Player Matchup

Ymir
Ymir
D2LORDS
Ymir
Level 106
God Stats
67W - 65L
1,491 SR
Queue Stats
353W - 354L
1,544 Elo+
Solo
Nut
Nut
Dom_Ex_Bloodmoon
Nut
Level 145
God Stats
14W - 18L
1,484 SR
Queue Stats
370W - 366L
1,432 Elo+
Solo
Neith
Neith
Nikolov0080
Neith
Level 49
God Stats
0W - 2L
1,372 SR
Queue Stats
1W - 4L
1,313 Elo+
Party 2
Anubis
Anubis
densi4oBG12
Anubis
Level 28
God Stats
1W - 1L
1,484 SR
Queue Stats
4W - 7L
1,250 Elo+
Party 2
Cerberus
Cerberus
stillwing360
Cerberus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 143L
1,705 Elo+
Solo
Team Averages
Level 91
1,467 SR
1,449 Elo+

VS

Team Averages
Level 96
1,456 SR
1,359 Elo+
He Bo
He Bo
FaZe_Pdidly
He Bo
Level 82
God Stats
1W - 2L
1,171 SR
Queue Stats
164W - 153L
1,364 Elo+
Solo
Geb
Geb
GLOKILLUA
Geb
Level 39
God Stats
6W - 9L
1,343 SR
Queue Stats
99W - 112L
1,340 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Shuckamuxus
Cu Chulainn
Level 120
God Stats
210W - 137L
1,678 SR
Queue Stats
635W - 604L
1,454 Elo+
Solo
Kali
Kali
Yandere_Pineappl
Kali
Level 211
God Stats
13W - 21L
1,369 SR
Queue Stats
693W - 673L
1,395 Elo+
Solo
Skadi
Skadi
veceen
Skadi
Level 28
God Stats
8W - 2L
1,719 SR
Queue Stats
55W - 66L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
D2LORDS
Ymir
15
5 / 4 / 1
8,771
548
10,041
14,300
6,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 1 / 1
7,348
459
1,243
5,108
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
3 / 3 / 0
7,624
477
7,538
8,290
2,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
3 / 7 / 2
7,891
493
7,950
11,216
5,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
stillwing360
Cerberus
12
0 / 5 / 3
7,186
449
5,353
15,351
13,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 3
8,946
559
8,237
9,679
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 7
9,091
568
5,960
12,217
8,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cu Chulainn
Shuckamuxus
Cu Chulainn
17
6 / 2 / 1
11,170
698
8,196
10,945
7,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 3 / 5
8,692
543
6,185
11,853
4,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Skadi
veceen
Skadi
14
2 / 2 / 6
8,375
523
10,520
7,863
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
11
Kills
20
20
Deaths
11
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
D2LORDS
Ymir
5
4
1
1.38
L
0
1
1
0.5
W
7
3
3
2.83
W
3
1
7
6.5
L
3
3
0
1
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
6
2
1
3.25
W
2
3
5
1.5
L
Anubis
3
7
2
0.57
L
Cerberus
stillwing360
Cerberus
0
5
3
0.3
W
Skadi
veceen
Skadi
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,125
Damage
39,098
54,265
Taken
52,557
29,951
Mitigated
25,919
13,363
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
D2LORDS
Ymir
10,041
2,665
0
4,190
14,300
6,415
0
4,590
9,418
54,483
0
L
1,243
413
0
1,742
5,108
2,047
0
305
4,803
0
40,955
W
8,237
820
0
750
9,679
2,332
482
4,026
5,653
48,757
0
W
5,960
802
2,658
3,548
12,217
8,030
0
5,227
6,990
27,874
0
L
7,538
2,208
0
1,415
8,290
2,404
0
2,184
6,020
0
41,920
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
8,196
898
0
639
10,945
7,937
1,317
3,067
7,878
9,773
73,205
W
6,185
2,701
0
4,654
11,853
4,994
1,368
6,395
5,458
0
43,611
L
Anubis
7,950
904
0
1,449
11,216
5,501
474
3,228
7,279
38,601
1,401
L
Cerberus
stillwing360
Cerberus
5,353
334
0
4,567
15,351
13,584
0
4,161
11,072
34,202
1,932
W
Skadi
veceen
Skadi
10,520
5,135
0
303
7,863
2,626
675
4,066
3,797
0
74,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,820
Gold Earned
46,274
406
Minions Killed
449
0
Camps Cleared
0
1,236,552
Distance Traveled
1,588,694
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,771
548
89
6
0
280,540
2
L
Nut
7,348
459
76
5
0
199,552
0
W
He Bo
8,946
559
66
4
0
340,622
0
W
Geb
9,091
568
25
2
0
332,106
0
L
Neith
7,624
477
75
5
0
269,015
0
W
Cu Chulainn
11,170
698
152
10
0
303,070
0
W
Kali
8,692
543
67
4
0
316,292
0
L
Anubis
7,891
493
70
4
0
219,466
0
L
Cerberus
7,186
449
96
6
0
267,979
7
W
Skadi
8,375
523
139
9
0
296,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role