Player Matchup

Izanami
Izanami
BadwolfRuNzPS
Izanami
Level 153
God Stats
7W - 10L
1,502 SR
Queue Stats
67W - 62L
1,496 Elo+
Solo
Bacchus
Bacchus
Dusbobdylann
Bacchus
Level 107
God Stats
7W - 4L
1,608 SR
Queue Stats
178W - 175L
1,438 Elo+
Solo
Ah Puch
Ah Puch
EliteDelly
Ah Puch
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 162L
1,455 Elo+
Solo
Surtr
Surtr
KingOfSwag24
Surtr
Level 124
God Stats
11W - 27L
1,585 SR
Queue Stats
104W - 102L
1,441 Elo+
Solo
Serqet
Serqet
OV3RLORD26011986
Serqet
Level 106
God Stats
12W - 12L
1,521 SR
Queue Stats
364W - 343L
1,518 Elo+
Solo
Team Averages
Level 115
1,543 SR
1,470 Elo+

VS

Team Averages
Level 96
1,523 SR
1,439 Elo+
Hel
Hel
NiCarlomagno
Hel
Level 179
God Stats
3W - 5L
1,554 SR
Queue Stats
442W - 454L
1,433 Elo+
Solo
Kuzenbo
Kuzenbo
NikkMagnatta
Kuzenbo
Level 45
God Stats
14W - 17L
1,610 SR
Queue Stats
30W - 39L
1,451 Elo+
Solo
Neith
Neith
RSander90
Neith
Level 66
God Stats
23W - 11L
1,641 SR
Queue Stats
139W - 159L
1,464 Elo+
Solo
Mercury
Mercury
eLcHoRizOVoLaDoR
Mercury
Level 68
God Stats
8W - 6L
1,330 SR
Queue Stats
95W - 101L
1,442 Elo+
Solo
Jormungandr
Jormungandr
xXTheBatmane
Jormungandr
Level 122
God Stats
6W - 8L
1,479 SR
Queue Stats
86W - 92L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 3 / 2
5,994
461
5,477
9,818
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Dusbobdylann
Bacchus
10
1 / 3 / 2
6,367
490
6,333
14,237
10,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
EliteDelly
Ah Puch
13
2 / 1 / 1
7,404
570
4,202
4,621
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 2
7,084
545
4,647
11,700
7,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 2 / 1
7,642
588
5,477
9,213
3,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
7,991
615
3,360
8,922
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
NikkMagnatta
Kuzenbo
14
2 / 0 / 1
7,194
553
5,608
8,366
8,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
RSander90
Neith
13
5 / 2 / 3
7,815
601
7,842
6,819
2,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 1
6,893
530
1,545
6,777
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
xXTheBatmane
Jormungandr
12
2 / 4 / 4
6,317
486
6,909
11,206
8,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
10
Kills
13
13
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
3
2
0.33
L
Bacchus
Dusbobdylann
Bacchus
1
3
2
0.67
L
Ah Puch
EliteDelly
Ah Puch
2
1
1
2.5
L
0
4
2
0.25
W
2
3
0
0.67
W
Kuzenbo
NikkMagnatta
Kuzenbo
2
0
1
2.5
L
7
2
1
3.75
W
Neith
RSander90
Neith
5
2
3
3.25
W
2
1
1
2.5
W
Jormungandr
xXTheBatmane
Jormungandr
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,136
Damage
25,264
49,589
Taken
42,090
25,695
Mitigated
25,076
18,676
Healing
10,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
5,477
4,085
0
1,654
9,818
3,181
0
2,346
7,472
0
52,812
L
Bacchus
Dusbobdylann
Bacchus
6,333
1,154
1,928
6,033
14,237
10,672
0
3,553
10,684
22,221
0
L
Ah Puch
EliteDelly
Ah Puch
4,202
43
0
1,494
4,621
1,277
0
2,433
1,914
41,194
34
L
4,647
1,714
0
3,722
11,700
7,329
0
4,524
6,519
1,330
46,887
W
3,360
114
247
4,616
8,922
2,726
310
3,512
4,730
61,833
0
W
Kuzenbo
NikkMagnatta
Kuzenbo
5,608
1,519
0
1,760
8,366
8,795
256
86
7,459
41,856
4,538
L
5,477
947
0
3,845
9,213
3,236
0
1,036
8,075
0
44,467
W
Neith
RSander90
Neith
7,842
2,290
0
1,447
6,819
2,253
459
1,863
4,956
0
47,443
W
1,545
218
0
47
6,777
2,464
0
618
5,847
0
48,728
W
Jormungandr
xXTheBatmane
Jormungandr
6,909
2,992
0
2,083
11,206
8,838
0
3,965
7,241
30,900
1,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,491
Gold Earned
36,210
375
Minions Killed
398
0
Camps Cleared
0
1,214,089
Distance Traveled
1,310,111
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,994
461
76
6
0
226,592
4
L
Bacchus
6,367
490
30
2
0
277,525
3
L
Ah Puch
7,404
570
94
7
0
224,169
3
L
Surtr
7,084
545
95
7
0
210,469
0
W
Hel
7,991
615
134
10
0
259,033
4
W
Kuzenbo
7,194
553
73
6
0
249,588
0
L
Serqet
7,642
588
80
6
0
275,334
0
W
Neith
7,815
601
74
6
0
244,826
1
W
Mercury
6,893
530
77
6
0
307,070
0
W
Jormungandr
6,317
486
40
3
0
249,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role