Player Matchup

Artemis
Artemis
C0CimusPrime
Artemis
Level 121
God Stats
1W - 4L
1,547 SR
Queue Stats
2W - 7L
1,172 Elo+
Party 2
Janus
Janus
Cali Prim3
Janus
Level 158
God Stats
1W - 0L
1,608 SR
Queue Stats
2W - 2L
1,350 Elo+
Party 2
Cthulhu
Cthulhu
Fast Aperature
Cthulhu
Level 122
God Stats
1W - 0L
1,415 SR
Queue Stats
6W - 8L
1,353 Elo+
Party 2
Horus
Horus
Shadowking1122
Horus
Level 144
God Stats
2W - 1L
1,457 SR
Queue Stats
9W - 13L
1,383 Elo+
Party 2
Loki
Loki
lovetheflyest
Loki
Level 44
God Stats
2W - 6L
1,341 SR
Queue Stats
30W - 44L
1,401 Elo+
Solo
Team Averages
Level 118
1,474 SR
1,332 Elo+

VS

Team Averages
Level 100
1,503 SR
1,511 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Dirty Lil Q Tip
Zeus
Level 148
God Stats
21W - 15L
1,583 SR
Queue Stats
173W - 212L
1,493 Elo+
Solo
Thanatos
Thanatos
GodofRuby
Thanatos
Level 65
God Stats
25W - 13L
1,669 SR
Queue Stats
47W - 33L
1,534 Elo+
Party 1
Geb
Geb
Mrhotpenguin
Geb
Level 96
God Stats
0W - 2L
1,262 SR
Queue Stats
30W - 29L
1,466 Elo+
Solo
Guan Yu
Guan Yu
RoyalV1per
Guan Yu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 133L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
C0CimusPrime
Artemis
13
5 / 0 / 5
7,336
734
7,607
5,977
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
11
2 / 0 / 1
6,252
625
2,731
3,419
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 2 / 3
6,767
677
4,842
12,404
5,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
6 / 0 / 0
7,199
720
5,458
8,497
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
3 / 1 / 0
5,805
581
2,182
6,514
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 6 / 0
4,692
469
3,500
6,632
1,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 0
5,438
544
3,115
3,966
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
GodofRuby
Thanatos
10
2 / 4 / 0
5,456
546
4,514
8,365
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 1
5,026
503
2,808
9,797
5,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
RoyalV1per
Guan Yu
8
0 / 4 / 0
4,803
480
1,905
6,759
5,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
21
Kills
2
3
Deaths
21
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
0
0
W
Artemis
C0CimusPrime
Artemis
5
0
5
7.5
W
Janus
2
0
1
2.5
L
0
3
0
0
W
5
2
3
3.25
L
Thanatos
GodofRuby
Thanatos
2
4
0
0.5
L
0
4
1
0.13
L
Guan Yu
RoyalV1per
Guan Yu
0
4
0
0
W
6
0
0
6
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,820
Damage
15,842
36,811
Taken
35,519
14,561
Mitigated
15,077
17,835
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,500
1,747
0
900
6,632
1,362
0
1,462
5,170
24,924
5,904
W
Artemis
C0CimusPrime
Artemis
7,607
3,322
0
2,638
5,977
1,874
690
2,873
3,104
0
57,245
W
Janus
2,731
146
0
1,772
3,419
793
228
1,181
2,036
39,118
614
L
3,115
255
0
394
3,966
999
0
1,449
2,517
34,238
732
W
4,842
1,072
1,904
3,760
12,404
5,377
81
3,615
8,691
20,043
0
L
Thanatos
GodofRuby
Thanatos
4,514
1,395
0
5,364
8,365
2,233
0
1,312
7,053
0
25,612
L
2,808
507
26
1,753
9,797
5,039
0
3,245
6,552
16,500
0
L
Guan Yu
RoyalV1per
Guan Yu
1,905
129
136
1,734
6,759
5,444
0
0
6,759
0
21,007
W
5,458
1,713
0
4,006
8,497
4,821
0
88
8,146
0
38,711
W
2,182
251
0
3,755
6,514
1,696
0
1,129
5,253
0
31,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,359
Gold Earned
25,415
332
Minions Killed
225
0
Camps Cleared
0
980,620
Distance Traveled
1,019,276
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,692
469
41
4
0
180,223
0
W
Artemis
7,336
734
103
10
0
185,816
0
W
Janus
6,252
625
79
8
0
222,221
0
L
Zeus
5,438
544
82
8
0
195,648
2
W
Cthulhu
6,767
677
26
3
0
211,251
0
L
Thanatos
5,456
546
43
4
0
250,571
0
L
Geb
5,026
503
19
2
0
217,428
0
L
Guan Yu
4,803
480
40
4
0
175,406
0
W
Horus
7,199
720
56
6
0
165,841
4
W
Loki
5,805
581
68
7
0
195,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role