Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Charliegamerpro
Ne Zha
Level 124
God Stats
5W - 1L
1,863 SR
Queue Stats
66W - 42L
1,591 Elo+
Party 1
Nu Wa
Nu Wa
Herodotos
Nu Wa
Level 100
God Stats
6W - 8L
1,500 SR
Queue Stats
198W - 177L
1,344 Elo+
Solo
Nike
Nike
Xpsycho_letitiaX
Nike
Level 135
God Stats
5W - 0L
1,725 SR
Queue Stats
37W - 15L
1,626 Elo+
Solo
Anhur
Anhur
ßêðrñ
Anhur
Level 213
God Stats
11W - 8L
1,550 SR
Queue Stats
176W - 140L
1,559 Elo+
Solo
Team Averages
Level 137
1,627 SR
1,524 Elo+

VS

Team Averages
Level 143
1,557 SR
1,504 Elo+
Terra
Terra
 
Terra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
 
Camazotz
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AhmedSan1
Fenrir
Level 184
God Stats
3W - 2L
1,701 SR
Queue Stats
300W - 280L
1,455 Elo+
Solo
Cernunnos
Cernunnos
LoadingAlways
Cernunnos
Level 148
God Stats
2W - 2L
1,584 SR
Queue Stats
105W - 100L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
byde
Nu Wa
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 94L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
0 / 1 / 1
3,732
746
357
3,700
1,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
2 / 1 / 4
4,153
831
2,651
3,813
1,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Herodotos
Nu Wa
7
1 / 0 / 1
4,025
805
760
843
168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 0 / 0
4,356
871
3,430
3,908
1,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
ßêðrñ
Anhur
7
4 / 2 / 0
4,256
851
3,686
4,089
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
5
1 / 3 / 2
3,566
713
1,297
4,814
1,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
 
Camazotz
5
0 / 3 / 0
3,110
622
1,087
4,803
869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
AhmedSan1
Fenrir
3
0 / 0 / 0
2,846
569
0
1,591
336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
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Cernunnos
6
2 / 3 / 2
3,796
759
3,546
3,998
661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
byde
Nu Wa
7
1 / 1 / 0
3,810
762
499
1,660
323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
10
Kills
4
4
Deaths
10
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
0
1
1
0.5
L
Terra
 
Terra
1
3
2
0.67
L
Camazotz
 
Camazotz
0
3
0
0
L
Fenrir
AhmedSan1
Fenrir
0
0
0
0
W
2
1
4
4
W
Nu Wa
Herodotos
Nu Wa
1
0
1
1.5
L
Cernunnos
LoadingAlways
Cernunnos
2
3
2
1
W
3
0
0
3
L
Nu Wa
byde
Nu Wa
1
1
0
1
W
Anhur
ßêðrñ
Anhur
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,884
Damage
6,429
16,353
Taken
16,866
5,133
Mitigated
3,617
5,961
Healing
5,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
357
41
0
592
3,700
1,053
0
181
3,519
20,775
1,276
L
Terra
 
Terra
1,297
346
8
1,416
4,814
1,428
0
0
4,814
7,242
0
L
Camazotz
 
Camazotz
1,087
276
0
1,242
4,803
869
0
89
4,438
0
13,533
L
Fenrir
AhmedSan1
Fenrir
0
0
0
1,237
1,591
336
0
91
1,472
0
4,524
W
2,651
759
0
1,364
3,813
1,428
0
828
2,985
0
11,343
W
Nu Wa
Herodotos
Nu Wa
760
64
0
250
843
168
0
134
709
17,647
1,370
L
Cernunnos
LoadingAlways
Cernunnos
3,546
1,923
0
1,042
3,998
661
0
294
3,676
0
14,114
W
3,430
867
0
2,036
3,908
1,434
0
78
3,830
0
22,877
L
Nu Wa
byde
Nu Wa
499
66
0
375
1,660
323
0
456
1,107
20,905
0
W
Anhur
ßêðrñ
Anhur
3,686
2,039
0
1,719
4,089
1,050
0
575
3,514
0
17,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,522
Gold Earned
17,128
176
Minions Killed
115
0
Camps Cleared
0
553,476
Distance Traveled
452,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
3,732
746
42
8
0
113,691
0
L
Terra
3,566
713
8
2
0
123,306
0
L
Camazotz
3,110
622
22
4
0
89,020
0
L
Fenrir
2,846
569
12
2
0
39,101
0
W
Ne Zha
4,153
831
9
2
0
133,551
0
W
Nu Wa
4,025
805
49
10
0
94,431
0
L
Cernunnos
3,796
759
27
5
0
101,215
0
W
Nike
4,356
871
43
9
0
120,455
0
L
Nu Wa
3,810
762
46
9
0
100,299
0
W
Anhur
4,256
851
33
7
0
91,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role