Player Matchup

Bacchus
Bacchus
LxdyLunaa
Bacchus
Level 153
God Stats
4W - 2L
1,633 SR
Queue Stats
332W - 346L
1,437 Elo+
Party 2
Sun Wukong
Sun Wukong
MrMarcEddy
Sun Wukong
Level 158
God Stats
6W - 6L
1,491 SR
Queue Stats
233W - 256L
1,418 Elo+
Party 2
Bastet
Bastet
TyOnTizum
Bastet
Level 136
God Stats
6W - 0L
1,932 SR
Queue Stats
205W - 219L
1,483 Elo+
Party 2
Zeus
Zeus
grezgaming2406
Zeus
Level 130
God Stats
21W - 15L
1,584 SR
Queue Stats
310W - 314L
1,427 Elo+
Solo
Skadi
Skadi
rxbittt
Skadi
Level 64
God Stats
15W - 16L
1,554 SR
Queue Stats
82W - 99L
1,475 Elo+
Party 2
Team Averages
Level 128
1,639 SR
1,448 Elo+

VS

Team Averages
Level 120
1,551 SR
1,464 Elo+
Neith
Neith
LaLiLuLeo
Neith
Level 131
God Stats
8W - 7L
1,548 SR
Queue Stats
376W - 373L
1,496 Elo+
Party 1
Merlin
Merlin
Madhattertwo14
Merlin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,441 Elo+
Party 3
Surtr
Surtr
PurdyThePurson
Surtr
Level 129
God Stats
2W - 2L
1,466 SR
Queue Stats
211W - 213L
1,438 Elo+
Party 3
Arachne
Arachne
SkusSkus
Arachne
Level 69
God Stats
2W - 2L
1,629 SR
Queue Stats
12W - 15L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
Wannygator
Baron Samedi
Level 128
God Stats
1W - 4L
1,610 SR
Queue Stats
109W - 112L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LxdyLunaa
Bacchus
13
1 / 0 / 8
8,094
540
9,340
11,007
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sun Wukong
MrMarcEddy
Sun Wukong
15
5 / 0 / 2
9,432
629
8,306
9,001
5,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
TyOnTizum
Bastet
15
4 / 1 / 9
8,710
581
8,520
11,291
4,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
7 / 2 / 1
9,256
617
8,815
5,355
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
rxbittt
Skadi
14
3 / 3 / 4
8,229
549
7,198
8,135
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LaLiLuLeo
Neith
13
3 / 2 / 1
7,480
499
6,347
11,031
4,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
0 / 4 / 0
7,495
500
3,199
6,466
1,460
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
0 / 5 / 0
7,047
470
4,571
11,620
7,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
SkusSkus
Arachne
14
2 / 5 / 0
7,700
513
4,383
16,428
5,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Wannygator
Baron Samedi
11
1 / 4 / 3
7,075
472
7,189
12,154
9,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
20
Kills
6
6
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
LaLiLuLeo
Neith
3
2
1
1.75
W
Bacchus
LxdyLunaa
Bacchus
1
0
8
5
L
0
4
0
0
W
Sun Wukong
MrMarcEddy
Sun Wukong
5
0
2
6
L
0
5
0
0
L
Arachne
SkusSkus
Arachne
2
5
0
0.4
W
Bastet
TyOnTizum
Bastet
4
1
9
8.5
L
Baron Samedi
Wannygator
Baron Samedi
1
4
3
0.63
W
7
2
1
3.75
W
Skadi
rxbittt
Skadi
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,179
Damage
25,689
44,789
Taken
57,699
26,347
Mitigated
27,316
13,513
Healing
15,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
LaLiLuLeo
Neith
6,347
1,114
0
2,496
11,031
4,012
684
2,928
8,103
0
51,020
W
Bacchus
LxdyLunaa
Bacchus
9,340
1,020
0
4,749
11,007
11,534
0
3,635
7,323
30,390
5,187
L
3,199
118
0
565
6,466
1,460
284
3,398
2,782
47,987
0
W
Sun Wukong
MrMarcEddy
Sun Wukong
8,306
1,979
0
4,025
9,001
5,268
87
190
8,198
0
66,403
L
4,571
1,216
0
2,146
11,620
7,142
0
226
11,394
1,222
42,648
L
Arachne
SkusSkus
Arachne
4,383
3,023
0
5,675
16,428
5,147
0
4,871
11,170
0
62,945
W
Bastet
TyOnTizum
Bastet
8,520
2,359
0
3,210
11,291
4,668
0
1,567
9,663
0
65,274
L
Baron Samedi
Wannygator
Baron Samedi
7,189
371
712
3,745
12,154
9,555
243
5,282
6,790
21,805
0
W
8,815
202
0
500
5,355
1,799
649
1,935
3,375
68,080
0
W
Skadi
rxbittt
Skadi
7,198
2,178
0
1,029
8,135
3,078
0
3,405
4,730
0
60,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,721
Gold Earned
36,797
507
Minions Killed
390
0
Camps Cleared
0
1,519,068
Distance Traveled
1,452,098
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,480
499
97
6
0
282,565
2
W
Bacchus
8,094
540
40
3
0
318,069
2
L
Merlin
7,495
500
92
6
0
294,312
6
W
Sun Wukong
9,432
629
131
9
0
290,451
0
L
Surtr
7,047
470
77
5
0
276,309
0
L
Arachne
7,700
513
103
7
0
322,274
4
W
Bastet
8,710
581
101
7
0
359,318
0
L
Baron Samedi
7,075
472
21
1
0
276,638
2
W
Zeus
9,256
617
134
9
0
276,753
1
W
Skadi
8,229
549
101
7
0
274,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role