Player Matchup

Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond IV
DarkDommqe
Apollo
Diamond IV
Level 145
God Stats
5W - 4L
1,643 SR
Queue Stats
138W - 118L
2,027 MMR
Solo
Sylvanus
Sylvanus
Platinum II
Deexi
Sylvanus
Platinum II
Level 298
God Stats
1W - 3L
1,572 SR
Queue Stats
287W - 262L
1,848 MMR
Solo
Da Ji
Da Ji
Platinum I
LiSao
Da Ji
Platinum I
Level 148
God Stats
15W - 10L
1,650 SR
Queue Stats
169W - 141L
1,923 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,573 SR
1,760 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,527 SR
1,745 MMR
Cerberus
Cerberus
Platinum IV
 
Cerberus
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond I
 
Tiamat
Diamond I
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond II
ZorroHD12
Nemesis
Diamond II
Level 192
God Stats
3W - 1L
1,549 SR
Queue Stats
176W - 161L
2,041 MMR
Solo
Lancelot
Lancelot
Platinum II
termineitor1407
Lancelot
Platinum II
Level 118
God Stats
33W - 41L
1,506 SR
Queue Stats
741W - 742L
1,842 MMR
Party 1
Ullr
Ullr
Platinum IV
vTxmz
Ullr
Platinum IV
Level 128
God Stats
38W - 39L
1,578 SR
Queue Stats
320W - 331L
1,844 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 1 / 0
3,433
687
1,096
3,206
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
 
Merlin
3
0 / 0 / 0
2,729
546
240
258
41
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
DarkDommqe
Apollo
6
1 / 1 / 0
3,370
674
2,525
2,417
635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Deexi
Sylvanus
6
0 / 3 / 1
3,242
648
1,752
3,717
1,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
LiSao
Da Ji
6
1 / 2 / 0
3,611
722
3,313
4,903
1,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
FreyaAphroditeLokiCthulhu

VS

Bans
AwilixSusanoNu WaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
2 / 1 / 2
3,773
755
1,236
3,619
1,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
 
Tiamat
7
0 / 0 / 0
3,685
737
623
2,231
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
ZorroHD12
Nemesis
6
2 / 1 / 2
3,825
765
2,449
3,126
950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Lancelot
7
3 / 0 / 0
3,961
792
2,689
3,780
1,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
vTxmz
Ullr
6
0 / 0 / 4
3,393
679
1,434
2,770
660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
7
7
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Merlin
 
Merlin
0
0
0
0
W
Cerberus
 
Cerberus
2
1
2
3
W
Tiamat
 
Tiamat
0
0
0
0
L
Apollo
DarkDommqe
Apollo
1
1
0
1
L
Sylvanus
Deexi
Sylvanus
0
3
1
0.17
L
Da Ji
LiSao
Da Ji
1
2
0
0.5
W
Nemesis
ZorroHD12
Nemesis
2
1
2
3
W
Lancelot
3
0
0
3
W
Ullr
vTxmz
Ullr
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,926
Damage
8,431
14,501
Taken
15,526
4,358
Mitigated
5,758
4,322
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,096
242
0
1,588
3,206
795
0
427
2,713
0
18,926
L
Merlin
 
Merlin
240
43
0
125
258
41
0
50
168
3,156
0
W
Cerberus
 
Cerberus
1,236
157
0
1,887
3,619
1,864
0
634
2,985
9,158
0
W
Tiamat
 
Tiamat
623
43
0
975
2,231
738
0
188
1,991
17,888
541
L
Apollo
DarkDommqe
Apollo
2,525
1,583
0
996
2,417
635
0
388
2,029
0
16,045
L
Sylvanus
Deexi
Sylvanus
1,752
898
20
563
3,717
1,626
0
848
2,869
9,832
4,227
L
Da Ji
LiSao
Da Ji
3,313
669
0
1,030
4,903
1,261
0
292
4,370
0
19,909
W
Nemesis
ZorroHD12
Nemesis
2,449
1,244
0
696
3,126
950
0
0
3,126
0
16,502
W
Lancelot
2,689
476
0
1,502
3,780
1,546
0
0
3,780
694
15,601
W
Ullr
vTxmz
Ullr
1,434
877
0
856
2,770
660
0
775
1,995
0
16,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,385
Gold Earned
18,637
136
Minions Killed
173
0
Camps Cleared
0
463,309
Distance Traveled
545,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,433
687
40
8
0
126,480
0
L
Merlin
2,729
546
12
2
0
29,637
0
W
Cerberus
3,773
755
15
3
0
105,009
0
W
Tiamat
3,685
737
56
11
0
95,433
0
L
Apollo
3,370
674
26
5
0
101,818
0
L
Sylvanus
3,242
648
29
6
0
96,797
0
L
Da Ji
3,611
722
29
6
0
108,577
0
W
Nemesis
3,825
765
35
7
0
132,172
0
W
Lancelot
3,961
792
29
6
0
115,800
0
W
Ullr
3,393
679
38
8
0
97,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role