Player Matchup

Terra
Terra
All tha Smoke
Terra
Level 44
God Stats
12W - 8L
1,499 SR
Queue Stats
41W - 50L
1,414 Elo+
Solo
Odin
Odin
BrotherFiend
Odin
Level 158
God Stats
25W - 19L
1,564 SR
Queue Stats
595W - 623L
1,413 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Graffter2512
Morgan Le Fay
Level 79
God Stats
4W - 5L
1,500 SR
Queue Stats
127W - 136L
1,478 Elo+
Solo
Shiva
Shiva
Kufu5467
Shiva
Level 74
God Stats
38W - 29L
1,521 SR
Queue Stats
46W - 57L
1,372 Elo+
Solo
Fenrir
Fenrir
TH3 FEARLESS 1x
Fenrir
Level 143
God Stats
157W - 161L
1,480 SR
Queue Stats
749W - 781L
1,481 Elo+
Solo
Team Averages
Level 100
1,513 SR
1,432 Elo+

VS

Team Averages
Level 61
1,510 SR
1,391 Elo+
Hun Batz
Hun Batz
Alkimoslyko
Hun Batz
Level 66
God Stats
3W - 5L
1,424 SR
Queue Stats
137W - 166L
1,502 Elo+
Solo
Odin
Odin
Rafael8209
Odin
Level 66
God Stats
0W - 1L
1,711 SR
Queue Stats
50W - 51L
1,434 Elo+
Solo
Izanami
Izanami
Voidskulls
Izanami
Level 106
God Stats
6W - 7L
1,530 SR
Queue Stats
12W - 19L
1,391 Elo+
Solo
Zeus
Zeus
andrejmikanovic
Zeus
Level 45
God Stats
0W - 2L
1,290 SR
Queue Stats
15W - 31L
1,313 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
dead2456
Morgan Le Fay
Level 21
God Stats
2W - 3L
1,597 SR
Queue Stats
15W - 31L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
7,910
1,130
6,870
7,625
8,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 0 / 6
8,578
1,225
5,327
5,458
5,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Graffter2512
Morgan Le Fay
14
4 / 1 / 4
8,619
1,231
7,755
2,902
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Kufu5467
Shiva
13
2 / 1 / 5
8,124
1,161
6,121
10,940
9,442
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
5 / 1 / 2
8,499
1,214
4,319
5,327
3,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Team 1 Tickets

327

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Alkimoslyko
Hun Batz
12
0 / 3 / 3
7,055
1,008
2,895
4,692
2,130
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
1 / 0 / 3
7,927
1,132
2,235
7,051
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Voidskulls
Izanami
13
1 / 2 / 3
7,700
1,100
5,624
6,734
2,076
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 5 / 2
8,005
1,144
8,640
6,796
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
dead2456
Morgan Le Fay
13
1 / 1 / 3
7,858
1,123
7,958
6,771
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
11
Kills
5
5
Deaths
11
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Alkimoslyko
Hun Batz
0
3
3
0.5
W
0
2
8
2
W
0
0
6
3
W
Morgan Le Fay
Graffter2512
Morgan Le Fay
4
1
4
6
W
Shiva
Kufu5467
Shiva
2
1
5
4.5
L
1
0
3
2.5
W
5
1
2
6
L
Izanami
Voidskulls
Izanami
1
2
3
1.25
L
2
5
2
0.6
L
Morgan Le Fay
dead2456
Morgan Le Fay
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,392
Damage
27,352
32,252
Taken
32,044
27,412
Mitigated
14,541
4,852
Healing
1,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Alkimoslyko
Hun Batz
2,895
659
0
0
4,692
2,130
0
1,727
2,929
0
7,097
W
6,870
766
1,072
892
7,625
8,147
0
4,262
3,259
16,413
554
W
5,327
793
0
1,815
5,458
5,467
0
2,411
3,008
1,390
14,379
W
Morgan Le Fay
Graffter2512
Morgan Le Fay
7,755
348
0
727
2,902
1,015
0
1,859
1,012
25,023
689
W
Shiva
Kufu5467
Shiva
6,121
1,265
0
28
10,940
9,442
0
5,708
5,120
0
14,781
L
2,235
805
0
762
7,051
5,923
0
3,486
3,338
0
10,703
W
4,319
268
0
318
5,327
3,341
0
2,358
2,935
0
10,191
L
Izanami
Voidskulls
Izanami
5,624
4,226
0
0
6,734
2,076
0
3,322
3,369
0
14,878
L
8,640
770
0
0
6,796
2,087
0
2,084
4,672
20,173
0
L
Morgan Le Fay
dead2456
Morgan Le Fay
7,958
1,321
0
462
6,771
2,325
0
3,273
3,381
28,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,730
Gold Earned
38,545
145
Minions Killed
143
4
Camps Cleared
4
804,482
Distance Traveled
614,227
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,055
1,008
5
1
0
63,560
0
W
Terra
7,910
1,130
28
4
0
156,593
0
W
Odin
8,578
1,225
37
5
0
148,290
2
W
Morgan Le Fay
8,619
1,231
52
7
2
152,339
0
W
Shiva
8,124
1,161
20
3
1
159,182
0
L
Odin
7,927
1,132
30
4
1
168,937
0
W
Fenrir
8,499
1,214
8
1
1
188,078
0
L
Izanami
7,700
1,100
23
3
2
127,279
0
L
Zeus
8,005
1,144
34
5
1
115,037
0
L
Morgan Le Fay
7,858
1,123
51
7
0
139,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role