch
Kuzenbo
Level 47
God Stats
4W - 6L
1,596 SR
Queue Stats
47W - 49L
1,596 Elo+
Party 1
Arachne
Arachne
IMBETTERRRRR
Arachne
Level 41
God Stats
1W - 2L
1,767 SR
Queue Stats
69W - 53L
1,630 Elo+
Party 1
Ratatoskr
Ratatoskr
iGaerkeZ
Ratatoskr
Level 59
God Stats
6W - 10L
1,502 SR
Queue Stats
92W - 94L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jaori
Anhur
17
11 / 0 / 6
10,754
1,075
12,929
5,802
2,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Lunosityz
He Bo
15
5 / 2 / 13
9,622
962
11,730
7,708
2,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Horus
Robthepro
Horus
15
2 / 0 / 16
9,186
919
6,844
12,640
11,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChildTouch
Kuzenbo
12
0 / 6 / 2
7,181
718
3,186
12,237
11,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Arachne
IMBETTERRRRR
Arachne
11
1 / 6 / 1
7,556
756
4,488
11,198
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
iGaerkeZ
Ratatoskr
14
1 / 6 / 1
8,280
828
7,827
11,877
3,936
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
18
Kills
2
2
Deaths
18
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ChildTouch
Kuzenbo
0
6
2
0.17
L
Arachne
IMBETTERRRRR
Arachne
1
6
1
0.25
W
Anhur
Jaori
Anhur
11
0
6
14
W
He Bo
Lunosityz
He Bo
5
2
13
5.75
W
Horus
Robthepro
Horus
2
0
16
10
L
Ratatoskr
iGaerkeZ
Ratatoskr
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,503
Damage
15,501
26,150
Taken
35,312
17,134
Mitigated
20,543
9,518
Healing
3,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ChildTouch
Kuzenbo
3,186
869
0
2,316
12,237
11,241
0
4,605
7,377
14,311
155
L
Arachne
IMBETTERRRRR
Arachne
4,488
3,672
0
693
11,198
5,366
0
3,451
7,478
0
14,916
W
Anhur
Jaori
Anhur
12,929
8,770
0
3,386
5,802
2,402
2,612
299
5,503
0
54,870
W
He Bo
Lunosityz
He Bo
11,730
956
0
2,379
7,708
2,837
900
1,410
6,298
47,877
0
W
Horus
Robthepro
Horus
6,844
2,341
448
3,305
12,640
11,895
352
1,350
11,290
0
25,897
L
Ratatoskr
iGaerkeZ
Ratatoskr
7,827
432
0
895
11,877
3,936
0
3,682
7,953
0
34,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,562
Gold Earned
23,017
207
Minions Killed
108
0
Camps Cleared
0
586,306
Distance Traveled
533,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,181
718
18
2
0
168,089
0
L
Arachne
7,556
756
30
3
0
177,605
0
W
Anhur
10,754
1,075
96
10
0
183,902
0
W
He Bo
9,622
962
80
8
0
191,819
0
W
Horus
9,186
919
31
3
0
210,585
0
L
Ratatoskr
8,280
828
60
6
0
187,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role