Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
C0T0
Chaac
Level 122
God Stats
2W - 0L
1,617 SR
Queue Stats
84W - 51L
1,633 Elo+
Solo
Kali
Kali
SeidLord
Kali
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 142L
1,553 Elo+
Party 2
Ymir
Ymir
T_Drage
Ymir
Level 122
God Stats
8W - 6L
1,675 SR
Queue Stats
367W - 319L
1,595 Elo+
Solo
Rama
Rama
kurjaky
Rama
Level 129
God Stats
3W - 2L
1,943 SR
Queue Stats
253W - 209L
1,618 Elo+
Solo
Team Averages
Level 132
1,647 SR
1,580 Elo+

VS

Team Averages
Level 160
1,600 SR
1,526 Elo+
Kumbhakarna
Kumbhakarna
Fenixirows
Kumbhakarna
Level 123
God Stats
1W - 1L
1,772 SR
Queue Stats
58W - 30L
1,595 Elo+
Solo
Hun Batz
Hun Batz
Forever
Hun Batz
Level 170
God Stats
9W - 6L
1,699 SR
Queue Stats
496W - 418L
1,548 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LIPRIKOL
Tsukuyomi
Level 149
God Stats
20W - 27L
1,467 SR
Queue Stats
478W - 466L
1,464 Elo+
Solo
Agni
Agni
Phoeniixii
Agni
Level 157
God Stats
3W - 5L
1,430 SR
Queue Stats
560W - 469L
1,550 Elo+
Party 1
Hou Yi
Hou Yi
S0laire0fAstora
Hou Yi
Level 200
God Stats
1W - 1L
1,632 SR
Queue Stats
172W - 177L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 1 / 4
6,968
697
3,417
3,332
899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
C0T0
Chaac
10
1 / 2 / 2
6,058
606
3,717
6,557
5,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kali
11
3 / 2 / 1
6,419
642
3,976
11,302
3,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
T_Drage
Ymir
12
2 / 2 / 1
7,160
716
3,286
8,264
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rama
kurjaky
Rama
12
2 / 1 / 2
6,480
648
5,649
6,889
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Fenixirows
Kumbhakarna
2
0 / 1 / 0
3,627
363
113
1,535
575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Forever
Hun Batz
10
1 / 3 / 3
5,504
550
3,367
7,232
2,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
LIPRIKOL
Tsukuyomi
12
4 / 1 / 1
6,010
601
4,164
6,650
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 4 / 3
5,961
596
5,693
6,328
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
5,465
547
4,437
7,696
2,505
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
12
Kills
8
8
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
4
6
W
Chaac
C0T0
Chaac
1
2
2
1
L
Kumbhakarna
Fenixirows
Kumbhakarna
0
1
0
0
L
Hun Batz
Forever
Hun Batz
1
3
3
0.83
L
Tsukuyomi
LIPRIKOL
Tsukuyomi
4
1
1
4.5
L
2
4
3
0.88
L
1
3
1
0.5
W
Kali
3
2
1
1.75
W
Ymir
T_Drage
Ymir
2
2
1
1.25
W
Rama
kurjaky
Rama
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,045
Damage
17,774
36,344
Taken
29,441
16,249
Mitigated
9,976
18,057
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,417
658
0
1,632
3,332
899
823
1,339
1,993
39,644
0
W
Chaac
C0T0
Chaac
3,717
365
0
2,429
6,557
5,531
0
1,092
5,426
0
22,770
L
Kumbhakarna
Fenixirows
Kumbhakarna
113
47
0
231
1,535
575
0
322
1,213
1,067
0
L
Hun Batz
Forever
Hun Batz
3,367
193
0
2,222
7,232
2,876
0
2,497
4,389
0
25,578
L
Tsukuyomi
LIPRIKOL
Tsukuyomi
4,164
744
0
3,118
6,650
2,089
0
1,464
5,186
0
32,573
L
5,693
249
0
1,327
6,328
1,931
0
1,898
4,384
44,441
0
L
4,437
2,587
0
2,936
7,696
2,505
0
74
7,622
0
33,652
W
Kali
3,976
1,205
0
7,963
11,302
3,646
0
2,047
9,182
0
36,083
W
Ymir
T_Drage
Ymir
3,286
568
0
2,150
8,264
3,593
20
1,328
6,456
35,620
2,711
W
Rama
kurjaky
Rama
5,649
3,921
0
3,883
6,889
2,580
110
0
6,889
0
51,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,085
Gold Earned
26,567
368
Minions Killed
283
0
Camps Cleared
0
999,237
Distance Traveled
903,800
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,968
697
80
8
0
199,750
4
W
Chaac
6,058
606
29
3
0
215,206
0
L
Kumbhakarna
3,627
363
1
0
0
35,437
1
L
Hun Batz
5,504
550
51
5
0
205,092
0
L
Tsukuyomi
6,010
601
67
7
0
250,766
0
L
Agni
5,961
596
97
10
0
217,923
0
L
Hou Yi
5,465
547
67
7
0
194,582
3
W
Kali
6,419
642
69
7
0
232,867
0
W
Ymir
7,160
716
94
9
0
167,158
0
W
Rama
6,480
648
96
10
0
184,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role