Player Matchup

Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Defquon01
Cthulhu
Platinum II
Level 148
God Stats
1W - 1L
1,375 SR
Queue Stats
66W - 64L
1,778 MMR
Solo
Medusa
Medusa
Platinum III
Huvaka
Medusa
Platinum III
Level 132
God Stats
2W - 2L
1,538 SR
Queue Stats
24W - 20L
1,890 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,471 SR
1,723 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 73
1,539 SR
1,417 MMR
Neith
Neith
Gold IV
MoestieMartin
Neith
Gold IV
Level 68
God Stats
49W - 41L
1,574 SR
Queue Stats
74W - 88L
1,399 MMR
Party 1
Hercules
Hercules
Gold II
desyfe
Hercules
Gold II
Level 72
God Stats
46W - 48L
1,527 SR
Queue Stats
80W - 85L
1,558 MMR
Party 1
Kukulkan
Kukulkan
Gold V
meclent
Kukulkan
Gold V
Level 78
God Stats
56W - 65L
1,516 SR
Queue Stats
58W - 69L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 4 / 10
11,900
915
16,175
12,334
6,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Defquon01
Cthulhu
17
3 / 2 / 15
11,202
862
10,127
14,941
11,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Huvaka
Medusa
19
8 / 1 / 11
13,225
1,017
8,492
7,418
2,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KumbhakarnaNe ZhaFafnirAchillesKuzenbo

VS

Bans
DiscordiaXing TianThothAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
9,256
712
4,839
10,079
3,473
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
desyfe
Hercules
14
2 / 7 / 4
10,206
785
6,683
16,819
16,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
meclent
Kukulkan
16
1 / 7 / 3
10,375
798
5,030
10,059
3,993
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
21
Kills
4
7
Deaths
21
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
4
10
3.75
W
Cthulhu
Defquon01
Cthulhu
3
2
15
5.25
W
Medusa
Huvaka
Medusa
8
1
11
13.5
L
1
7
2
0.29
L
Hercules
desyfe
Hercules
2
7
4
0.57
L
Kukulkan
meclent
Kukulkan
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,794
Damage
16,552
34,693
Taken
36,957
21,154
Mitigated
23,715
11,153
Healing
7,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
16,175
4,207
0
2,079
12,334
6,524
831
1,824
10,176
0
31,156
W
Cthulhu
Defquon01
Cthulhu
10,127
686
694
6,202
14,941
11,774
274
3,440
11,348
34,313
1,922
W
Medusa
Huvaka
Medusa
8,492
3,382
0
2,178
7,418
2,856
1,699
351
6,868
0
73,774
L
4,839
1,739
0
1,598
10,079
3,473
0
2,165
7,904
0
25,768
L
Hercules
desyfe
Hercules
6,683
1,455
0
4,585
16,819
16,249
0
5,744
11,003
0
13,852
L
Kukulkan
meclent
Kukulkan
5,030
299
0
1,777
10,059
3,993
0
1,422
8,594
36,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,327
Gold Earned
29,837
206
Minions Killed
129
0
Camps Cleared
0
805,371
Distance Traveled
670,597
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,900
915
36
3
0
247,240
1
W
Cthulhu
11,202
862
36
3
0
273,544
3
W
Medusa
13,225
1,017
134
10
0
284,587
0
L
Neith
9,256
712
45
3
0
203,247
0
L
Hercules
10,206
785
14
1
0
250,277
3
L
Kukulkan
10,375
798
70
5
0
217,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role