Player Matchup

Jing Wei
Jing Wei
Calamitybob
Jing Wei
Level 103
God Stats
1W - 0L
1,673 SR
Queue Stats
196W - 38L
1,873 Elo+
Party 1
Janus
Janus
Opelman
Janus
Level 129
God Stats
4W - 0L
2,006 SR
Queue Stats
114W - 25L
1,862 Elo+
Party 1
Sylvanus
Sylvanus
ValesEdges
Sylvanus
Level 126
God Stats
16W - 3L
1,797 SR
Queue Stats
215W - 42L
1,869 Elo+
Party 1
Team Averages
Level 119
1,825 SR
1,868 Elo+

VS

Team Averages
Level 127
1,611 SR
1,521 Elo+
Geb
Geb
IndominusJ
Geb
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,602 Elo+
Solo
Tyr
Tyr
antraxtor
Tyr
Level 158
God Stats
6W - 8L
1,483 SR
Queue Stats
428W - 467L
1,510 Elo+
Party 2
Ishtar
Ishtar
bart_allen26
Ishtar
Level 106
God Stats
6W - 2L
1,850 SR
Queue Stats
63W - 68L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Calamitybob
Jing Wei
15
1 / 0 / 8
9,181
835
7,825
8,760
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Opelman
Janus
16
8 / 0 / 3
10,189
926
9,921
5,730
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
ValesEdges
Sylvanus
15
3 / 0 / 9
9,209
837
9,801
10,072
6,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
6,916
629
4,825
11,639
9,269
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 5 / 0
7,282
662
4,910
12,990
7,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
14
0 / 4 / 0
7,569
688
5,758
7,779
2,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Calamitybob
Jing Wei
1
0
8
5
L
0
3
0
0
W
Janus
Opelman
Janus
8
0
3
9.5
W
Sylvanus
ValesEdges
Sylvanus
3
0
9
7.5
L
0
5
0
0
L
Ishtar
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,547
Damage
15,493
24,562
Taken
32,408
12,057
Mitigated
19,426
12,678
Healing
4,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Calamitybob
Jing Wei
7,825
4,552
0
540
8,760
3,577
2,034
1,122
7,638
0
37,272
L
4,825
221
0
890
11,639
9,269
0
6,727
4,798
10,465
0
W
Janus
Opelman
Janus
9,921
759
0
444
5,730
2,161
712
1,612
4,116
33,858
0
W
Sylvanus
ValesEdges
Sylvanus
9,801
1,743
5,532
6,162
10,072
6,319
313
2,128
7,940
18,480
1,468
L
4,910
213
0
3,208
12,990
7,527
0
7,336
5,554
0
20,804
L
Ishtar
5,758
2,497
0
804
7,779
2,630
0
5,147
2,606
0
28,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,579
Gold Earned
21,767
141
Minions Killed
89
0
Camps Cleared
0
632,641
Distance Traveled
574,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,181
835
60
5
0
227,081
0
L
Geb
6,916
629
8
1
0
205,032
0
W
Janus
10,189
926
55
5
0
216,064
0
W
Sylvanus
9,209
837
26
2
0
189,496
0
L
Tyr
7,282
662
29
3
0
185,434
0
L
Ishtar
7,569
688
52
5
0
183,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role