Player Matchup

Medusa
Medusa
DaKrassi
Medusa
Level 32
God Stats
5W - 4L
1,346 SR
Queue Stats
13W - 20L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
Harith_suleiman
Sun Wukong
Level 141
God Stats
4W - 8L
1,447 SR
Queue Stats
346W - 338L
1,514 Elo+
Solo
Ra
Ra
ThaiBerryBell
Ra
Level 152
God Stats
5W - 14L
1,421 SR
Queue Stats
186W - 171L
1,558 Elo+
Solo
Team Averages
Level 108
1,405 SR
1,512 Elo+

VS

Team Averages
Level 70
1,556 SR
1,551 Elo+
Geb
Geb
 
Geb
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Tîtoulmr
Hou Yi
Level 85
God Stats
98W - 65L
1,668 SR
Queue Stats
443W - 409L
1,567 Elo+
Solo
Hades
Hades
sadsexyalpaca
Hades
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaKrassi
Medusa
4
0 / 0 / 0
5,089
424
0
0
0
Sun Wukong
Harith_suleiman
Sun Wukong
17
1 / 4 / 5
9,288
774
10,835
16,671
14,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
4 / 5 / 0
9,659
805
5,423
10,059
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 4 / 4
8,531
711
3,555
8,641
6,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Tîtoulmr
Hou Yi
19
7 / 0 / 2
11,716
976
13,452
9,088
3,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 3 / 4
9,648
804
6,872
8,199
3,844
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
9
9
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
4
4
0.5
L
Medusa
DaKrassi
Medusa
0
0
0
0
L
Sun Wukong
Harith_suleiman
Sun Wukong
1
4
5
0.88
L
4
5
0
0.8
W
Hou Yi
Tîtoulmr
Hou Yi
7
0
2
8
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,258
Damage
23,879
26,730
Taken
25,928
18,018
Mitigated
13,975
8,312
Healing
3,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,555
405
0
0
8,641
6,487
170
2,427
6,091
12,355
1,503
L
Medusa
DaKrassi
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Harith_suleiman
Sun Wukong
10,835
1,760
0
4,666
16,671
14,058
0
7,635
9,023
0
27,905
L
5,423
226
1,244
2,402
10,059
3,960
0
2,027
8,006
34,710
0
W
Hou Yi
Tîtoulmr
Hou Yi
13,452
5,310
0
1,464
9,088
3,644
1,936
1,566
6,858
0
70,058
W
6,872
1,449
312
1,689
8,199
3,844
191
1,493
6,422
19,274
236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,036
Gold Earned
29,895
105
Minions Killed
165
0
Camps Cleared
0
422,143
Distance Traveled
564,811
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,531
711
20
2
0
168,890
5
L
Medusa
5,089
424
0
0
0
0
0
L
Sun Wukong
9,288
774
37
3
0
203,450
2
L
Ra
9,659
805
68
6
0
218,693
1
W
Hou Yi
11,716
976
106
9
0
201,349
0
W
Hades
9,648
804
39
3
0
194,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role